This Is All For Killing!: The M.O.D.O.K Combo Thread

I didn’t test out your combo, but I did take your team into the lab. Unfortunately, I can’t find a consistent way to put Ammy’s Cold Star into a BnB (since it’s not HSD immune). The extensions with the Firebrand assist seem to be the go-to BnBs whenever possible. However, I’ll give you the most consistent combo extension that I could find that uses Cold Star. It seems hard to make damaging jamming bomb combos with this team, but I’m sure there is probably an easy, short combo with Cold Star. There could be some solid cube combos too… maybe even midscreen with Cold Star. I might look into that later.

Starter, air series, relaunch, air series, cr.M and call Cold Star (right next to opponent), L cube, st.S, super jump ub, addb, f+H, L bomb, f+H, jump, adf, j.S (air combo ender), cr.M and call Firebrand, L blaster, f+H, jump, adf, j.S, L bomb, f+H, M blaster, hyper

Sorry I meant the second H. I think it’s because I’m not delaying the H or waiting after the H for the airdash L-M. Thanks I’ll get on it

i recently switched out doom for strange and i’m liking the results. Do any of you have a good corner cube combo using the bolts assist and sent drones? I’ve been having trouble implementing both assists.

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yes help me modok/sent comboooos :]

Dok combos with drones pretty much require the use of another assist to really get all the damage out of it, though you can get jamming bombs using drones off a wallbounce anywhere (so off of any touch, as long as you remember to get a cube). I might hit the lab later and come up with a few.

You’re in luck… I found one with 9 cubes, though you’ll need to get rid of one off of most confirms.

cr.H, L cube, cr.H, jump, (j.M, j.H, L cube)x2, j.M and call bolts, M cube, L cube, L cube, j.S, L cube, f+H, L cube, call drones, then f+H (not with drones, right after), M blaster, dash, L bomb, L cube, L blaster, HPB, cr.M, L blaster, HBR
That’s 1,200k+ with both hypers, 1,000k+ with just HPB.

I have a couple of jamming bomb combos, as well as a general combo extender for damage that you can use if you can use your other assist in extending combos (preferably one that allows you to connect your wallbounce after a knockdown in the corner). That combo extender is in the corner and goes: call drones, f+H (wallbounce used), M blaster, dash, (L bomb, L bomb, OR jamming bomb), f+H, etc.

Now, 2 jamming bomb combos. Off of any confirm, you can do this midscreen: cr.H and call drones, f+H, jump, adf, j.H (whiffs), land, dash, jamming bomb. In the corner, you just have to cancel f+H into jamming bomb. To get the cube for the jamming bomb in the corner, you can do cr.H, L cube first, or j.S, L cube. To get the cube midscreen, you can do cr.H, M cube, dash, cr.L, cr.M, into the rest of the combo, OR you can do cr.H, H cube, dash, cr.M, into the rest of the combo OR simply j.S, L cube.

If you still have your groundbounce after your confirm, you can do this (very consistent and works anywhere and builds a cube for jamming bomb): cr.H, jump, adf, j.M, dash, S, j.M, j.M, j.H, j.S, dash in, cr.M and call drones, fly, j.S, L cube, dash, jamming bomb.

A random swag thing you can do in the corner after a knockdown is: cr.M and call drones, L blaster, HBR (1 burst), L bomb, back dash, f+H, L bomb/cube, f+H, etc.

Drones can actually be used for combo wallbounce pickups too…

Air combo into the corner, end with air blaster into addf S, immediately call drones, wait… wait… c.M into M-Blaster, drones hit, L-Bomb, etc

Really tight timing required, probably not very practical?

I have no idea how I did it but I was using Charging star assist with captain america and I got the wall bounce off of the OTG after!
I’m guessing after the relaunch into sj S, i did backdash with assist call, cr Mxx L beam, f+H. not sure if the back dash was necessary or not but i haven’t been able to recreate this. the timing of the assist call is very weird. LTP or nos99 want to take a shot at this? It would help me ALOT in the corner.

You have to back dash first, then cr.M and call charging star, then L blaster or cube (cube is easier), then f+H. The assist causes a soft knockdown.

I found both of theses LTP combo videos to be useful
[media=youtube]ffkwb8zaFcI[/media]
[media=youtube]DmrHLbUgkic[/media]

Hey guys, sorry if this has been talked about before, but I recently came up with an infinite concept using Spencer’s assists:
[media=youtube]fN920Wft3FM[/media]

I’m not completely sure if it’s escapable, but it definitely seems to work.

It looks like you are trying to manually time the slime puddle and j.L to hit right after the wire grapple, so it has to be frame perfect, and even then, there are a few general escape routes I see. Hard tags out of there seems to be the easiest one. Invincible hypers upon recovery are another. And in most cases, couldn’t you simply up back too?

I tried hard tag already and that didn’t work, Dante’s level 3 also didn’t escape. The timing is tight, but it’s doable. You’ve got to make sure that the slime puddle is an active hitbox when they recover from the wire grapple, then they’re forced to block it. But like I said, I’m not completely sure if it all works correctly.

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Try to test it on the following fast invincible supers.

Thor’s grab super
Spencer’s bionic arm super
Haggar/Tron’s level 3
Doom’s level 3

These are some of the fastest invincible supers in the game, if they can’t get out of this is a pretty good setup.

Yeah this is completely new because we look over Spencer’s restand assist.

We need some team combos videos in this piece as well as MODOK combos from air confirms.

muahahahha XD!!!

>----------- hey ga-is :slight_smile: im a real smurt modok haha :slight_smile: i love killing :smiley: TEEE TEEE RIIIIIIIIIIIII!!!

Quick question for you guys, i can get the modok doom missles combo, but is there a way to add damage at the end with Spencer Slant Shot

after the f+H iad j S, do f+H and call assist. you can continue with qcf+L into super or you can go for high/low reset