Dragonball Z Ultimate Battle 22
This is a game for the PS1. Overall the game is bad imo, i decided to do a tier list for it out of curiosity. The mechanics for this game are average. The main flaw is the jumping. They jump too high and come down too slow, and you have time to react with anything. Unless you have a character with a dive kick or something its useless. The timing for canceling from normals to specials is ridiculous, but its easier with some characters.
Normal moves barely do any damage in this game, special moves and energy moves do good damage, but its virtually impossible to hit somebody with a energy move like a Kamehameha because of how slow most of them are. Despite how bad this game is they did do a decent job on the balance.
The tiers are not in order
Top:
Cell- The speed on his normals is average, but he has the most damaging practical combos in the game. His headbutt special comes out fast and is entirely safe on block. His combos average from about 15%-25% depending if heās close to a corner, which isnāt that bad, but its still more than the others do on average.
Fat Buu- He has decent normals and a good dive kick. He has a special move thatās good for closing in on the opponent, and another special where he jumps into the air and comes back down. It also starts up quick, can cross up, and has little recovery. One of his aerials also works as a good cross up, and he has a useful energy move that shoots in multiple directions
High:
Super Saiyan 2 Gohan- His kicks have good range, and can cancel into special fairly easy for decent damage. He has a good anti air that looks like a dragon punch and is a good reversal, but his specials alone are unsafe on block unless done from a distance. His walking speed is faster than most of the other characters, and his small body frame makes him hard to hit
Super Saiyan Future Trunks- His normals have good range, and he can combo them into one of his specials from any range for good damage and its very safe on block, and comes out fairly quick. He also has a useful energy attack that shoots in multiple directions
Tien- His normals overall have the longest range in the game. He has a safe, quick special he can easily combo into for decent damage from any of his normals at almost any range
Frieza- His kicks have decent range, heās the only character in the game that can hit confirm because the move hits twice, he has quick specials with a long range and one with good priority, but alone they are unsafe. He has a useful energy move that comes out quick, another one that hits low, and a fairly quick unblockable with good range that could catch somebody off guard. He also has a small body frame
Android 18- She has good combos into specials for good damage, she has a special that comes out quick and is a good punish, and another one that hits low. Her normals have decent range, and she has a small body which makes her hard to hit sometimes
Mid:
Super Saiyan Goku- He has a special move that crosses up good and is safe on block, but options for damage seem average compared to others
Piccolo- One of his specials is really quick, has good range and is a good reversal, safe on block, and he has a good anti air, but his normals come out slow. He has the slowest normals in the game
Zarbon- He has bad range on his normals, but makes up for it with quick and safe specials that punish good with decent damage. I think he has the fastest special in the game
Recoome- He has good mix up with his throws that do good damage, his normals have good range, and average speed
Dabura- He has good mix up with his throw that does good damage, his kicks have good range and good speed. His specials come out slow
Android 16- His combos do average damage. He has a good cross up that looks like a body splash type move
Super Saiyan 3 Goku- His normals have good range and speed, he has a good dive kick and it looks like some of his specials have invincibility frames, but his practical damage output is low
Super Saiyan Gogeta- His normals have good range, good speed, and he has a quick dive kick. He has a very damaging special he can combo into, but itās unsafe on block. Most of his other specials seem useless
Super Buu- His normals have good range, but most of his specials are slow or useless except for one
Low:
Super Saiyan Goten- His normals donāt have good range, his overall damage is low, his specials have low priority
Super Saiyan Kid Trunks- His normals donāt have good range, overall damage is low, and it looks like one of his special moves is unsafe even when it hits
Super Saiyan Gotenks- Most of his specials look unsafe on block, has poor options for damage
Krillin- Options for damage are low
Saiyaman- Heās a joke character. He does a backwards flip after most of his specials, and it leaves him wide open
Supreme Kai- The range on his normals and specials are bad. His practical damage is poor
Super Saiyan Majin Vegeta- His options for damage compared to others are low
Captain Ginyu- His normals are slow, and have average range, most of his specials are unsafe
Hercule- He can play a decent zoning game, but his overall damage is low
Bottom:
Master Roshi- His specials have a lot of start up, they have invincibility frames, but they still donāt help much because he can just be thrown.
Kid Goku- He has to be the worst character in the game. His normals have poor range and his specials have a lot of start up except without the invincibility that Master Roshi has