Any old player who wants to designate his or herself as someone who will be helpful to noobies when 3so drops, and will not troll them should complete this oath.
I, (your gamertag), a 3s veteran of (your time frame of 3s play), student of (any mentors you may have had), who has played (your main method(s) of play), do solemnly swear to help all noobs after 3so drops, no matter how ridiculous their thread seems, or how good or bad his or her attitude may seem, because I wish to fight for the future of Third Strike in the (your country here), so that my country may become a wonderful haven for this incredible game.
I, jwangggg, a 3s veteran of around two years, student of fire chocobo, then Flare, who has played on H2H arcade and in tournaments, do solemnly swear to help all noobs after 3so drops, no matter how ridiculous their thread seems, or how good or bad his or her attitude may seem, because I wish to fight for the future of Third Strike in the United States, so that my country may become a wonderful haven for this incredible game.
Can’t do it Not with the whole ridiculous/attitude thing. A person’s attitude heavily influences their potential to be a better player. Can’t help someone unless they’re willing to help themselves, you know? I do appreciate what you’re trying to do here, but I’m just not patient enough to put up with those kinds of people lol
What if that player was only my mentor in that I learned from him, but he didn’t teach me anything directly. I got tips here and there from him but never anything so formal or official?
…I’m actually kinda like that too, considering I learned a lot about Q basics from Ultradavid but he only ever gave me advice once in person and online.
I, Dander, a 3s veteran of 5 years, student of 5star and Amir, who has played Green Ken and Yun, do solemnly swear to help all noobs after 3so drops, no matter how ridiculous their thread seems, or how good or bad his or her attitude may seem, because I wish to fight for the future of Third Strike in the USA, so that my country may become a wonderful haven for this incredible game.
since there is no question and anwser section to this forum i thought this would probably be the best place to ask my first question ( and test the validity of your oaths xD) . So i’ve looked around on articles/ Faqs / player opinions and other general places to find the anwser of this question and all i’ve found is wildly subjective/vague/biased and ego filled responses so i thought i’d finally just ask it here .
Why is the parrying system not considered to be random by 3s players ?
There has to be some sort of reason as it’s a such a huge part of 3s gameplay and the game actually rewards you for successfully completing a parry . so there must some sort of methodology or mentality behind parrying but i’ve never understood what …I mean i’ve heard that it is also said to be the reason why this game is considered to be so deep and has a metagame with many layers but i’ve never understood where the skill enters into something which can be so random ( this is just because of my lack of understanding rather than a presupposed bias) .
Oh and believe me i’ve seen many opinions on why the parrying system is random/trash/unbalanced(lol)/unfair etc etc but can you guys give me some counter arguments so i can understand this game a bit better . Because everyting in this game really looks great (visuals/soundtrack/speed etc etc… ) but the parrying system just makes me feel really apprehensive to really put my all into this game as i do not quite understand exactly why the system is not random .
And conversely what counter-confuses me is why are there so many players who play at the top level Consistently regardless of this supposedly random feature ?/ as consistency in winning must somehow negate the theory that 3s is just random right ? . So this system really just confuses me . Maybe it just comes down to completely reading your opponents patterns or memorizing the opposing characters go to strings or habitual strategies and moves or maybe there are other reasons too ? . sorry if this is the wrong thread to ask questions in …didnt wanna make a whole new one lol .
I don’t see what makes parry anymore random than a typical mixup in any fighting game anyway. It’s not like tripping in smash or randomized damage/stun in ST. There are ways to limit your opponents ability to use parry effectively. Any decent 3s player realizes the threat of having your move parried, and tries to mitigate that risk. It’s as simple as that.
And despite what some people on this forum might say, footsies, baiting and punishing, and zoning do exist in 3s. You can’t just parry your way out of proper footsies.
You’ll be asking yourself quite a few questions in certain situations where you may feel pressured. Should I parry? Should I not parry? What if he knows I’m gonna parry? Should I just block? What if he throws me? Should I do a crouch tech(d+LP+LK)? What if he low parries that?
As you get better, you’ll be able to make quicker judgments in these situations based on going through these situations over and over again, and odds are you’ll make more correct decisions. There are option selects available in the game to help alleviate some pressure moments and make certain mixups not seem as scary, but those shouldn’t be the main focus of newer players since a lot of these situations can be dealt with by just naturally reacting to the opponent(Makoto may kinda be an exception, since her corner game is so fast-paced and scary).
But to answer your question, to me parrying becomes much less “random” when you or the opponent KNOW, or at least FEEL, that one of you will parry. Nothing in this game is abusable because of parries, and parrying itself is not abusable because of fighting game fundamentals and the human brain.
I think there is a very small, unsuccessful usage of random parries. In general, new players will feel like they’re getting “randomly” parried every time they do anything, but it’s because they’re being predictable. It’s just as random as trying to read someone’s in SFII or IV with a Shoryuken; you aren’t going to see it often be true “random” at high level play. It’s going to be a real mind game or option select or what have you. To me, parrying is just as random as a jab, command normal, or special; it’s just another option that you have, not one that is simply for random’s sake.
It’s not random at all. That’s like saying your decision to jab is random because it was one of countless options you could have taken.
It’s just like any other choice. In some situations it’s a good bet, in some it’s just a guess and in others (red parry) it’s guaranteed.
On 'random’ness:
If you want to see someone who abuses the tentative nature of 3S just watch Vanao. He basically plays the meta-game which is to say he’s ‘random’ because he knows what is not kosher/sane/normal and he does that. He can do that because he’s been playing long enough to know how 3S plays out normally. It’s not random, it’s just risky. You can play super high risk high reward in 3S, or you can be super conservative and make every decision 100% calculated and optimal (MOV). Parry itself is in no way random, just as walking or jumping or blocking isn’t random. How you use it can be random, but that’s NOT superior to being more conservative.
Vanao is an awesome player with plenty of success, he proves you can be intelligently random and win in 3S. MOV is an awesome player with plenty of success, he proves you can make every decision based on logic and probablity and win in 3S.
If you need to you can replaced ‘random’ with whatever you’d like if it offends you that I use that when mentioned Vanao. I guess random implies just flipping a coin or whatever and going with that but obviously it’s not that so much as he abuses the things that don’t make sense pretty often which appears ‘random’.
back to parry:
Like Jwanggg said it’s easy for newer players to get completely destroyed because everything they do will be parried. That’s not because the other player is just throwing out parries left and right; it’s because the new player is choosing obvious timings and/or being repetitious. I’m sure plenty of us parry almost automatically in a number of situations because the likelihood that it will catch something is high and it’s being done at a pretty safe moment.