This Is All For Killing!: The M.O.D.O.K Combo Thread

Thanks A LOT! That throw bnb looks hard but the damage is ridiculous! With the damage DOK does off throws not having a fast low isn’t a big deal.

What is that drones extension he’s using? He seems to just go straight into bombs after the 6H, blaster + drones instead of going for that finicky standing M first. Is he using an M or H blaster to get it?

It does 4 hits, so M blaster.

Planning on using DOK in tourney for the first time next week and I could use some tips to keep my combos from dropping.

  1. I have a lot of issues with the optimal bnb midscreen. I often drop it because my normals whiff after the IAD. I can’t catch up with their body fast enough especially when I get to the S.

  2. Same issue with midscreen throw bnbs but it’s the relaunch that I’m not getting consistent ly. Often I can’t get to them in time after the hard knockdown.

  3. For some reason I can’t consistent ly get the jamming bomb to connect in the drones only jam combo. Are there multiple variations for landing jamming bombs solo with drones?

  4. I don’t know why but for some reason 2M won’t flight cancel ever when I try the unblock able reset. Maybe it’s a buffer thing that I’m not getting? This should be simple ugh.

  5. Any suggestions for what to do off an S confirm with DOK/plasma beam/drones.

Any help is appreciated.

  1. Can you be more specific with what you are referring to?

  2. Don’t rush the air combo. It’ll give you more time for the relaunch. Specifically, you can delay the first j.M slightly and pause slightly between j.H and j.S.

  3. Here are some options: (in corner) f.H, L bomb, call drones, f.H, M blaster, dash, jamming bomb
    (anywhere, after air series) dash in, cr.M + call drones, fly, j.S, L cube, jamming bomb
    (anywhere) cr.H + call drones, f.H, jump, addf, dash, jamming bomb (can do just f.H, jamming bomb in corner)

  4. I guess it’s just something you have to practice.

  5. j.S, L cube, S, j.MMHS, dash in, cr.M, S, j.MMS, back dash (if in corner) + call beam, cr.M, L blaster, f.H, L bomb, call drones, f.H, M blaster, dash, L bomb, L bomb, f.H, M blaster, HBR OR go for a jamming bomb combo

The most important thing in tournament is to stick with what you know you can do and to keep things simple when you can.

Thanks a lot!

  1. Basically after I connect my IAD M in the optimal relaunch bnb I am not close enough to connect launcher. If I’m in or close to the corner it’s a non issue but midscreen it’s usually an issue.

Truthfully you’re right about sticking to what you know in tourney. I’ll leave the reset alone for now.

This video isn’t playing anymore. Can i get a description or working link of it?

The guy was using the slow super with joe to dhc into modok and then do like l cube spam and it combines till he got nine cubes.

Wrong thread :frowning:

played with magneto do the first time today and holy cow he’s awesome

I assume mag/dok/doom is a more optimal she’ll than Dok/mag/doom

Is it Better to do the combo where the opponent flies over the head via wall bounce and then dhc into HBR, then they fall into the L bomb and continue to combo into missiles? Or is it better to get the full combo extension prior to going into hbr dhc into magnetic tempest? I see that this is where mag is probably better on point.

Lastly, what do u guys think of dok/ironman/doom? Recently picked up ironman and I thought this team might have promise. Assuming beam is best ironman assist for this shop. Thoughts?

Cant cosign anything with IM bruv. I recently started rocking DOK/DOOM/Sent and DOK/DOOM/COON again.
Frankly I think Doom/log really isn’t that bad at all and if you have to COON/DOOM is serviceable too.

I prefer Mag/Dok/x I feel like Mag has the better point game the majority of the time, and then you can just DHC Dok in at the corner for the incoming mixup. You also get much safer DHC options with Dok second, a great anti air DHC into full combo with Pillars into HBR into OTG.

I was trying out Dustin’s Dok/Sent/Vergil team, but I realized I just love Mag too much to drop him. I have normally played Mag/Dok/Doom, but I am trying out Strange last instead now with bolts.

There was a Dok player from San Diego who played Dok/IM/Doom. I can’t recall his name but he was quite good. He switched the team order around all the time though. would play every variation that those three could make order wise. But Having both Unibeam and missiles makes Dok really strong.

Dang wish u knew his name! This isn’t the forum for it but u think u could pm me some basic magneto stuff?i flew and air dashed and was in love. Still don’t know if he loves me tho u know? Haha combos seem a little difficult. Looking for easiest stuff

I am trying to find his youtube channel. He never had a lot of videos up, but I remember he went by Fraud L. Pretty sure his channel was under a different name. I met him in San Diego when some of my friends went out there for a tournament. He might have been from LA though and was there for the tournament. I did find this video of him, its pretty old now though.

Also, LTP has a good Mag/Dok/Doom combo video. You pretty much only need to know the basic Mag Corner carry combo and the DHC into Modok and you are good to go.

Nevermind, I found his channel. No clue if he still plays at all. He was a pretty chill guy though.

cool cool. didn’t watch all the video but he’s solid

anyway, found out that if you do smart bomb xx Proton cannon, you can DHC into mOdok HPB , and get the full extension after. So it would be HPB slime + unibeam, f+H, L bomb, f+H IAD jS etc.

Its odd how he always seems to lose in most of the videos I see of him. But he was pretty good at the time when I saw him playing casuals down in San Diego. He was tripping people up a lot with follow my lead with either dok or ironman behind doom. I think he needs to x factor to make use of it with ironman though.

Anyone know if you can land a jamming bomb with Bolts assist?

In the corner after a basic bnb: back dash + call bolts, cr.M, L cube, cr.H, f.H, jamming bomb

Thanks man! I was trying this out and I seem to have a problem getting it to connect after my normal Dok corner carry. The hitstun decay makes it pretty iffy to land consistently, but I have no problem to do it if I cut my carry a little short. Problem is that I don’t fully corner carry when I cut it short, so I was curious if you had a consistent corner carry as well? Mine has never been fully optimal, its just been one that I don’t have a hard time landing, and it was always consistent to connect the wallbounce/groundbounce with Plasma beam.

It works after stuff like: (IAD j.L, cr.L, st.M, cr.H, IAD j.M, S, j.MMHS, cr.M, S, j.MMS) and that corner carries enough. It doesn’t work after a double air series after a throw though.