This Oughta Finish You! - Sakura Kasugano Combo Thread

Good stuff man!

I updated a few of the solo corner combos after I realized you could do that clHK > cl/crHP xx LKtatsu > crHP xx HPsho ender

Edited it into OP, thanks so much for this man, I haven’t been spending a lot of time with Sakura :frowning:

erm, not that it does such great damage for what it’s worth, but I have a combo I’ve been throwing around whenever I can land a jump-in

Either cross up with j. Mk or just jump in with Hp/Hk

it goes J.Hp > cr. Hp > Ex. Tatsu > J. Hk > Hp > Mk. Otoshi 2 hits > haru ranman as soon as you hit the ground. it should be something like 500+ dmg, I try to only use it when the opponent has half or a little more than half life.

I’m not too sure if anybody still posts here, but I’ll ask the question in good faith haha.

I’m having trouble getting the link from lk shunpu > Hp, I just can’t get it, am I supposed to be holding forward for this?

Cl.hp or cr.hp? cl.hp xx lk tatsu > cr.hp doesn’t work iirc but cl.hp xx tatsu > cl.hp xx tatsu should work normally, no need to moving forward.

I need to try and get on to give it another shot, but whats the xx mean?

xx means a cancel, you do the tatsu input to cancel out the cl.hp’s recovery frames.

Ah, so it was likely that i did the lk tatsu too late?

In lieu of that, I need to revamp my combo:

j.hp > cl. hp xx ex tatsu > j.hk (or hp) > cl. hp xx mk. otoshi 2 hits (lk. otoshi if in corner) > haru ranman.

I wouldn’t advise that combo as it uses 3 bars.

Try j.hp > cl.hp xx ex tatsu > j.hk > cl.hp xx hk otoshi 1 hit (land) > cl.hp xx lp sho

or

cl.hp xx hp shouken tag cancel to partner combo

I’m having a hard time getting that hk otoshi, other times I’ll land and the hp just wiffs, am I doing it too late?

You gotta walk a bit after the hk otoshi to not get far hp, it’s a little tricky but doable.

ah ha! tricky stuff, I’ll practice if i ever get the chance

I am not sure if the damage is better or not cause I can’t do the other one but I figured out you could land a multi hit lp shou into another multi hit hp shou if you use cr. mk into them after Ex Shunpu.
So the order would be
ex shunpu, j.hp/hk wait, cr.mk>lp shouken > hp shouken. I was surprised to see that they both hit more than once, not sure if it’s anything new, but thought I’d chime in on that.

Since throws will be stronger in ver2013 I figure going for frame traps will be more viable as well so I spent some time practicing CH clHP cadc clHP xx whatever.

As I was doing this, I remembered from desk’s combo video that* clHP excadc clHP* is possible (and since the excadc gives you counter hit properties you can actually do clHP excadc clHP cadc clHP). Thus this combo is possible:

[INDENT=1][LEFT]CH clHP cadc clHP excadc clHP cadc clHP excadc clHP cadc clHP excadc clHP cadc clHP xx LPsho > clHK > crHP xx LKtatsu > crHP xx HPsho (If my math is right it should do at least 560dmg)[/LEFT][/INDENT]

[LEFT]That’s 10 total fierces (8 consecutive) in one combo for three bars.[/LEFT]
[LEFT] [/LEFT]
[LEFT]You can get at least 14 total fierces if you do:[/LEFT]
[LEFT] [/LEFT]
[INDENT=1][LEFT]CH clHP cadc clHP xx LKtatsu > clHP excadc clHP cadc clHP xx LKtatsu > clHP excadc clHP cadc clHP xx LKtatsu > clHP excadc clHP cadc clHP xx LKtatsu > clHP xx LKtatsu > sLK xx LPsho > clHK > crHP xx LKtatsu > crHP xx HPsho[/LEFT][/INDENT]
[LEFT] [/LEFT]
[LEFT]Since I don’t have the execution to do either of these combos (I usually drop them after the first excadc), I’m not sure how much meter they build but another excadc might be possible for even more fierces.[/LEFT]

In pandora you could do a clHP excadc clHP cadc loop until you or your opponent die. While It’s not quite shoshoshoshosho in terms of practicality, fiercefiercefierce will do I guess especially if you want to showboat.

What combos are people using as hitconfirms or off crouching attacks? I am trying to learn Sakura in 2013 so any help would be greatly appreciated :smiley:

Off a crouching attack, you can do:

crLK > LP > crMP (> crMK) xx whatever
crLK > LP > LP > crMK xx whatever

Here are some new links I found:

Counter Hit LKtatsu > clHK > farHP xx tatsu/sho
Counter Hit clHP CADC sLP > clHK > farHP xx tatsu/sho

A few notes:

[LIST]
[]clHK seems to be safe on block, I tried to punish it with Julia’s super but couldn’t.
[/LIST]
[LIST]
[
]If you boost into clHK it won’t pop the opponent up.
[/LIST]
[LIST]
[]Hit confirming into clHK seems impossible because after two hits you get pushed too far back and get farHK instead.
[/LIST]
[LIST]
[
]Since throws are more of a threat in 2013, her counter hit combos should be viable now.
[/LIST]
[LIST]
[*]They seemed to have changed the juggle potential of clHK, making some of her previous corner combos impossible to do now. She can no longer do:
[/LIST]
[INDENT=1]LPsho > clHK > cl/crHP xx LKtatsu >crHP xx HPsho[/INDENT]
[INDENT=1]LPsho > clHK > cl/crHP xx EXhado >crHP xx HPsho[/INDENT]
[INDENT=1]Launcher > clHK > crHP xx LKtatsu > crHP xx HPsho.[/INDENT]

Oh man, that really sucks :frowning:

Well I only tested things out for about 30 minutes but I’m sure she has new corner options since they increased the LKtatsu damage.

She already had limited options from a hitconfirm before 2013 (tag cancel off tatsu/sho or boost into partner). So the inability to hitconfim into clHK probably isn’t that bad, since it’s safe on block you could just throw it out there.

cr.lk>s.lp>s.lp whiffs on certain characters =[ But I have tried the other setups you had and they work fine I believe