Btw my PS3 gamertag is Kookymanus.
I thought you were going to make some sort of lobby. I just want to check my connection to the US. Not having high hopes as I’m playing from down under. Hahaha.
Add me: KingRaou
Actually Raoh I did make a lobby last night on PS3 as promised at 8pm est. I sat in that lobby for 30 min & nothing. I stayed connected hoping to get some kinda msg from anyone online wanting to be inv. I didn’t stop waiting until 9:45pm est.
US - AU time differences are horrible. Anyways, just add me so I know if you’re online. Connection’s most probably is gonna suck though.
Mame spider and another spidey player named SHEVA:
You can find more matches going through the other parts, i unfortunately lost the time stamps.
yo fuck combo’s or using meter in general
gj getting outplaced by the fedora by the way
I remember that time Frankie G out placed every single Texan at Texas Showdown. Also I’m using a new team now. Fuck this noise.
What team are you running?
Sheva’s team is pretty bad. Not much to say, just bad all around.
Mame-spider is still not great you can tell he is sacrificing damage by starting combo’s with hidden missiles and without another extender. He ends up going having to go for TAC infinites to make up for the damage. Which he drops a bunch of times. The only truly damaging combo he does is the hard tag in to doom combo in the corner but that requires him to hit a grounded opponent in the corner.
Vergil/Dante/Strider
Why not the more common Dan/Ver/Str?
because Vergil is amazing on point with two assist to aid in lockdown. I don’t think anyone is playing that character right yet.
Off Topic
He’s pretty okay on point but you’ll miss out on easy swords ToD DHC and XF2/3. He isn’t really that oppressive without meter but with that team, you can go nutty with Strider assist and abuse RT glitch with jam session. I think Ehrgeiz ran that team against Flux in NLBC/Big2 when the “Any amount of money!” pop off came about.
On Topic
Not enough Spidey game play vids. All Spidey players I see either have horrible teams, neutral or combos.
I feel it’s that way because opening up people tends to be the issue. Running away so long doesn’t do anything for spidey really. Eventually good players will learn to just punish the assist harder when he inevitably call them. Of course eventually he has to touch the ground and unfortunately his shit has bad startup. The real key is understanding his movement and how to use it in approaching. Realistically most players aren’t going to take to the air against Spidey unless they don’t know what they’re doing or can straight stop his mobility up so high. So having high air to ground confirms is nice but will barely get used outside a few characters.
With that being said Spidey can capitalize on the ground much better than I’m the air (go figure). Spider sting is a great anti air and can be made safe with zip cancels. Web ball, while not the best in the air, has decent durability to be layered with certain horizontal assist and when spaced right allows the chance to counter with spider sting or UWT if they jump over. Also web ball xx up zip is fairly safe. Also web ball xx up back zip is fairly decent in certain spam wars so long as you don’t keep backing yourself to the corner.
Offensively his hi/lo game revolves around c:l:, tk swings, spider sting/bites, well spaced/covered web zip overheads, and dash up c:h: cancels in push block situations. Once a hi/lo is established and the opponent starts chicken blocking knowing when to clip his legs, when to air throw, and what makes him jump to punish with UWT reads are all important to know. Also what I feel is lacking and what needs to be established early on is his ground throw game. More than likely Spidey is going to be on point with two assist. Learning to pickup before hand eliminates having to fetch for a hit so much.
Someone told me he’s more like a trap character and I’m starting to realize why they thought that way. He has tools, no doubt, but I feel maybe we are utilizing them the wrong way. Eh that’s just my opinion though. One of the reasons I haven’t felt as if I’m ready to make a tutorial for him yet.
I completely agree that spidey is a trap monster & incorporating groundthrows is vital to his gameplay. We all realize what he can do to opponents in the corner. So far as ground movement goes, there’s only one Spidey player that I’ve faced recently who is able to move w/ him the way we all should. Hopefully I wish I could convince that individual to make a video of his movement.
He is not a trap character in the slightest. Good trap characters in other games have a way of limiting their opponents options via block strings or specials/moves that are specifically designed to control space or pressure with chip damage. Spiderman is able to do neither. His best block string is jab jab jab and he does no chip damage that’s worth mentioning. Trap characters make you afraid to block because the situation you could potentially be put in, or with proper positioning and setup can limit your options to skew risk/reward in their favor. If you mean trap character by “Spiderman has to make random 50/50 guesses with UWT” then that is not a trap character but a character that manages risk/reward poorly.
His ground throw is garbage. The fact that you have to make another wild read to properly combo off it makes it unusable in consistent tournament play. Yeah it’s a cool gimmick to call a meaty assist and tick throw but the risk/reward is non-existent. Either you grab them and hit them for a very poorly scaled combo that has a high chance of not killing or they get a happy birthday and you lose the game.
Comboing off of spider-man’s ground throw isn’t very practical, but is that really the most that anyone can get off of his ground throw? This might be incorrect, but I think you could also try to pressure them into the corner more after a ground throw with a setup or some shit. From there you are in a much better position.
His ground throw isn’t that bad. It’s the fact that no one works block strings for Spidey to work in throws. Scaled or not, the ability to get damage in will always trump not getting any at all. The only downfall to throws is that it’s effectiveness changes from team to team. As for throwing and mixing up Spideys speed makes that somewhat difficult even with plinking and assist calls, especially with the way techs work. You have to be positioned a certain way for those type mixups but a good assist call while rolling hurts that as well.