Tiers for obscure games

I know about it. It’s when you interrupt a combo string with guard or sidestep. You can chain together multiple attack strings and even link a few, especially from behind. Everyone can do it to an extent, even Nappa and Recoome, which is why I’m puzzled as to why they’re so low on your list tier. I agree that Goku, Gohan, and Frieza has some of the best strings, and Gohan is nearly identical to his father, but Goku still has that guaranteed lvl. 3 damage after a long combo with SSJ3 Warp Kamehemeha. I also think you’re sleeping on Super Buu and Kid Buu.

I guess what I saying is, I could use an explanation.

The top tier all have the highest consistent damage and I’m pretty sure Goku and his son have infinites although scaling kills them I think. Being able to combo into ultimates is also huge in the first 2 DBZ games. Again going back to solid consistent damage output that allows you to end games in two combos.

I’m not sleeping on anyone. This tier list was made by DBZ competitive the only site dedicated to high level DBZ gameplay for diff DBZ fighters. All I personally knew was that Goku and Gohan were top.

Top 5 do have the best cancel starters though I know that for sure. The >PKK chain is one of the best if not THE best cancel chain and Goku, Gohan and Freeza all have it plus it tracks side stepping and they took a huge step forward when they do it so the range is pretty nuts. KKKK is also very good as a defensive string and stuffs alot of other normals.

I would need to look at the Buu’s starter combos again, but most likely his buttons lack range or priority which is why he is ranked so low or his cancel strings aren’t quite as good. Kid buu is still high tier though.

Anyone play the XBL Real Steel game? It’s a fight night clone with the button control scheme.

It’s actually kind of fun, but the stamina in that game just makes it so weird. We only have the trial so we don’t know what’s up with all the characters though.

Is this where I go to find Smash Bros. tiers?

No, for that you need this thread
Tiers for non-fighting games? :tup:

Anyone do a tier list on the Deadliest Warrior XBL Arcade game? I would assume the Pirate with his gun would be top tier…

I see what you did there XD

Bump for TMNT Smash Up, and some match vids:

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http://www.youtube.com/watch?v=6DwrQcwwicc&feature=related
Anyone got tiers for this? Snicker

I did a match-up tier list for Street Fighter EX2 Plus (Arcade Version) Don’t think this game is considered shitty since it feels like a SFIV done the right way ( No shortcuts , no losing comeback mechanics , no huge reversal windows , etc.)

Seems balanced overall but who knows , I may be wrong in certain areas. Evidence used from gameplay footage , primarily A-Cho videos , and general knowledge .

http://www.freewebs.com/acekombat/SFEX2 Plus Arcade Tier List 10-13-11.htm

So, has anyone actually bothered dissecting Super Cosplay Wars? Any version.
I only really played a few characters and it’s against the CPU, so kinda pointless.

hello i forgot all about this thread, gotta study up for mystery tournaments!!!

also i see someone brought up world heroes perfect a long while back. just gonna say that i’d arrange the tiers a bit differently now:

S:

Hanzou - double jump, free roman cancel for a possible infinite and tons of pressure, fireball/dp. no bad matchups period.

A+:

Ryoko - after seeing some of the more recent japanese vids i’m more sold on her than i used to be. didn’t think the dashing low MP infinite would be practical but welp. besides the infinite she has other good pressure normals and cool kara command grabs. not sure how she would handle someone like j.carn or ryofu though, which is why i’m not going to put her at the top yet.

Capt. Kidd - infinite is kinda wonky, you have to see whether the opponent’s crouching or standing and adjust it after the first hit. he has mad problems with j.carn for reasons i don’t remember exactly…i think torpedo and hopkick gave him a real hard time and carn outpoked him

J.Carn - iirc his invincible AA special was safe on block or hard to punish anyway. but the main things with him are great normals, constant pressure with hopkick (no pushback on block!), and the completely safe and nigh-unbeatable torpedo.

Fuuma - yes, even as pathetic as his combos are, the double jump is such a huge advantage in a game like this.

A:

Ryofu - everyone thinks he’s god when they start playing, and he’s definitely strong. ranged normals that beat lots of things and do huge damage, and the ceiling-cling ability that lets him use air normals as pokes and run ambiguous crossups. that said, his lack of AA that hits directly above him means he gets rocked by the ninjas, and carn’s torpedo makes him a problem too. heck, even brocken might beat him thanks to limbs! and with what kidd & ryoko can do off of one hit, i would say he doesn’t beat anyone above him.

Jack - extremely basic and i find him boring as hell. he’s all about neutral/dashing roundhouse, which is fast + has good range + works as AA. also it’s 2 hits and you can cancel either one, so it’s a brain-dead hitconfirm to drill.

Dragon - all pressure all the time, extremely fast and advantaged normals all around, dragon kick is also real good for no charge and his jump arc is nice.

Rasputin - doesn’t hit as hard as erick but his zoning is stronger overall (projectile frametraps!) and he has better AA and “get off me” options, so he doesn’t get counterpicked as hard.

Mudman - takes great execution to make him work, as you can infinite with his knee dive but it has almost no hit/block stun. has good projectile game, forget what else. keits played him way more than i did!

B:

Erick - a pretty good zoner with ranged normals that hurt a lot, as well as huge combos involving his freeze moves which you will never land in a real match. he has virtually no AA and his normals are slow, so he struggles against characters who can consistently close the gap. erick-hanzou is hands down worst matchup in the game, and erick-fuuma is probably second worst.

J.Max - fierce DP can be hard or impossible to punish if the opponent blocks it right next to you. huge damage bnb’s, especially since you can jump cancel his LK tackle and juggle with a quick j.rh. also has unreactable high/low that leads to LK tackle or super either way, though you can’t really force it outside the corner thanks to backdashes all being ridiculous in this game. his pokes are terrible iirc and he hates being zoned (tho i think he has projectile reflect which helps some).

Muscle Power - much like j.max, a big slow dude who has a major element that gets screwed by backdashes (360 grabs obv). his pokes are worlds better though, and LK dropkick is safe. can do some neat combos involving his LK clothesline and linking other stuff after it, but not the easiest thing to set up since the clothesline is a charge move. has obvious problems with zoning and i forget how good his AA is. oh yeah, his j.MP elbow has the highest priority of any normal in the game - i’ve seen it beat DPs quite often, though unfortunately it knocks down on hit.

Brocken - don’t get why japan seems to love him so much, but he’s better than i originally believed. his air torpedo thing is safe if you cancel it immediately on block, which is much harder than it sounds; the game seems to drop inputs on impact sometimes. that move is especially good considering that he has jump-cancelable normals which can combo into it. his missile drop from the torpedo is also a pretty solid move with ambiguous crossup potential. oh yeah and his super is invincible and unblockable, so he gets guaranteed setups w/ it in the corner (they can backdash away otherwise). combine those with all the limbs and he can certainly hang!

Son Gokuu - he was never bottom tier why does the srk list say that!!! ok so he lacks range aside from d,u+P, his normals are bad overall, and his damage isn’t particularly great on most things. his rock drop special is his one really damaging thing, it hits overhead, and it’s completely invincible; that said, it’s also extremely unsafe to the point that you should rarely use it. his main strengths are d,u+P (crazy distance, combos from some normals, totally safe) and the cloud. the cloud singlehandedly allows him to run away from some characters forever (he destroys rasputin, for example), and it also allows for an interesting crossup game: you can jump off of the cloud so that gokuu is offscreen then do the rock drop. the rock drop has a slow stationary startup that normally makes it extremely easy to block, but that’s no longer the case when that startup can’t be seen and the drop itself is fast. the main question with this guy: how many characters can reliably chase him off the cloud? some like the ninjas are obvious, but i don’t really know the answer.

C:

Janne - perfectly average in almost every sense and very boring. as i recall her best tools were slides and dashing jabs. those aren’t going to win you a lot of matches on their own.

Shura - i’ve always thought he was the worst, though apparently he’s had success in japan. normals are trash aside from an ok sweep, dash punches are decent i guess and he has that cool command overhead (and even that’s a bit hard to set up). you can attack in the air after a blocked tiger knee, but the vast majority of the cast has some good AA move that works as a guaranteed punish. i guess he might do ok vs. anyone who can’t punish tiger knee but i have no idea how many of those characters exist…

Kamen Rider Dragon Knight tier list made after three hours of playing the game

Top
Camo
Wrath
Incisor

High
Torque
Survive Mode Wing Knight
Spear
Strike
Wing Knight

Mid
Onyx
Siren
Sting
Survive Mode Dragon Knight

Low
Thrust
Axe
Dragon Knight

If anyone disagrees with me, I’ll experiment with what you say and adjust the tier list. I’m still really confident in the top tier, though. No way anyone is better than those three.

SNK needs to remake World Heroes, now!

You may want to move Toad and Bastion up, as Toad has a true infinite and Bastion has one that works on some characters.

Toad’s is jumping lk xx H drill
Bastions is just tap down hard punch light kick light punch hard punch light kick light punch and so on.

Just thought I’d bring this back with a new tier list for a new crummy game.

apparently, Punch Time Explosion of all games has gotten a community that is growing. there is apparently a following in Kentucky and Austrailia(even has an official ruleset already!). unsurprisingly, a lot of the players are dudes from the Smash community, and as such, the most common (and less glitchy) platform is the Wii with a GC controller. anyway here are the tiers:

Kentucky tier list
Top
Blossom
Aku
Vilgax
Bubbles
Buttercup

High
Grim/K’nuckles
Mojo Jojo
Scottsman
Ben10
Captain Planet
Dexter
Billy+Mandy

Mid

Johnny Bravo
Father
Jack
Him
Tolietnator
Chowder

Low

Flapjack
YB10
Monkey
Numbah 1

Bottom

Kevin11
Hoss Delgado
Mac+Bloo

Austrailia tier list
TOP
Aku
Blossom
Buttercup

HIGH
Grim
Young Ben Ten
Ben Ten
Him
Bubbles

MID
Vilgax
Jack
Scottsman
Monkey
Chowder
Johnny

LOW
Mac+Blue
Flapjack
Dexter
Mojo
Ross

BOT
Captain Planet
Father
Toilenator

Somewhere between Mid and Bot -
C. Ternacles
Kev11
Billy and Mandy
Number One

EvE mugen needs the one tier list to rule them all.

Is World Heroes 2/perfect actually shitty beyond its looks, btw?

what about a tier list for KoF 2002 UM?
me need this

scratch that. i don’t wanna make anybody work so hard in a game with a roster this big.

but i’ll ask this though.
anybody know what’s the tier placement for these 3 characters in the toegeki version?
the three characters are:
May Lee
Angel
and Jhun Hoon
just those three characters i care about.
i’ve been watching Hummer vids and May and Angel are always on his team and i really like their movesets.
but i think those hummer vids are vanilla 2k2um…so i’ll asking about toegeki version

also, does anyone know at what tier placement Robert Garia is at for KoF 98UM?

Yo I want to play this game now is it at least passable for entertainment purposes?

Wait that tourney played some Bloody Roar:PF? WTH.