Xero and Airborne when will you realise that nothing you say - in terms of matchups, punishments, spacing etc - has any merit? I mean when was the last time we saw any of you place in a tournament? Actually when was the last time we saw any tournament footage of you two or even better when was the last time we saw any matches of you knowing how to use spidey?
Well I didn’t want to necessarily jump the gun and italicize things such as Bionic Lancer because I didn’t want to say that it’s something that you react to and immediately input Maximum Spider. It’s like Hard Drive where you have to wait out the duration of it so that you won’t end up flying into it… then again, that would somewhat be the same type of situation as Maximum Spider, where you have to delay the input of it so that the opposing Spidey loses its target and thus whiffs.
Why does what they say about punishments, match-ups, and spacing have no merit? What, just because the match is in a tournament the maximum spider won’t dodge and punish the gimlet on reaction? Get lost
I think some of his normals are so bad on recovery, that you don’t even need to MS. some of them you can probably airdash j.H -> full combo. You wouldn’t be able to do that most of the time though, I think thats worth trying out in the training room with the dummy recording. Just curious, is vergil a big problem for your team?
Vergil is just a bad matchup for Spidey in general. You can’t airdash on him because of the range of his normals. As for recovery I believe a lot of his moves cancel right into that thrust move he has making it seem like he’s open when he’s really not.
Hey MKTrilogy how the hell you been? I see you haven’t been fed in a while. Here’s your frosted trollios for ya . I’d love to hear more on how you’d deal with difficult matchups you Spidey guru you. Us Spidey scrubs been just DYING for your second coming.
if vergil whiffs a normal, he can only go into a super (if he is in devil trigger i think this changes)
vergil in general is just a hard matchup for spiderman. he’s the fastest character with limbs that long and he can do massive damage off of them, probably more than nemesis, ghost rider, sentinel. with a teleport it means that randomly doing grounded web ball xx web zip or web throw can actually whiff and spider just dies.
it’s not unwinnable, spidey sets the pace, it’s just that the threat of teleport and the existence of large normals makes spidey have to be much more careful than he is vs a wesker or something
Oh I wasn’t saying it’s unwinnable. It’s just a pain of a matchup. Spidey can play the mobility game to force mistakes. Getting Vergil to wildly swing to counter with zip is good so long as you can punish him properly. He has health in the 800 to low 900k’s I believe so any combo into a strong DHC should kill him. Web ball zip canceled backwards stops teleport shenanigans and grants an overhead series. :l: spider sting works but timing it between his block strings is tricky again due to his range. Honestly I think his biggest opening is his teleport so if you can grab hold to when your opponent tends to teleport you can punish it if they don’t layer up.
It’s a command normal, so yeah… =\ The dumbest part is that his :s: on block is cancelable into a :h:, which is cancelable into an :s: on block. -___-; I thought :s: was always supposed to be unsafe on block! (Unless you’re Wesker or Doom, who have theirs like - fucking 1 on block…)
Correct. While Vergil is in Devil Trigger, his whiffed normals are special cancelable.
The thing about Vergil in comparison to the fatties is that while Vergil can always stay in your face, the characters like Nemesis, Ghost Rider, and Sent have to rely on keeping lingering hit boxes on the screen at all times. Vergil has to be wary of this because the possibility to whiffing normals could result in one dead demon fucker.
I actually try to restrict my web throw usage to frame traps against characters like Vergil so that they can only block it or take it in the face. You could actually just web xx :ub: web zip to try and test how they will react to it before you give them the chance to punish that helpless web zip state.
I would actually say that playing at the long, aerial range would be the preferred space in this MU. Vergil can really only force you out of that area with Vajra or Missiles (or teleport Jam Session… GOOOOOD I HATE THAT ASSIST)
I can’t really say much about this MU because there aren’t really any Vergil players around here anymore, so I don’t have much to work off of. I would like to reinforce the fact that Vergil hardly has any useful overheads so resist the idea of trying to block high and just focus on left/right mixups. It’s something that’s relatively easy to forget about in the middle of a match.