DBZ Hyper Dimension for the SNES
Top - Piccolo, Vegito, Goku
High - Vegeta, Kid Buu
Mid - Gotenks, Frieza
Low - Gohan, Cell
Bottom - Fat Buu
Piccolo - Best in the game. Bullshit fast divekick which is completely unpunishable on block and whiff, absurdly fast jump B allowing for instant overheads into knockdown, regular throw backturns preventing reversals, can stun you in 4 hits, has an infinite stun combo, has the only special cancellable far normal and it’s really good, can combo off an anti-air, has a homing projectile.
Vegito - 2nd best in the game. Best hop, all the fastest grounded normals, gets stun off of lows, has an infinite stun combo, strong and easy guard counter special, divekick is plus on block, good oki, takes -4 damage from every hit.
Goku - 3rd best. Strong normals, has an easy infinite stun combo, solid DP for ground-to-ground situations, good projectiles, fights well at all ranges. Mediocre mixups.
Vegeta - Best normals in the game, great crossups, abuses hop invincibility well due to crazy good air-normals, really fast non-invincible DP, has by far the most broken desperation attack in the game, takes -2 damage from every hit. Terrible lows, most of his specials are unsafe.
Kid Buu - Best mobility in the game, long and fast hop, very strong midrange specials, really good keepaway game with air-fireballs, regular throw does 50 damage instead of the standard 32, takes -2 damage from every hit. Really bad normals, no overheads (all jumping attacks can be blocked low).
Gotenks - Good mobility, small and annoying to hit, strong projectiles, good oki, plays a decent hit-and-run game, regular throw backturns the opponent preventing reversals, has an unreliable but somewhat serviceable stun infinite, takes -2 damage from every hit. Garbage normals, terrible range, most specials are very unsafe.
Frieza - Amazing command grab that can generate inescapable situations off of many blocked attacks, has 2 great reversals, very strong projectiles, good divekick. Bad normals, lowest damage output, oki gets universally ruined by invincible reversal hops.
Gohan - Amazing flashkick makes him very hard to approach and open up, divekick is slow but completely unpunishable on block and whiff, strong normals. Mediocre mixups, bad hop range, no good options against zoning, charge character in an aggressive game with a 3 second charge time.
Cell - Ludicrously fast crouching B can generate unblockables off of any blocked jump-in, fullscreen 1 frame command grab that beats downbacking, strong projectiles, great oki, decent jumping normals. Big and slow, has a really tough time against fast and aggressive characters, no good anti-airs, reversal hops ruin most of his tricks.
Fat Buu - Really strong jump B, decent projectiles, high damage output, takes -4 damage from every hit. Big and slow, shitty specials, terrible hop, very limited comboability, no good way to get opponents off of him, can’t keep up in neutral.