nice matches
makes me want to play dormammu
nice matches
makes me want to play dormammu
The glitch is still in the game is some form. If you DHC from Dante’s Million Dollars into MS and manage to get Spidey to hit them at the exact same time as the last red shot, the glitch occurs. They recover instantly as if it were a soft knockdown and makes it punishable, but on the plus side, MS is unscaled. It’s actually fairly difficult to time, so it’s not really practical or useful but in the few situations where you have Spider-man after Dante, and you know you can kill the opponent with that extra 100k damage or so.
Wow I didn’t know any of that. I don’t use dante so I won’t have to worry about extra 100k over soft knockdown recovery. Thanks for the info
Not every team has an OTG assist. from what i’ve seen of teams with an OTG they’ll usually do something along the lines of “combo -> air combo -> j.S -> OTG -> CA” for more damage. in my case, once i’ve knocked my opponent down all i can try to do is set up a reset with the Web-zip which isnt always successful due to the fact its a reset. so since i have Doom second i’ll just MS -> Flame Sphere for decent damage.
wouldn’t CA at the end of a combo just cause a wall bounce and forfeit positioning as well?
Also your in the corner after the CA, not them.
You can ya know jump over the body.
Yeah true lol. Do they recover before you can get land and prepare for a mix up? How significant is the damage difference, because I might want to start using that instead of web throw MS if the damage is around 40,000 higher.
I don’t like maximum spider because he asks me if I’m having fun and it’s just a reminder that I’m not.
I dont understand why Peter is out there having fun he forgot all about his class
He says “having fun yet!” in CA too haha
no more supers except uwt reset
Unless they have a new for the sole reason of making Spidey saying “having fun?” During UWT
At that point meter would be forbidden when using spider-man. He would have to go for the good old fashioned air throw.
[media=youtube]6TZ8Ll8bthg[/media]
Hmm, I had something similar to this happen when I was working on combo potential with my team; I did OTG zip to Nova’s Centurion Rush assist to Crawler Assault and called Frank while OTG Zipping after the wallbounce and knockdown so I could link Maximum Spider. I didn’t realize it until the combo was over but my damage went from 800-something to about 1.04M with just the Maximum Spider in between. I don’t recall a soft knockdown occurring afterwards, but I’ll attempt to replicate it so that we can try to discover why this bug happens and if there’s a way to consistently exploit it for more damage on our combos.
If you kill them with the wall bounce, you can dash over their body fairly quickly with plenty of time to set up your shenanigans on the next character. If you kill them before the wall bounce hit comes out, they will drop without the last hit connecting, retaining corner positioning for you. If dey ain’t dead, DHC dat shit.
Crawler Assault is a much better hyper combo anyways, since it allows you to combo into Maximum Spider afterwards, provided you have an assist who’s hitbox comes out in under 35 or 40 frames. It’s a tight-ass link, but shit’s purdy awesome.
Clearly, he loves what he does for a living.
the end of an era
Not sure how all this super comparison got brought up but if youre so adamant about the corner just spider sting into MS Spidey wilm kill them in the corner no wall bouncing them out.
I blame Airborne… :lol:o_O shrug
2 questions: is there time to DHC after they recover? and is it feasible to get the soft knockdown on purpose in a game?
My Thor would appreciate a free mighty punish
CA is stronger though and in general it sets up for better DHC opportunities. I realize some teams would do better with ending in MS but for the most part if you are trying to maximize damage there in no point of doing WT out of corner to MS.
Also some more hilarious locals http://www.twitch.tv/bgcallisto/b/315765227. GF at 4:12:00. I forgot how fun this game was with all the SG action.
Its not that much stronger towards the end of a combo, heck from what i remember web throw to MS does more at the end of longer combos, plus as said earlier you still knock them out the corner. Even with crossing them up if they forward roll they are still out the corner at the same spot MS would put them in.
I blame Airborne… :lol:o_O shrug