Tiers for obscure games

Over a Decade ago, Tips n Tricks posted a Tier list for that game. I no longer have the issue, but after relooking over the roster and vaguely remembering positions, it was like this:

TOP TIER
Zero
Geese
Riot Iori

HIGH TIER
Tessa
Chun-Li
Shin Akuma
Demitri
Shin Mr. Karate
Earthquake
Goenitz
Red Arremer

MIDDLE TIER
Terry
Sagat
Akuma
Mr. Karate
Kim
Ken
Dhalsim
Iori
Kyo
Ryu
Guile
Violent Ken
Mars people

LOW TIER
M. Bison
Vega
Kasumi
Mai
Choi
Shiki
Athena

BOTTOM TIER
Genjuryo
Balrog
Hugo
Dan

The game had massive balance updates between the two. Aizen wasn’t even the same character and Ukitake had stupid easy 30-50% combos that were like 3-5 hits and that couldn’t be bursted under specific circumstances. His pentagram super dealt like 30% on it’s own as a level 1 which is pretty disgusting plus he had great oki options with his 8 way air shunpo. Blocking against him was a pure guessing game in a good players hands. Ukitake’s damage got to nerfed to be much good in the US version.

The tierlist between the two is pretty different and in the US soi fon especially wasn’t nearly as strong as she was in the japanese version, but ninja’s is just so good she is still top tier. Ninja’s used to not go away when you hit her or made her block … yeah …

So what’s MvC3’s tier list?

I hope you dont think that that joke hasnt been done in this thread a billion times.

Anybody got a tier list for Mighty Morphin Power Rangers (SNES) and Gundam Battle Assault? (The first PS2 one. Yeah I’m calling it out. If you weren’t spamming Burning Finger you were losing, end of story. Or at least that’s how my childhood remembers it. I do remember doing okay with Ball Gundam for some reason. I picked it bcz it was hilarious. Ball Gundam? Really?)

We’re both talking about Blade of Fate and not Dark Souls right? So when the first got ported they changed that much? W…hy?

MMPR’s been done. Here’w how I think it went:

Beyond Broken:
Ivan Ooze

God:
Ninja Zord
Lipsyncher

Top:
Lord Zedd

High and Mid:
The rest

Shit:
Silverhorns

Edit: These guys have a nice breakdown:
http://youtube.com/watch?v=fZdRD3LQK3s

And here is why Ooze is one of the cheapest characters ever:

http://youtube.com/watch?v=O-g4TqMFemY

I was about to ask about this game. At first glance it doesn’t look like junk but it seems like several people have infinites. Do you have any idea of tiers? I’ve heard high level FHD is mostly Karnov vs Karnov which is actually OK, what with Karnov being the world’s #1 badass.

FHD is pretty damn legit. Whiel karnove and Ray our troublesome. Their nothing Like Sf2 bad match ups.

I personally don’t find :The best for now" very credible source… These are the same guys who thought Abubo from Neo Geo fighter Double dragon was top due to gimmicky block infinite. Abubo pretty low along side Jimmy in that game.

I always wonder why Tiger megazord isn’t higher since hes the only character with command grabs and Wind up punch. These move counter lord Zedds teleport.

I don’t think Silver horn should be shit tier. Their different between being weak and bottom to shit. He has limits but he have stuff that makes him playable.

Abobo low in DD95? I dunno… block infinite aside, the guy can end a round in 2 hits, pretty scary.

I’ve played an absurd amount of games in MMPR Snes and I can tell you that list is correct. It’s actually debatable if Goldar is #3 or #4, but everything else is correct. Silverhorns is complete garbage because he doesn’t really have safe strings. When I say unsafe I literally mean everyone in the game can block dash in and get a full 40%- 50% combo on him. That and the fact that his hitboxes are messed up so everyone gets absurd combos on him it they hit him air to air.

Tiger Megazord is solid… or solidish. He really can’t fight the top tiers at all without having to take a bunch of risks. He has an even matchup with Shogun. Goldar destroys him free. Zedd really doesn’t have to be near him at all and can fight with safe pressure. Yes the wind up punch stops Zedd’s teleport, but if Zedd teleports before he does it then he gets a free combo. Tiger just has to guess right too many times to make him viable.

Has anyone actually played this game Astra Superstars?

https://www.youtube.com/watch?v=UXMotgXZiOw

imo

top tier
ray,lee, zazzie and karnov

Karnov is weakest of top tiers probably because he has worst dizzy spot so he can lose matchs out of random factor. Zazzie I dont think is the best in the game, but hes the cheapest thats for sure if that makes sense. Ray and lee are both very easy and very powerful. Id say all 4 of these are honestly pretty close . Ray would be a more clear cut winner but he honestly doesnt have any big combos. Even with dynamite tackle his big combos only do like 40 maybe 50% if you are vs a character it gets hit in there dizzy spot with every hit.

Next tier is Jean all alone.

Next tier is mix of mizoguchi, yummy, and samachay probably. Mizoguchi has some really big combos and tons of links. But honestly come on, no one in teh world ive ever seen does it expect me and one other japanese guy and ive played vs a lot of japanese and beat them. He has some huge combos for sure but in terms of what it takes to do them vs what other top tier guys can do the same damage and much easier combos. Obviously lots of multi hit moves etc. But his character over all is not very strong in terms of fireball sorta meta games compared to every other character in the game. And just what he does has much more error invovled add a bad dizzy spot and big body hes just not as good as those above him. Yummy is powerful no real big combos unless you count infinite but her whole game plan makes her strong and she discourages a lot of shit. Samchay strong all around character but no bullshit and awful dizzy spot.

next tier hrmm now your getting to the harder to be competitive… hard to say … maybe clown is the best of them… Then mars, failing, and ryoko. All have pretty big weaknesses and are gonna struggle vs the top tier tier or have bad matchs vs other characters I think.

Anyone have a tier for DBZ UB22?

I think mizoguchi is top tier and I think Zaz is probably in Jean tier, but that’s just imo and i’m pretty sure you’re the more experienced player here Dialup.

With Miz, similar to Zaz, as soon as you’ve started to block or be hit by one of their specials that links into a normal that can then be cancelled back into a special you feel like you’re caught in blockstun in a game with no alpha counter. He can really kill you off one hit, or so it feels. There’s gaps in the pressure from karnov, Jean and zaz but with Miz it feels like game over to me as soon as those hurricane kicks into low kick etc starts.

Ray’s electric shoulder is silly as is balloon.

I play Jean and to think he’s good but just like sam chay he’s not BS. Do you think his 4 button slap combo is what makes him so strong?

Always felt Lord Zedd should be number 2 or 3 for MMPR. Defensively he really cannot be put in a state of true disadvantage. Teleport is busted.

Is there are tier list for Battle Construction Vehicles?

Well first you gotta remember in karnovs block stun is much much shorter than hit stun. Mizos combos only link on hit, not block. On block you can mash throw to punish hurricane kick from everything but max distance. Also remember that in karnovs you can jiggy the controller to get out of certain combos assuming you have the correct character. And it just so happens that ray and lee can do this very easily. So mizos big combo does not work vs them, because you can just hold down and the combo wont work. You can only get one loop vs them.

I dont think rays elec tackle is that great. Obviously it doesnt hurt him, but it doesnt do a lot of damage considering what everyone else in the game can do. Its really only “powerful” vs characters that cant switch there dizzy spot to avoid taking max damage from.

As for jean well the slap combo is deceptive because its another combo that you can switch your characters body to not take the triple damage effect from it in some instances. its still powerful for what it is… But the reason I think jean is so good is hes just so fucking brain dead. If you have the patience to play him he just rapes a lot of characters for free. And he has a very strong dizzy spot that he can also protect well. Hes just a strong all around character I think. Only real main weakness id say he has in terms of the game it self, is he can actually be safe jumped which is very rare in the game. Since almost all dps are instant and very powerful for what they are. But I guess thats the trade off that his dp is more or less safe unless in the corner.

Bought Battle Arena Toshinden 2.

Solid ass game. Can’t sit on super meter as it will drain. Special moves turn into ex moves while you have full bar. Do a bit more damage and moves with special properties get a buff. (Invincibility moves get a bit more invincibility for example.) Game has legit mix-ups. Every character has at least one grounded overhead. Some chars can even combo out of them. Combo system is solid. There are links, chain cancels, special cancels and super cancels. Game runs pretty fast, especially for it’s age. Balance is overall alot better. Duke got fixes to his moves. They track properly now and he is more safe on hit. Ellis lost her infinite, but she is still beast. Rungo got buffed. Uppercut is now more of a command jump/uppercut that he can attack out of. Sho is still Sho. Still god-mode. Well, in the story he killed Master and Uranus so I guess him being retarded is ok. Master and Uranus seem broken at first, then you realize they can’t throw. So they have virtually no mix-up potential. BUT…Uranus has a great dash overhead that she can combo out of though which saves her. Still their huge damage hit-confirms keep them in the upper tiers.

This is my rough tier list thus far.

God Tier: Sho
Top Tier: Eiji, Kayin, Ellis, Uranus
High Tier: Master, Sophia, Tracy, Vermillion
Mid Tier: Gaia, Chaos, Fo
Low Tier: Duke, Rungo, Mondo

Sho as I said before, is Sho. He is the best or one of the best in every Toshinden. This time is no different. He has all the moves of his two students(I mean he did teach them those attacks so it makes sense) Eiji and Kayin, and he even has two unique moves. He has tons of hit-confirms and mix-up potential. Shoulder Crush gives him fairly safe pressure at footsie range. He can zone with double fireballs and the recovery on this move is good. He has a dive kick that can lead to combos and a jumping knee strike which also leads to combos but isnt safe. However he can special cancel into the knee strike for mix-ups. Both are overheads. In block strings he can end with double fireballs which is pretty darn safe or attempt a mix-up with slide kick or jumping overhead slash. Overhead slash hits 3 times on block so its pretty safe and lp version knocks down on hit. He does not have any bad match-ups and can fight any character in the game. Jumping knee strike can also lead to loops and net him combos that do 75% damage before the opponent goes into automatic knockdown state. Oh yeah his ring-out game is great too due to double fireballs. And he has an amazing dragon punch. He has a reverse dragon punch as well so he can turtle like no one else and buffer it when blocking then bust it out when there is a gap in a string getting him a knockdown. He is ridiculous.

Eiji and Kayin are great characters. Good buttons, zoning and dragon punches. Eiji has more mix-up potential with his dive kick and overhead slash. Kayin has more damaging and consistent hit-confirms thanks to shoulder crush and his close cr.hp which hits twice and keeps his opponent near him. Both are equally great zoners. Pick one or the other based on what you want. Or just pick Sho, which is what you really should be doing. Sucks that two awesome characters are overshadowed by their master. All 3 of them have good confirms into their overdrives. Oh, yeah Eiji and Sho can loop with their slide kick, but it’s not 100% consistent. Very spacing dependent, but if you hit with the last active frame of the slide, the opponent will be in very heavy hit-stun while Eiji/Sho are recovering which lets them continue the combo. Ew.

Ellis lost her infinite in Toshinden 1, but remains strong. Best walk speed in the game, solid hit-confirms, good dragon punch, Arc Slash is her dive kick. Hits overhead and can net combos. Easy confirms into overdrive. Fast and agile. Great character.

Uranus would have been the best if she could throw. This limits her mix-ups and ability to get people off block. Her dash overhead mitigates this somewhat though as it can lead to combos and has little recovery. Her zoning is as good as Shos and her normals that use her wings are insane. She has great confirm damage with double arrow shots and fire hawk. Her hp is an arrow shot with limited range but can clash with special projectiles and lead to mid-range hit confirms.

Master has amazing damage and good specials. Normals are so-so due to a lack of range, but she can do over half life with a hit confirm. She lacks mix-ups though. Her dragon punch is an overhead but is mega unsafe when hitting a grounded opponent. Her amazing damage keeps her aloft though. Still I might drop her a tier in the future.

Sophia has great footsies, solid damage and mix-ups. Lacks a dragon punch type move which keeps her from the top tiers imo. She has a special overhead which is great in pressure strings. Her zoning is great as well. Overall a good character.

Tracy has alot of tools and good damage. Has a command jump to get in on her opponents and start combos. Decent dragon punch and can confirm into overdrive. Normals lack some range and the hitboxes are a little off on some. Can’t cancel off far hp either which sucks.

Vermillion has infinite range on his gun attacks. He needs to abuse jumping lk, dashing and jumping gun attacks to mix opponents up. His mobility otherwise is garbage. Has no confirms into supers and no dragon punch which does limit him. He also has no throw. He has distinct pros and cons, but overall he is a threat.

Gaia, Chaos and Fo are all solid with different flaws. Gaia has power and range. Lacks good mix-ups and a reversal. Combos are ok. Chaos has great footsies and solid combos. Again lacks a reversal. Good pressure with his projectile which has lockdown applications at close range. His crouching hk is an overhead though he commits to it heavily. Generally commits alot to all his specials and some of his attacks leaving him wide open. Fo has a reversal, but lacks utility on his specials. Can only confirm into his desperation not his overdrive. Solid poke game, but commits very hard to his reversal.

Duke, Rungo and Mondo got fixes, but it’s still not enough. Duke has way more combos, but no reversal and commits to alot of his specials. Good pokes though. Rungo hits very hard, but lacks overheads and alot of his specials are unsafe. Mondo has mix-ups and overall a decent toolset but once again he commits alot to what he does with his specials.

Zedd is really good. The only thing is that the top 2 characters in the game (Ninja Megazord and Lipsyncher) both have ways to punish him for teleporting on reaction which either basically puts himself in an infinite if he keeps teleporting or he’s just forced to take the combo that he tried to teleport out of in the first place. He can win matches though and pretty much overwhelms the bottom half of the cast for free.

I’m not sure if this game counts or not

https://www.youtube.com/watch?v=7GmNIbb57tY