Also I should note that though it is possible to land doing c:l: c:m: c:h: as a starter, the c:h: will put them in juggle mode earlier making the combo slightly harder at the end when trying to link the s:h: from the j:m: j:m: j:s: series. Using the c:l: c:m: s:h: as the starter keeps them grounded and starts the juggle state after the web swing making the combo easier at the end since not as many hits would be hit while being juggled. Yes this game is just riddled with odd end things between standing, crouching, and juggling. If you’re not accustomed to dashing in after the j:s: or if you think that you won’t be able to get the entire j:m: j:m: j:s: after the first web swing you can always substitute it for j:h: j:s: eliminating distance problems.
The first web throw to can be changed to :l: for slightly more damage.
Tried and got around 855k+ but had to change some stuff. Xero’s combo seems to maximize HSD very well. And I have to agree with Airborne, bite to web throw is quite hard to do.
Not sure if this is common knowledge, but you can just mash any direction for UWT; it doesn’t have to be full circles. In fact, it’s more efficient to just mash between like left and right or something.
I had a feeling that there was a huge drawback to mashing UWT though. Seems like it’s only useful if you need that extra damage to kill a character. Thanks for the vid, Xero.
No problem it’s what I do :lol:
Zro was here…
welp no point in spinning uwt then.
when I did c:l: c:m: c:h: as a starter I found it worked more consistently to skip the s:m: and just do s:h: into webthrow after the first j:m: j:m: j:s: series.
unless that’s what you just said…
:lol: yeah that’s what I was saying. I was pointing out when juggle starts and letting people know you can only do so many hits during juggle mode thus why it affects the later end of my combo. Omitting the s:m: works all the same as it takes away how many hits are hitting while juggling. The damage should still be over 700k though.
Zro was here…
Except for the fact that it’s FUN AS HELL!!! =D
f yeah i got a shoutout
I liked the audio just fine.
Nice air-to-ground stuff in that video. Been looking to upgrade my bootleg ones, haha.
Campus internet is being balls right now, but here’s what I hear from the audio commentary:
-The game volume is a bit too loud. It’s hard to hear you half of the time
-Needs a *little *more enthusiasm. Your voice sounds a little monotonous and needs to be aurally entertaining
I know I don’t have room to speak when it comes to either point, but I’ve been trying to start writing my own scripts for my videos in order to help remedy myself from these issues.
whenever i go into a video talking about stuff, i never write down anything, forget half of it, stutter and the like. then i just decide to put music over it because music rocks.
ok
Well I was trying to present the info in a clear manner while still being able to be understood. It took me about an hour to get that right :lol: I didn’t want to keep saying things like uh, or like, or so, etc. I’ll keep that in mind though.
recording in takes would work LOL
Shoot that was one track of me talking for a minute and a half straight. For the video I’m working on for Machinima I will have multiple tracks for each subject.
Haha, yeah, I was trying to do several tracks for that video I was going to do with the changes from Vanilla to Ultimate, but I kept trying to speak outside of the script, debating with myself over whether it was worth it or not to split the tracks, and ended up trashing the whole thing because half of our predictions and what we knew about the game changed to vastly. @___@
Edit: BTW, Xero, now that I can finally hear your voice on your video since I’m home, you sound a hell of a lot better than what I was hearing in that loud-ass student center. O:
great again Xero. This should really help your videos in the future man
Great stuff again guys. I had a question about some overhead combos though. Aside from Spider Bite and SJC Web Swing, does Spidey have any instant overheads that are comboable? What is the overhead normal and what are the options of comboing once it hits?