It’s not that hard when you think about it, its just three dashes in a row. If you are able to plink dash in general then you should be able to hit the web throw loop with enough practice. You just need to find a rhythm to consistently get three dashes out one after another. What I do is I do a regular dash with :l:+:m: right after the web throw and then I do two plink dashes with :h:~:l:+:m:
I was able to completely max out the loop a few times last night online. I hit the loop other times but I didn’t always finish the combo. If I can do it, I’m sure all of you can.
Some characters like Morrigan require 4 dashes, but that’s not much more difficult either. It’s actually a pretty practical loop, especially if you agree with Sh0ultz that plink dashing is the only way to go in this game.
I have really shitty execution and I’ve been training to do it the same way Kbeast plink dashes: l~m+h, which people agree is even easier to do consistently than h~l+m (albeit at the cost of forgoing the throw os).
I still dunno if it’s match practical for me, but it’s definitely training mode doable.
I called web throw loop as practical like the first day I saw it and could manage to mash it out a few times. Its highly practical its just that the majority of US players believe plinking isn’t important for this game so the technique is highly under developed for most of the US scene. I’ve been doing it since the end of vanilla when I realized that the japanese players were doing it and getting some different options. So I got like almost 3 years worth of plinking in mvc3 built up in muscle memory.
100% agree about the web throw loop that it doesn’t help his matchups. However, being able to do this combo successfully opens the door to different team variations which may generate different numbers on matchups. Off dante Jam session full 10 hits, spidey\dante is capable of 900-950k 2 bars because of the web throw loop. That’s pretty fucking good after massive scale and I can only imagine what other builds spidey is now applicable on. Previously, all his damage was tied into assist extensions for the most part but now spidey can crack 700k no meter no assist just by himself.
because of the loop, I think spidey players need to rethink their team variations
if you guys are curious about damage numbers, I posted up some spidey\dante 1 bar damage numbers for max loops in the combo thread.
950k after two bars or he builds two bars and deals 950k for one?
950k after 2 bars but I think the loop+dante extender builds a bar back for you. I was pretty shocked that after massive scale, I could still manage to kill.
however max web throw loop starting off with a web throw is 950-1mil+ for only dumping 1 bar. The only bar you dump is in the dante extender is when you do a super.
Is that straight web loop only?
to prevent any confusion, i’ll just type out the combo
jam session hits all 10 hits, web throw, web throw loop x5, sting\bite, tag dante, dante extenders, gun super, DHC MS. 900-950k
c.l x2, s.h, L web throw, web throw loop x7, sting\bite, tag dante, dante extenders, gun super 1mil+
it literally extends all his combo damage solo quite significantly and its not very hard IMO. I practice it by just maxing it out on ryu and I’ve maxed it out on him like 7-8 times in a row before no drops.
best thing about this loop is that all previous combo starters can implement the loop. I’ve taken all the combo starters I’ve seen\asked on here, cut out the follow up combo and replaced it with the loop. Works perfectly.
How many plinks does it take to do consistently? I tried doing 3 on Wesker but I can’t seem to catch him. I did 4 and was getting him but is it possible to do with just 3 for less risk of dropping.
Yes, I have done just three on wesker. It helps if you dash as soon as possible after the web throw and if you keep your fingers curved a bit like you are playing a piano.
its 3 dashes on all character sizes that it works on. I know it misses trish\strange for some reason, probably hit box\weight related issues. The loop hits most characters though even zero.
don’t start small, start big. I suggest nemesis as he floats for significantly longer than most characters. If you’re experienced on plinking, you can start with ryu\wesker sizes.
Basically the way it works is that you hit 3 plinks not as fast as possible but with a small delay. It has actually has a small gap in between each plink to allow spidey to get more distance. The last little trick is to hit c.m WHEN the body starts to fall. You can actually do everything right and if you hit c.m too fast, it won’t hit. It doesn’t look like it SHOULD hit but because of the sprite sizes being 2x bigger on hit, it combos from an awkward angle.
being in control of the plinks is what matters most. Because you can actually be too fast on the plinks and shorten your dash range, you have to time the first one and that small delay in between each plink pretty much perfectly. Repetitious practice is definitely makes it easier, there aren’t really any tricks to make it “easier” other than knowing the logistics of the combo.
On a scale of 1-10, I’d rate it about a 7. Its not the hardest thing I ever had to do in a fighter but it does have unique difficulty. Once you can do it on nemesis and the 3 plinks are subconscious, move onto ryu to start practicing how you would normally hit it in game. nemesis is just good muscle memory practice for this imo
I see. I may be doing it too fast. Thanks!
Random question: did you guys also find that this loop doesn’t work on spidey?
For some reason he always drops out between the cr.:h: and the web throw. I think it might be a hitbox or weight issue like for trish and strange.
1 hour set of Nemo’s spidey vs Frieda
i participated in a tournament to qualify for the last spot of team New Jersey in the Curleh Mustache team tournament coming up. i came in second. boo.
but Jaxel uploaded all of the matches i played (except the one off-stream of me vs KDZ where he told me i sucked lol) so i figured i’d link them here
[details=Spoiler]http://www.youtube.com/watch?v=jRi12mUIlGM
http://www.youtube.com/watch?v=koYW5Nw_H6Y
http://www.youtube.com/watch?v=uX4l-ylKyzE
Hey ecksyz, I saw some of your matches live on Tuesday. I think Your spidey is nice, it would have been awesome if you made the NJ team for Curleh.
If you want some constructive criticism, all I have to say is web ball can help you a lot in the Wesker matchup and I think you would be better off if you only used web zip in the air when it reaches the wall quickly. While it is safer compared to air dash, it is kind of sluggish even when it does hit the wall before the opponent gets to you. I think that the best way to move is on the ground with wave dashes or plink dashes but sometimes you can’t stay on the ground.
Also, it’s kinda minor but I think it would help your rushdown/mixups be a little more safe; I don’t think you should be doing cr.:h: or s.:h: right after you land from a web zip xx normal or air dash into normal. I’m pretty sure you can be thrown out of it sometimes. Lastly, this is really minor, but your combos could be a little bit better. I don’t think you need to be doing web throw loops or any of that, but there are better options that are pretty easy. For example, after spider-sting you can do cr. cr.:h: xx
web throw or dash s.:h: xx :l: web throw. I’m guessing that you were just keeping it basic so you didn’t drop, which is a wise choice.
I really like the way you call triple arrow and do up forward web zip. Just watch out for that footdive or helm breaker! Also, your team is pretty nice, I like it.
I liked it a lot too, it’s so nice to see a Spidey player do some damage and place well in a tournament. I especially liked how you kept everything simple.
Looks like that log trap was rather troublesome, anybody have any good suggestions?
Best suggestion in dealing w/ log trap is to subconsciously be waiting for it n what I mean is by baiting it out n not calling ur assists until the log trap has cleared. If timing is good u can even use wall jump to get around it. But Spidey can get around rocket raccoons traps w/ much ease, but you will need to go to the lab to get more familiar w/ identifying them.
thanks for the advice lamp, i agree with most of what you said. i went a little too ham and a little too autopilot at times, and kevin was playing on point enough to punish me for it.
i actually have a lot of experience against log trap assist! it’s just that it all flew out of my brain as soon as the matches started.
I havent been on here in ages. its good to know you guys are still keeping this spidey thread alive. Have to see it was nice see you enter that qualifying tourney Ecks (seeing that we both use similar teams). I thought you dropped team though either it was good seeing it represented well on stream.
Edit: After watching the footage again i have 1 complaint, why are you doing doing air dash S when air dash H gives you better option for combos starters?