More combo notes:
HPB into XF2 or XF3 should always be a guaranteed (meterless!) KO, even in 2 for 1 situations from fullscreen.
-HPB into XF2 combo: L blaster, HPB, XF2 on last hit, grounded aduf, addf, dash, cr.M, fly, addf, S, j.MHS, dash, cr.M, fly, j.S, dash, f.H, L bomb, L bomb, f.H, jump, addf, (f.H, L bomb)xN
-HPB into XF3 combo: L blaster, HPB, XF3 on last hit, grounded aduf, addf, dash, cr.M, fly, addf, S, j.MHS, dash, cr.M, fly, j.S, dash, f.H, L bomb, f.H, L blaster, f.H, jump, addf, (f.H, L bomb)xN
In XF1, you should have both assists available, so you should be able to get a KO, if not 2, off of stray blasters.
Corner cube combo piece using Eye off a throw: throw in corner, cr.M, L cube, cr.LMH, L cube, cr.H + EoA, M cube, M cube, L bomb, L cube, f.H, L cube, f.H, etc.
-You can use other starters, such as: IAD j.L, cr.L, st.M, cr.H, L cube, cr.H, L cube, cr.H + EoA, etc.