For the second vid, since you’re near the corner after drones + web throw, I think you can do c:h: :s: sj:m: sj:h: [:h: swing] then TAC or double TAC for Mag infinite.
Also, I think you can get more damage if you do s. s.:h: xx
web throw into the drones instead of the jump loop. I don’t know the timing for call the assist but I know you can web throw them into the drones and get another web throw right after.
anybody catch Skinhoff performances at Battle Circuit and Deadly Bison? He’s shaping up to be a premier Spidey player. Doesnt hurt that he looks a Peter Parker too…to me anyways lol.
Really weird timing, I was just about to post this.
Some Spider-Man play from Dennis Parker and myself at LI from last night. Dennis plays a lot for the first hour or so, as well as at 2:14:00. I come in later on at 2:25:00 and 3:02:00. Enjoy!
Warning My Dante is still ass.
I watched that shit last night. Your Spider-man is godlike. I really like the hit confirms into web throw instead of web swing, and that combo with the hard tag was cool as hell. Also, those confirms off of web ball xx web zip were nice.
Dennis Parker’s matches starting at 2:14:00+ show why missiles neutral for Spidey isn’t that effective if your opponent knows how and has the tools and assist/s to punish it. His movement is decent though but he does seem to get impatient at times and doesn’t do enough UWTs.
Ren, have you tried Spi/Doom/Dante with missiles and weasel instead? You get TAC infinites but still have raw tag options. Weasel is a ghetto cold star so I reckon it’s a decent enough assist for both Spidey and Doom. Don’t count on me for Dante stuff though, haha.
Skinoff gets my vote for being one of the best spidey players in the world imo. Jesus those hit confirms, spacing, low percent of dropping combos and blocks. After watching this I think I’m going to start trying to hit confirm light webthrow from from s.:h: when I used to always going to light webswing from c.:h: . I see you’re still working on that UWT tech with Dante lol :P. Also you even make web ball assist look good lol.
Good stuff Skinhoff.
will definitely keep this in mind. i love being able to have so many options with point spiderman. some other ones i’m working are spidey/mag/missiles(or ham session). once i get these basics down i’ll actually be able to produce something worth posting
right now these are all the spooderman vids i’m studying
Spoiler
i was doing this combo for a while in training mode to get more web throws. at one point after the otg i somehow got an web throw;
:l::h: web swing :l: j:h:j:s: s:m: s:h: web throw:l: dash to jump dash otg j:s: s:m: s:h:+:a1: and from there i have trouble figuring out what to follow up with. any advice?
I’m just making this up in my head, not even sure if it’s possible.
:l::h: web swing :l: j:h:j:s: s:m: s:h: web throw:l: dash to jump dash otg j:s: s:m: c:h:+:a1:(drones) :s: [sj:m:] sj:h: sj:s: (drones hit) -[S] then either before landing, :h:swing then TAC or double TAC. or[/S] land (sting/bite) web throw/reset
Edit: Same combo above and if you end in the corner,
:l::h: web swing :l: j:h:j:s: s:m: s:h: web throw:l: dash to jump dash otg j:s: s:m: s:h:+:a1:(drones) xx sting/bite c:h: :s: (drones hit) tk :h: web swing TAC or double TAC.
or use a corner carry swing combo.
^ I was wondering if that would work too.
bloodabeast, you can also try
:l::h:* web swing :l: j**:h:j:s:** s**
** s**:h:** web throw**:l:** dash to jump dash otg j**:s:** s**
** s**:h:+:a1:* xx
web throw (drones hit after web throw), web throw the other way
If you started from midscreen then you can probably get one more web throw or crawler assault because I think you would be close enough to the corner. If you think you are too far for a web throw but they are still in the corner, you can do c.:h: xx :l: spider-sting xx Crawler Assault.
If you do your first web throw when you against the corner, then I think you can only web throw -> Maximum Spider after the drones hit.
Hey everyone otavio here again, we had another major here in brasil, where i participated with the presence of the great combofiend, unfortunately i just got top 8
but here are some match from the major and soon im gonna post my exhibition match with combo
THis is the link http://pt-br.twitch.tv/x_revolution/b/360890849 the matchs starts at 1:23:00 and another one at 2:06:00 thanks
That 2nd match you had against FNF.NII with the Dante comeback was a “never give up” moment. #hype
@Raoh @DeskLampTV @xero15 here’s some shit. i fucked up the two extra web throws after the drones call, but i thought yall might like it at least
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Nice combo. Were you going for a dash under after the drones hit for a web throw into the corner + kara sting for another web throw into the corner? Or were you trying to just dash under and do two straight web throws without any spider-sting~bite? If you are using that as a bnb then I suggest not doing the kara sting into web throw unless you are really consistent with it. Another thing you can do in the corner is spider-sting~bite (when you haven’t used the ground bounce yet), hard tag to sentinel, rocket punch xx super and DHC to tempest. That would mess up your team order though if you decide to DHC.
Just make sure you don’t do :l: :h: xx :l: web throw for a block string. If you want to use web swing because it is safer than use this to start your combo:
:l::h: web swing :l: j:h:j:s: s:m: s:h: web throw:l: dash to jump dash otg j:s: s:m: s:h: xx
web throw. Then you can call drones and do what you do from there. I haven’t actually tried this combo, but I’m pretty sure it will work judging by your video. I think that it is better if people can start combos with web throws instead of web swings if they see that they got the hit though.
@DeskLampTV yeah i was going for the dash under into double web throw. i am working on the dash under throw + sting~bite follow up. thanks for the blockstring info though
Ok. I’m glad I could help you out.
Hi just like i promise i have a new set of 5 against combofiend (the guy is a monster) i hope u enjoy (i drop a lots of combos because i was nervous…)
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pretty decent i think
You need to stop hitting so many buttons all the time. Every time he opened up your spiderman it was because you overextended your offense. If you drop a combo or miss a mixup opportunity you need to learn how to just let it go and look for another opening. You were getting air grabbed and counter-hit a lot because you started jumping forward and mindlessly attacking without taking into account the situation.
Also you were literally choreographing your offense the entire set. Every time you did a web ball I noticed that you would then proceed to zip line down forward and hope the S or H would hit. He caught you a couple of times just by jumping up and intercepting you with an H. Mix it up a little. Stay on the ground and play footsies with your c.L and c.H. Spiderman has an amazing ground game you don’t need to spend 90% of the game flying forward and hitting S and H in the air.
Your team has some major flaws when it comes to damage. Yeah you have jam session and unibeam to cover the neutral game but what good does it do when you have to reset every character in order to kill? Combofiend probably had to hit you 3 or 4 times to win the game while you had to hit him a good 5-6 times due to the low damage output.
finally got em down
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