Tick Throw setups and the Scrub Rule

I’m not much of a 2D fighter, but I’ve never played a game where you couldn’t throw in 20 frames.

except you can’t cause every option you have within those 5 frames is beaten by down parry.

I’m not complaining, it’s just a different game.

but I do know that in no other game am I GUESSING a grab on wakeup, in every other game the only thing I’m thinking about is blocking.

ST is the game I play the most, and that game has a 13 frame throw invincibility on wakeup which means I definitely do not have to guess grab on wakeup. I have to guess grabs after ticks, but definitely not on wakeup. I’m cool with it. 3s is just different.

KOF for sure has a hella long throw invincibility period. I think it’s as much as a whole second on the timer.

In fact ST has an even longer throw tech escape window of 13 frames after the grab to tech hit out. I can’t believe 3s is only 6. that’s too fast for me.

till you get standing cl. roundhoused xx sa2 in the face for being silly

you could also throw their parry

arguably, it’s just chun with that option, which probably adds to her top tier status.

additionally, i can’t see how you counter grab the downparry, cause most character who are employing the down parry grab technique are outside your grab range. and if they’re not the best you get is techit, and the rest of the time, you’re gonna get whiff grab -> super to the face.

I just like games where if my opponent commits, and i can counter commit to an option that will win. the best solution to the down parry kara grab on wakeup I know is jump -> parry the fuck out (or equivalent i.e. off the wall or ex hurricane kick or knee drop etc.) I’d love to hear more advice on countering this technique, cause I eat grabs all day.

beating down parry then throw isn’t that hard but it depends on what character you are using. the characters with bad options against it usually have other strengths and are hard to knock down and get next to in the first place.

if they are outside your throw range with a kara throw, does your character have a kara throw? if so why not kara throw their down parry. if your character doesn’t have a kara throw do they have a move that is off the ground in one frame?

urien: headbutt, RH kneedrop out, counter throw (huge natural throw range)
akuma: reversal RH demon flip, kara throw, toward+mp
makoto: instant ex air tsurugi

allot of characters have allot of options against it besides just jumping which is also a great option.
but it really depends on who is throwing you, where you are on the screen, who you are playing as , if they have meter or not , if you have meter or not and other stuff too.

you could also wait for them to tap down THEN do a crouch tech. if they start to flutter down instead of tap once after that to fish the parry then you can just throw them.

you could also just wake up UOH to beat the down parry and the throw.

theres so much you can do…

After reading this whole topic, I have to agree wholeheartedly

I agree - tick throwing is just plain nasty and not cricket.
As a rule I avoid doing it myself…UNLESS the other player brings that shit into the game - then it’s free for all.

BAN TICK THROWING!

are you dumb? did you even read what was discussed in this thread? tick throwing is a legitimate tactic and is great for catching an opponenty off guard. If you’re easily getting tick thrown all the time that just shows you lack in defense and rudimentary mindgames.

you should ~“free for all”~ with your opponents all the time; your level would increase much more dramatically than playing in your own little ‘no-tick-throws-I-wanna-win-honorably’ world

Here’s why Tick Throwing is BS.

The “balanced skill” ratio.
Simply put, it’s easy to tick throw. It’s not so easy to counter a tick throw.
Tick throwing would be perfectly legitimate if it took a more advanced player to pull off.
If the actual maneuver matched the difficulty of the counter - then there wouldn’t be an argument.
Any gumbi can tick throw, however, not everyone can counter a tick throw.
Those on the receiving end of a tick throw are automatically handicapped.

So therefore you are handicapped.

Dumb post is dumb.

Who the fuck cares? Can’t deal with tick throws, of all things? Quit this game.

Tick throws are a huge part of 3s, and learning how to deal with them [this is speaking on you being able to judge your opponent over the course of several games, tournaments are different] is a building block that everyone must eventually address.

Throwing in general, for 3s at least, is definitely powerful, and if the throw mechanics could be changed then I’d be all for it. As it stands, it’s not going to change anytime soon, so just 1) take throws until you die 2) try your hand at late teching, and when all else fails 3) guess.

Or hey, the best solution: 4) avoid having yourself put in that situation in the first place.

Seriously, if constant tick throwing is forcing you to create a post that says ‘BAN TICK THROWING’, you really need to work on your game.

WTF’s a 3s?

Are we even talking about the same thing?

Let’s see.

This is the 3rd strike forum.
3rd strike is generally shortened to ‘3s’.
3s has tick throws.
‘Banning’ tick throws is pointless and, well, stupid.

Yeah, talking about the same thing, pretty much.

Guy just registered within two weeks. If you are complaining about tick throws, Street Fighter isn’t for you. Go play a different game.

maybe he should join a different forum obviously…maybe shooters would suit him better…no TICK THROWING there -____-

For some reason I thought this was the SSF2T HD forum…

Ugh…

Wait, aren’t there tick throws in ST?

Guess people can’t play that game either. Oh yeah, there’s tick throws in Vampire Savior too. CVS2. SFIV.

I guess we all have to quit playing everything :frowning:

3s really isn’t my game, ST is, but I’ve played enough of both to know that it’s not really that hard to counter throwing. I play Ken in 3s (Again, my game is ST and my main is Ryu, I didn’t want to have to learn a whole new character for 3S), and in both games it’s really easy to identify an incoming throw setup and DP reversal your way out of it. With even just a week’s worth of practice on piano DP reversals I was getting them out a good 50% of the time.

You’ll find that a lot of players learn some loop or other kind of trick and use it as their first line of offense, and when you get past that they have no backup plan at all. As soon as, say, 50% of repeated tick throwers see I can DP reversal out of a throw setup it seems like they have no idea what to do.

you guys are all fucking scrubs. Especially the first three guys that posted in this thread.

At least I made it a point to say it was my opinion (not including that it was a terrible one, and mostly because of my inability to deal with it.)

I mainly just need more experience dealing with it, along with a ton of other things. There are always ways out, even if a situation seems hopeless.

Unless you’re playing ST. Then you’re fucked.

Problem with that is that it’s unsafe in 3s. It’d be too easy to bait a shoryu, block, and punish.