Tier Discussion For Old School Fighting Games

from personal experience with my friends the tiers in Eretzvaju was something like this, also take note that the game was balanced enough to make the tiers something somehow irrelevant when you knew how to play efectively with your char

S tier
Kakurine, Ihadurca, Keiya, Al

A tier
Lie, Danzaiver, Midori, Setsuna, Erel

B tier
Gally

i have to say that the game was pretty descent, basic in some aspects, but it was really fun to play, i never liked the usa version btw, the voices were terrible (happy that i still have my japanese copy of the game)

ya blob is really good, bad mr. frosty is like storm he can rush down and run away with air snowball that last like 10 sec and gos across the screen

Really? I ranked them like this, in retrospect:

Top:
1. Ihadurca Il Imella: Her double shot(lol, Gouken) plus her area of effect death balls meant that Iha never had to move, but it was disastrous for her opponent when she did. She was hard as hell to catch.
2. Tenpouin Keiya: His double-tapped ground projectile gives him a free meter. He isn’t the sturdiest fighter, but he’s one of the most mobile, and…his double-tapped ground projectile gives him a free meter.
3. Danzaiver: Typhoon Bomber is what makes him top tier. In a game that’s so based on projectiles, a Psycho Crusher-esque move that destroys projectiles is absurdly overpowered. Danzaiver doesn’t have any actual weaknesses, honestly. It’s just that his tools don’t keep out all attackers…or give him a free meter.
4. Saizuki Setsuna: Her traps with Firebird Attack and Sword Attack are disgusting. She can keep you trapped and blockstun throw you to DEATH. She’s like the Strider Hiryu of Evil Zone.

Middle:
5. Lindewell Rainrix: He’s unbeatable in close quarters(except by Iha) but lacks at a distance. His entire game is about getting in close, and he takes fast hands to play well because he doesn’t have a projectile-killer a la Typhoon Bomber.
6. Himeno Midori: My sexy, sexy main is so fun, and probably the most basic character, but aside from her instant stun projectile, she’s not anything special. She’s competent…that’s it.
7. Kakurine: Her hula hoops are fantastic, but her keepaway and pressure games are lacking. Combine that with her poor stamina and you have a very fragile combatant. That said, in the right hands, she’s fucking scary.

Low:
8. Gally “Vanish” Gregman: The BOUNTY HUNTER!!! is very, very manly and excels at his “sweetspot” range, that being around mid-screen distance from his opponent. However, if he’s not at that distance, he’s screwed, and keeping that position is difficult for him.
9. Erel Plowse: Erel’s stick-and-move rushdown with her beam is fun and can be used effectively, but Erel lacks the bullshit of the rest of the cast.
10. Alty Al Lazel: “Mr. Lazel…drink your milk.” At the risk of sounding creepy, Al is really cute, but like Gally, he’s only good at a certain position. His projectiles have a bit of a windup as Ol’ Shota Shorts bends back to throw them, so he can’t afford split-second reactions the way everyone else can.

Evil Zone is a really balanced game and I think there’s potential for it to have a very, very small scene of people who dick around with it for the lulz. It’s not worth taking seriously, though…maybe that’s why it’s one of my favorite fighters to this day.

Andybody play Tuff E Nuff for SNES? It was pretty bad but for some reason i couldnt stop playing it cuz i liked the “level up” special move system.

I don’t know about Skate being mid. That corkscrew kick is more useful than just damage output, you can use it for positioning, too. Gets you close you can grab and then wail on someone’s face from the shoulders. Beast. And doesn’t that breakdance special work exactly like Axel’s neutral?

Any thoughts on Fighter’s Megamix? The Daytona stock car was shit from what I remember

Wait how is Mai High/Top Tier when playing in her stage?

That, Bark, Bean, the VF Kids and the AM2 Palm Tree are pretty low.

I think Mahler, Akira and Bahn/Ura Bahn were pretty damn good in FM, but it’s been years since I played it.

primal rage is missing on this list? lol

Why isn’t Max at the top of the SoR2 tiers?

  • Atomic Drop= Strongest move in the SoR series PERIOD, does equal damage to any other enemy standing in the vicinity of the move.
  • Slide negates most of his speed problems,
  • Jumping front throw is too good
  • Shoulder tackle does RIDICULOUS chip damage to Level 1 & Level 3 bosses; if timed correctly you can take out either bosses with just 2-3 tackles.

we aren’t talking about the actual game (although I think dredhead might have been talking about that), I was talking about the VS mode. 1v1.

PR Ver. 2.3 Arcade

Upper Tier

Chaos
Talon

Mid tier

Diablo
Sauron
Armadon
Blizzard

Low Tier

Vertigo

Midway Arcade Treasures 2 version is way different from this one.

How and why?

Quoting myself from an oooold post I doubt that exist still on SRK.com:

EDIT: Here is the link to the old PR thread + combovid + developer mini-interview:

http://forums.shoryuken.com/showthread.php?t=128765&highlight=primal+rage

She has her Musasabi Mai (charge d ~ u+P), which normally has her go to the edge of the screen to perform it. On her stage, however, she can do this off of the poles on the raft which makes speeds the move up considerably. Other than it being much safer, it adds to her AA options and in general it can get around lots of things.

I realize this is noobish, but what is the double fireball bug?