Ah TMNT TF NES <3
Agree 100%
BTW Hothead really rules, remember that in this game if you take hits while blocking you still get stun damage, Hothead has a fire breath thing that when done repeatedly on block is hard to escape, and if you try and miss jump and eat 1 hit of it you will be stunned. Also havce in account how the global game speed affects some move recoveries and such. ONly good thig Leo has is that if he gets his Spin Kick blocked (3-4 hits) if you connect somehing after, its a free dizzy. Shredder is beyond broken haha and MORE SO with a Turbo controller!
I can go in depth a bit let me fire up the game to remember some stuff.
This game is NOT bad, not at all.
BIG EDIT: There is a trick to play mirror Hothead match did you knew?
S:
Shredder
Great damage overall. Best AA in the game (Multipunch turbo controller), you cant jump at him. Ground Wave hits twice on block and that adds to dizzy count. Great normals and great normal AA (the ones you get when hit P or K when your opponent jumps). On top of that his Fireball Special is awesome (but jumpable).
S-:
Hothead
Insane damage out of his trhow, Flame throw sucks a bit, but it stuns and leaves you at +frames (depending on the game speed), on block it can hit 2 or even 3 times and adding to dizzy stun. Can in corner Fire Breath > Big Throw for insane damage. Short range normals and badd normal AA. Almost unavoidable Fireball Special.
Casey
Great normals, specially cr.k. Flash Baton (Flash kick) is a great AA beside his normal AA´s. Spiral thingie is very good, hits like 3 times on block (adding dizzy dmg) and on hit leaves stunned the opponent for another attack. The recovery of this varies depending on the game speed setting. I usually go for a throw after a stun with the Spiral attack. Great Fireball Special (DONT try to jum it full screen!)
A:
Raph
A monster on his own and the best turtle, Drill is safe on block on the highest speed setting but vulnerable to some stuff on normal speed. Drill > Throw trap is good as well and better on hu speed. I dotn recall well but on hi speed I could set up a semi unblockable drill on the foe after a bite on his wakeup. Also recall something like that using his Special Fireball.
B:
Mike, Don
Both so so chars, their specials sucks but not as much as Leo does. Can do their Fireball Specials in the air (or is mike alone??). Don Roll dive is kind of good AA and on hi speed almost safe and you can setup a crossup with it after a throw or beung ambigous in the corner!. Mike Specials are way better too on hi speed, specially the low dive kick, that hits twice on block.
Roadkill:
Leo
Poor Leo has nothing but a sucky spin kick that does nothing but suck. Yeah that bad he is. Only good thing is if the opponent blocks the full spin kick he can be almost dizzy if he takes a hit after blocking. Same Fireball Special as Raph. Also that slow and bad slide kick… Poor Leo.
All the turtles can do a decent Running Tackle > Throw trap.
MORE EDITS: Ugh I remembered that the difficulty level in options acted as a sort of handicap mode and the higher the difficulty, the bigger the damage even in 2 players mode!