INDEED ZEKE, WE’RE NOW IN THE LAB DOING SCIENCE.
First of all, thanks to the Paul Combo topic, I stole how it looked since I’m lazy so credits go to them.
Second, it isn’t complete yet as I’ve had some problems IRL. I’ll try to update it often.
Third, huge thanks to Swedish Chef, his bnb helped me discover tons of stuff with the EX shockwave during a combo.
If anyone got Cole’s frame data, please link it to me, you’ll be given credit for finding it.
Notation:
[000] = Damage
[~000~] = More or less damage possible due to Cross Art.
[.] = Will be added later
s./st. = Standing
cl. = Close Standing
c./cr. = Crouching
j. = Directional Jump
nj. = Neutral Jump
xx = Cancel move by
, = Link
~ = Chain
LMHH = Cross Rush
LP/LK/HK/EX etc = light, medium, heavy or ex version
CDC = Charge Dash Cancel
(ch) = Counter Hit
(*) = Only if the launcher hits from a certain distance or after a Switch Cancel that launches the opponent higher into the air.
Misc:
Vitality: 750
NOTE: Every combos with an EX shockwave in it requires to be midscreen, it will NOT work in the corner (may sometimes work if you’re near the corner).
Cross Rush / L~M~H~H
157 Damage
Damage-wise it does not matter which combination of attacks you use. All lights (s.lp, c.lp, s.lk, c.lk) do 30 damages, mediums(s.mp, cr.mp, s.mk, cl.mk, cr.mk) 60 and heavies(s.hp, cr.hp, s.hk, cr.hk) 90.
The difference is in the reach. From a certain range, cr.lp, cr.mp,s.mp , cr.mk, s.hk and s.hp are the best. Note that only cr.lp, cr.mp, s.lp, cr.mk, s.mp, cl.mk and s.hp are (EX if chained) cancellable. Also note that launcher won’t hit after cr.hk.
Normal Links(may be wrong):
s.lp => s.lp/s.mp/s.lk/cr.lk/s.mp/cr.lp
s.mp => nothing
s.hp => s.mp/cr.mp
s.lk => nothing
s.mk => nothing
cl.mk => nothing
s.hk => nothing
c.lp => s.lp/cr.lk/cr.lp/s.lk
c.mp => cr.mp/s.mp/cr.mk/cr.lp/s.lk
slide => (near impossible link) s.mp (Credit to jadeshikonapan for finding that out.)
Combos:
Meterless
Hit Confirm:
[122] cr.lp, cr.lp, cr.lp xx LP shock grenade
[176+] cr.lp, cr.lp, L~M~H~H
Punish:
[307] s.hp xx HP Amp combo, cr.lp, cr.mp, cr.mp xx shockwave
[322] s.hp xx HP amp combo, cr.lp, cr.mp, cr.mp xx HP lightning hook
Jump In:
[222] j.mk, cr.mp, cr.mp ~ cr.hk
[241] j.mk, cr.mp, cr.mp xx shockwave
[252+] j.mk, cr.mp, cr.mp ~ s.hp launcher
[263] j.mk, cr.mp, cr.mp xx MP Amp combo
[282+] j.mk, s.hp, cr.mp ~ s.hp launcher
[291] Thunder drop, cr.mp, cr.mp xx shockwave
[292] thunder drop, cr.mp xx HP lightning hook
[293] Thunder drop, cr.mp, cr.mp xx HP amp combo
[301] j.hp/j.hk, s.hp, cr.mp xx shockwave
[312+] j.hp/j.hk, s.hp, cr.mp ~ s.hp launcher
[323] j.hp/j.hk, s.hp, cr.mp xx MP amp combo
[374] j.hp/j.hk, s.hp xx heavy amp combo, cr.lp, cr.mp, cr.mp xx heavy lightning hook
Counter Hit:
[246] (ch) f.hp, cr.mp, cr.mp xx shockwave
[247] (ch) f.hp, cr.mp xx HP lightning hook
[248] (ch) f.hp, cr.mp, cr.mp xx HP Amp combo
[250+] (ch) s.hk, cr.lp ~ M ~ H ~ H
[292] (ch) cr.mp/cr.mk xx HP Amp combo, cr.lp, cr.mp, cr.mp xx shockwave
[296] (ch) (opponent must be in the air) j.hp/j.hk, fwd.hp, cr.mp xx shockwave
[307] (ch) cr.mp/cr.mk xx HP Amp combo, cr.lp, cr.mp, cr.mp xx HP lightning hook
[331] (ch) (opponent must be in the air) j.hp/j.hk, fwd.hp, cr.mp xx HP lightning hook
Corner only:
[281] (ch) f.hp, cr.mp, cr.mp xx lightning hook
[326] thunder drop, cr.mp, cr.mp xx HP lightning hook
[389] j.hp/j.hk, s.hp xx HP amp combo,(1 frame link) cr.mk, cr.mp, cr.mp xx HP lightning hook
Post Tag (Launcher berforehand: 100 Damage, 1 hit):
[271] cr.mp, cr.mp xx shockwave
[273] cr.mp, cr.mp xx HP amp combo
[306] cr.mp, cr.mp xx HP lightning hook
Note: More hits before launcher => Less damages usually.
1 Bar
Hit Confirm:
[240] c.lp, c.lp, L~M~s.hp xx ex Amp combo, cr.lp, cr.mp, cr.mp xx HP lightning hook
[279] (midscreen only) c.lp, c.lp, L~M~s.hp xx ex shockwave, s.hp xx HP lightning hook
Punish:
[283] s.hp xx HP amp combo, cr.lp xx EX amp combo
[312] s.hp xx HP amp combo, cr.lp xx EX shockwave, s.hp xx shock grenade (whiffs)
[360] s.hp xx EX shockwave, s.hp xx HP lightning hook
[394] s.hp, cr.mp ~ s.hp xx EX shockwave, s.hp xx HP lightning hook
Jump In:
[321] j.mk, s.mp~s.hp xx EX amp combo, cr.lp, cr.mp, cr.mp xx HP lightning hook
[374] j.mk, s.mp~s.hp xx EX shockwave, s.hp xx HP lightning hook
[379] j.hp/hk, s.hp xx hp amp combo, cr.lp, cr.mp~s.hp xx EX lightning hook
[407] thunder drop, cr.mp xx EX shockwave, s.hp xx HP lightning hook
Counter Hit:
[263] (ch) f.hp, cr.mp xx EX lightning hook
[297] (ch) f.hp, cr.mp~s.hp xx EX lightning hook
[332] (ch) s.hk, cr.lp~M~s.hp xx EX Amp combo, cr.lp, cr.mp, cr.mp xx HP lightning hook
[339] (ch) cr.mp xx HP amp combo, cr.lp xx EX shockwave, s.hp xx HP lightning hook
[362] (ch) f.hp, cr.mp xx EX shockwave, s.hp xx HP lightning hook
[381] (ch) s.hk, cr.lp~M~s.hp xx EX shockwave, s.hp xx HP lightning hook
[395] (ch) (opponent must be in the air) j.hp, EX shockwave, s.hp xx HP lightning hook
Corner:
[323] (ch) f.hp, cr.mp, cr.mp~s.hp xx EX lightning hook
[368] thunder drop, cr.mp, cr.mp~s.hp xx EX lightning hook
Post Tag (Launcher berforehand: 100 Damage, 1 hit):
[334] cr.mp~H xx EX shockwave, s.hp xx shock grenade (whiffs)
[348] cr.mp, cr.mp~s.hp xx EX lightning hook
[387] cr.mp xx EX shockwave, s.hp xx HP lightning hook
2 Bars
Hitconfirm
[274] cr.lp, cr.lp, L~M~s.hp xx Ionic Vortex
[285] cr.lp, cr.lp, L~M~s.hp xx EX shockwave, s.hp xx EX lightning hook.
[299] cr.lp, cr.lp, L~M~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx HP lightning hook
[345] cr.lp, cr.lp~M~s.hp xx Ionic Vortex
Punish:
Far
[427] s.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx HP lightning hook
Close
[456] s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx HP lightning hook
Jump In:
[432] j.mk, s.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx HP lightning hook
[482]j.hp/j.hk, s.hp, cr.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx HP lightning hook
Counter Hit:
[409] (ch) (opponent must be in the air) j.hp, EX shockwave, s.hp xx EX lightning hook
[413] (ch) fwd.hp, cr.mp~s.hp xx Ionic Vortex
[464] (ch) (airborne opponent) j.hp, s.hp xx Ionic Vortex
[484] (ch) (airborne opponent) j.hp, fwd.hp, cr.mp~s.hp xx Ionic Vortex
Corner:
Post Tag (Launcher berforehand: 100 Damage, 1 hit):
[399] cr.mp xx EX shockwave, s.hp xx EX lightning hook
3 Bars
Hitconfirm:
[286]cr.lp, cr.lp, cr.lp~M~s.hp xx EX amp combo, cr.lp, cr.mp, cr.mp xx Ionic Vortex
[301]cr.lp, cr.lp, cr.lp~M~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX lightning hook
[366]cr.lp, cr.lp, cr.lp~M~s.hp xx EX shockwave, Ionic Vortex
Punish:
[440] s.hp, cr.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX shockwave
[458] s.hp, cr.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX lightning hook
[477] s.hp, cr.mp~s.hp xx EX shockwave, Ionic Vortex
[~502~] s.hp xx cross art
Jump In:
[438] j.mk, s.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX lightning hook
[474] j.hp/j.hk, s.hp, cr.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX shockwave
[486] EX thunder drop, cr.mp, cr.mp xx Ionic Vortex
[486] j.hp/j.hk, s.hp, cr.mp~s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX lightning hook
[~532~] j.hp/j.hk, s.hp xx cross arts
[535] j.hp/j.hk, s.hp, cr.mp~s.hp xx EX shockwave, Ionic Vortex
Counter Hit:
[462] (ch) fwd.hp, cr.mp~s.hp xx EX shockwave, Ionic Vortex
[474] (ch) (opponent must be in the air) j.hp, EX shockwave, Ionic Vortex
[~497~] (ch) fwd.hp, cr.mp, cr.mp xx cross art
Corner:
[349] LP shock grenade, EX shock grenade, EX shock grenade, EX shock grenade, slide, s.mp xx MP amp combo
[362] LP shock grenade, cr.mp, cr.mp, dash, s.lp, cr.mp, s.lk~s.mp~s.hp xx EX Amp combo, cr.mk, cr.mp, s.mp~s.hp xx Ionic Vortex
Post Tag (Launcher berforehand: 100 Damage, 1 hit):
[487] cr.mp~s.hp xx EX shockwave, Ionic Vortex
[~522~] cr.mp, cr.mp xx Cross Arts
Team Combos (Switch Cancel opportunities)
[75++] (ch) fwd.hp xx tag in
[120++] thunder drop xx tag in
[150++] EX thunder drop xx tag in
[208++] s.hp xx HP amp combo xx tag in
[289++] j.hp/j.hk, s.hp xx HP amp combo xx tag in
Pandora Combos:
[686] j.hp, s.hp xx EX shockwave, s.hp xx EX shockwave, s.hp xx EX shockwave, Ionic Vortex