Tick Throw setups and the Scrub Rule

Nothing like that is ever safe. Your opponent has to make the decision between baiting a reversal or going for another tick throw each time. (OK, so some actions in SF might be safe in certain terms, like throwing a fireball from full-screen at blanka, but that isn’t what we’re talking about here.)

Your posts seem to show that you’re looking for some sort of solid answer, like the answer to a math problem. Some situations in SF work something like that, but this is not one of them. Work on your Yomi and don’t be afraid to take guesses. (Also, it helps if you can do jab shoryus instead of fierce, as often players will have trouble punishing jabs… you could even do another jab shoryu as you land from your first just in case your opponent decides to catch and throw you as you come down.)

If you find your opponents can read you like a card, it’s because, well, you are being a card with I ALWAYS DO THIS written in big sharpie across the face. (I know there are pro players that are basically psychic, but I assume you’re not playing against Daigo Umehara here.)

You don’t even need to break your “scrub rule” in order to deal with this. Whether you will do tick throw in the corner strategies is irrelevant to how you defend against incoming tick throw attempts, unless you strategy is to 100% lock down the opponent with tick throws (impossible against any good player) so he can never get it going on you, Learn to recognize setups, bait them and then punish the opponent for trying to tick throw you. Also practice mindgames on how to punish your opponent after the tick. Or maybe just parry the tick and go into a DP right then and there. You MUST be unpredictable to succeed in any good fighting game, even games without parrying. I can’t tell you how many times I’ve gone online only to notice that some Ken jumps in with a j.HK at me about 75% of the time when I throw a fireball in relatively close proximity. Basically, just do the fake fireball (Or OG fake for 3s / 4, which is just doing the input a lot without the punch button added on.) to bait him to jump and then EX DP him when he comes over to your side. Boom, you’ve got him, Your trap worked. And the best thing about traps is that even some decent players may have no conception of them being trapped. You’d be amazed how many times one player falls for the same setup 3-5 times over the course of as many matches…

Think of it this way; in Poker unpredicitability is an enormous asset, to the degree that good players will eschew the idea of playing as statistically sound as possible in favor of making plays that totally misrepresent their actual situation. Certain situations in SF work the same way; when you can’t go off reaction, ie when you’re in a double-blind situation, you have to make guesses and sometimes take risks.

Tick throws are no problem in ST. They’re good when there’s a clever setup to bait you into the tick throw position, (Good Blankas always get me with that shit) but at the same time it’s really quite easy to get out of any loop in ST, so long as your character has some sort of shoryuken move. HDR fixed most of the most annoying loops, like Dhalsim’s noogie.

if your effort to escape the throw gets 1/2 or more of your life taken away it wasn’t worth it.
it takes allot of throws to even up the damage from one throw bait xx super and the mixup options that happen afterwards.
don’t be scared to eat a few throws. in ST 3 throws can kill, in 3s its like 20. in ST you almost never have meter, in 3s you almost ALWAYS have meter.

i agree with you
i hateit when i get tick throw but its so hard to paarry
but u’ll get used to it

i can’t believe i just read this entire thread, there’s so much fail here it’s making my head hurt.

tick throws are a way of feeling an opponent out. i main boxer in st, and if i get dp’d out of a throw loop or throw setup once or twice, i know damn well that my opponent’s reflexes and timing are on point, and i make adjustments to my play style so as not to put myself in situations where i can be counter thrown or eat a reversal.

same applies here in 3s, but now you have throw teching. by feeling your opponent out with a tick setup, you can get a small understanding of what you can, and can’t get away with. if he’s teching my throws, he’s either a) throw happy, or b) actually able to tech. you adjust your playstyle to bait “a”, while trying to stay safe from “b”.

so pretty much if i’m getting punished or teched out of throw setups, i adjust and use them sparingly because against a good player will actually make me eat some damage from this so called “cheap” tactic. but if i’m feeling you out and find that you are weak against throws, you can bet your sweet rosey ass i’m going to exploit that weakness.

the fact that this thread exists and is still active proves how shitty the 3s forums are now.

this may help: http://forums.shoryuken.com/showthread.php?t=34747
old, but def. still holds true :cool:

What? The point of a forum is discussion and progression of discussion. gtfo.

I actually got a lot out of reading different people’s approaches. Thanks guys. There were a few mindless robot dumbasses in here, but those are a very common symptom of online forums.