FFTA Jobs Tiers (Revisited)
Broken
Assassins
Top
Thieves
Paladins
Hunters
Blue Mages
Sages
Gladitors
Templars
Mog Knights
Summoners
Red Mages
Fighters
Jugglers
Time Mages
Mid
Ninjas
Snipers
Bishops
Gunners
Elementalist
Alchemist
Dragoon
Low Tier
Gadgeteer
Morphers
Tier Explanations: Assassins are broken. They can one shot anything, even moreso with the concentration boost. Godly stats and speed, they break the game in several ways. The Thieves in this game are very close to being S tier also, they can steal literally anything in the game (including abilities which is broken lol) and they create jobs for humans without having to endure AP grinds. Everything else either has an Ultima ability or can do an insane amount of dmg in properly built. It should be noted that Red Mages are the only real ones that ignore that annoying damn dmg2animal law, and doublecast is one of the best abilities in the game. Paladins have Holy Blade and superior equipment selection, combined with Fighters abilities and ATK growth you have a very good melee fighter capable of pwning his way through the game. Sages are extremely good, and very balanced. Templars have usable abilites, and options to haste to make your bangaa faster than normal. Hunters are probably the best ranged units in this entire game, and Hunting automatically gives you 10JP to summon a powerful Totema. Juggler and Time Magic can quicken allies.
One might argue why Ninjas didnât make Top Tier. In fact, Iâd say theyâre overrated. Donât have any useful abilities to throwing weapons and spreading status effects (which a Red Mage/Elementalist does better). The only thing they really have going for them is Double Sword and above average speed growth. To obtain Double Sword, you are basically forfeiting the Concentrate ability, which imo is one of the best supports in the game. Seeing how Double Sword only affects the âFightâ command, you are prone to misses and cannot use abilities more than once with two swords at one time. This makes Concentration better because it will raise the ACC level to ALL your attacks. Snipers are not very good eitherâdoubleshot is nice, but overall their abilities donât transfer over to post game very well and Human Hunters are waaay beter. Bishop Bangaas are gimmicky, but they can work. Iâd rather have an Nu Mou cast my magic, though. Gunners are decent but terrible stat growth and wonât peak potential without help from the Mog Knight set. Elementalist is good, but are outclassed by Summoners in general. Alchemist isnât as useful than the Sage class, even with the item command Iâd rather a Sage with Black Mage magic.
Gadeteers are very bad, but they are suppose to have great stat growth. In general, they are too gimmicky. And, most of the time, their abilites seem to backfire on you more than the CPU. Morphers are useless. They are too slow, and only take the abilities of the monster they captured. Iâd rather have somebody ready to attack other than to waste a turn, only to do average dmg at best.