This Is All For Killing!: The M.O.D.O.K Combo Thread

More combo notes:

HPB into XF2 or XF3 should always be a guaranteed (meterless!) KO, even in 2 for 1 situations from fullscreen.
-HPB into XF2 combo: L blaster, HPB, XF2 on last hit, grounded aduf, addf, dash, cr.M, fly, addf, S, j.MHS, dash, cr.M, fly, j.S, dash, f.H, L bomb, L bomb, f.H, jump, addf, (f.H, L bomb)xN
-HPB into XF3 combo: L blaster, HPB, XF3 on last hit, grounded aduf, addf, dash, cr.M, fly, addf, S, j.MHS, dash, cr.M, fly, j.S, dash, f.H, L bomb, f.H, L blaster, f.H, jump, addf, (f.H, L bomb)xN

In XF1, you should have both assists available, so you should be able to get a KO, if not 2, off of stray blasters.

Corner cube combo piece using Eye off a throw: throw in corner, cr.M, L cube, cr.LMH, L cube, cr.H + EoA, M cube, M cube, L bomb, L cube, f.H, L cube, f.H, etc.
-You can use other starters, such as: IAD j.L, cr.L, st.M, cr.H, L cube, cr.H, L cube, cr.H + EoA, etc.

So is Modok ToD friendly? I may be destroying my damage with cubes lol

He is, depending on your team. Here’s how I like to look at MODOK.

You won’t get many in depth answers anymore in here with the retirement of dude. Check his video lol:

Here’s a quick snippet from me:
Learn your team TOD’s if MODOKS your point.
Does the opposite team have a “problem” character. Instead of TOD, jam whoeverz and snap in the problem.
Only use cube combos if you know you can kill the opponents character with a combo ending in HBR/DHC
Learn your CUBE TACS. Save the Cubes if you can kill the characer with HBR/DHC
Practice spacing and confirming full combos from raw cube spacing.
Slime the ground as often as possible vs ground based rushdown characters.
Jumping H is much better than a lot of people give it credit for.

and I’m convinced a properly wavedashing/plink dashing MODOK is way better than one that does not.

Any simple jamming bomb corner setup with dorm dark hole? I usually just go for most damage but I want to start snapping back some matchups.

starter, air series, dash in, cr.M, fly, j.S, call dark hole, L cube, jamming bomb. This works anywhere.

EDIT: This is just a side team when I get bored with Dok/Dorm/Doom
I’m gonna revisit phoenix wright because evo play inspired me. I’m looking at running modok (bomb)/pw (missile)/ doom (hidden missiles)

i’m thinkign about using get em missile as a wake up unblockable when i get a hard knockdown in the corner like how moons uses nova overhead assist. so, knockdown, backdash call missile, l cube then IAD jL i guess.

Any ways I can use the assist to extend combo damage? hard time figuring something out especially sicne I have doom hidden missiles… i’m thinking about an extension AFTEr teh ender that goes : hidden missiles hit, f+H (wall bounce) , L bomb, f+H IAD jS…

i’m guessing f+H+get em missile, L blaster, dog hits (unsure if this timing is correct) and then another blaster? is that the best i can do? no possible tricks here? jamming bomb setup maybe?

Yeah, you really can only get another f.H into blaster in there with dog assist.

Edit: If anyone plays Dante, I finally found a consistent extender using jam session into a f.H.
relaunch into the corner, back dash + jam session, cr.M, fly, IAD j.L, land, back dash, f.H, L bomb, etc.

Came up with an unblockable setup after a hard knockdown in the comer using Phoenix wright dog! Finish combo but end with backdash, slime+dog assist into l blaster. If the opponent rolls back iAd jL and u get an unblockable. If he rolls forward u have to backdash again and do the slime+fly self unblockable. Hard to confirm which way they will roll

Man only problem is a way to incorporate doom missiles and use up both ground and wall bounces and still get the hard knockdown…

Hey guys, I need some Modok with just missiles combos. While I am on hiatus from playing. I am trying to do some regimented lab work for my team switch to mag/modok/doom, so that once I have time to start playing again, I will have a solid foundation for the team.

So far, I’ve made this corner combo, but I found that it doesn’t work on Hulk/Sent/Dorm/Nemesis due to them being too big and getting hit by the missiles during the last relaunch.

X Confirm - cr.H x 3, ADF j.M, S, j.MMHS, cr.M xx Fly, j.H xx ADDF, S + Missiles, j.H xx L Blaster, ADDF, j.S, Backdash, H bomb, Missiles hit, F+H xx L bomb,

F+H xx jump xx ADF, j.S, L bomb, L blaster xx HBR (auto FWD, UP, UP, FWD, Down) DHC to Sphere Flame.

It seems like a pretty maxed out/ consistent combo for tournament play, so I will definitely be using it against the rest of the cast. but I also need something that works against those big bodies. I know I need to call the missiles from slightly farther away, but I don’t want to sacrifice any more damage than I need to. Any help would be greatly appreciated.

Also, I’m not sure if my HBR to Sphere Flame DHC uses the correct inputs to max damage. It seemed like it from my testing, but I might have missed a better order in my tests.

Any midscreen combos would also be appreciated. just keep in mind that I am only looking for dok/missiles combos as I will be playing him second and will largely only have missiles available to me when dok is on point.

After Evo, I really wanted to start taking meticulous notes of my options/combos and match flow charts. My own lazyness for this sort of stuff has really stunted me as a player I think, so I hope to remedy that.

^ After the j.H, air dash down and not df. That should prevent the missiles from screwing up the combo. There are other small things you can try too, like neutral jumping during the first air series and backdashing before the first cr.M. And instead of H bomb, you can try L cube, L bomb if you want.

For midscreen, you can try this relaunch combo: starter, air series, land, dash + missiles, cr.M, fly, addf, S, j.MMS, L bomb, etc.

I’ll give that a go. Thanks man.

Anyone midscreen TACs, preferably up and side TACs that you can recommend? Doesn’t have to get nine cubes but would be nice. Also preferably easy for an old man to attempt. I can do the up and down TAcs in the corner where you need to plink w cube with the flight so something similar to that is in my range of execution.

Looking for some TAC options for when I get a hit with morrigan.

Its been a long time since I been on the forum, but could someone please tell me the notations for how to do his tac cube combos. The one that uses the up crazy legs. I looked everywhere, but no luck. I’ve only managed to see the one that doesn’t use the legs. I’ve watched videos, but I feel like I’m missing something. Thanks in advance.

This is taken from teh modok guide thread by LTP

Additionally, here is another side tac which was suggested but i didn’t see in the tutorial
Side TAC corner starter: crossup j.H, L cube, j.LM, slight pause, M cube, aduf, j.L, j.M, fly, j.M, H cube, etc.

I’m wondering if there are better midscreen options. anyone?

My midscreen combo with doom missiles is similar. I prefer opener, launch, MMHS, land, call missiles, tridash, cr M, S, sj MMS land, wall bounce etc

Thanks! I actually looked at that, don’t know how I missed it. I must have overlooked the notations. Thanks again.

Since I rarely ever do midscreen TACs to MODOK, I generally just do: L cube, j.L, L cube, j.LM, aduf, j.L, j.M, fly, j.M, H cube, M cube, M cube, L cube, HPB. This works in all directions. You can probably add another cube with fly~H cube.

Damn I did this a few times but I’m having difficulties with the fly, Mxx H cube part. I assume that depending on how high my opponent is when i do ADUF jL, will determine how long I have to let the baby kicks hit for, but when I follow up with M fly, M, the M after the flight tends to whiff or come out too slow.

perhaps i should learn with the plink H cube instead… idk. I love this combo tho. I really need to get it down because it adds such an effective dimension to my morrigan midscreen damage.

I just gave a general example. I don’t use it and I haven’t really practiced it, but you can make something along those lines work. Plinking the H cube is definitely optimal.

Hi guys.

Been working out a BnB for my team of Dok(blaster)/Doom(Missiles)/Strider(Vajira)

At the moment I have:
cr.J, s.M, cr.H xx jump, adf j.M, land, S, sj.MMHS, land, cr.M xx fly xx j.H addf land, S +Missiles, sj.MM xx L blaster, add j.S, land, (missiles hit) L bomb, L bomb, F+H xx L bomb, F+H xx jump, adf j.S, land, L bomb, S+Vajira, sj.L Vajira hits, add, land, cr.M xx L blaster xx Super.

Is this pretty much the best combo I can get for my team?

You can land an air S on the way down after vajra… but yeah, that’s pretty optimal for your starter IMO