The only thing i still don’t understand is why almost everyone ranks Sean lower than 12. Exactly how is 12 better than Sean? All 12 is good for is poking and XCOPY.
Personally, i feel that Sean is much, much better than 12. For whomever that disagrees with me, feel free to do so and explain why. I’m curious to know.
I think Makoto, Dudley, and Yang would be the best characters without Yun, Chun, and Ken. I already think Makoto is on Ken’s level, anyway.
About Twelve, he’s essentially better than Sean in every way. Twelve is better at poking, running away, and rushing down. Both characters depend on throws for much of their damage output, but Twelve’s throw games are considerably better; Twelve actually has better throwing games than most of the characters in the cast. Yeah, Twelve takes way too much damage, can’t deal much damage without super, and has a hard time punishing without super, but Sean has an even harder time dealing damage. Twelve has some great air attacks; Sean blows in the air. Twelve can play a good keepaway game with air dashes, air dives, and ex ndl, can play a good hit and run game, can zone opponents out, and, in many matchups, can keep good pressure on the opponent. Twelve can be a threat with or without meter. By contrast, since Sean requires meter to do anything damaging, he often runs and builds meter until he has super and then looks for an opening in the opponent’s game to cancel/link into super. That’s not to say that he has much that can force the opponent to let him land a super, he just has to rely on the opponent not being very good.
It’s like he’s a gimped version of Ken (in the way he tries to cancel/link into super), Yun (in the way he needs to build super before he can do anything serious), Twelve (in that he depends on throw games), and Q (in that he is usually better at blocking than attacking), but instead of being good at any of those things, or even having those things combine into a decent character, the fact that he sucks at each of them means that at almost no point in a reasonably foreseeable match does he have an advantage. Sean has no good matchups. He doesn’t even have any even matchups. He’s at a disadvantage against every character in the game, usually by a considerable margin.
You ever go to NY? There used to be a good Twelve here but I think he gave up on this character.
The player themselves is really sharp and has super good reaction time too, he could play ANY character he wanted to and do well but he gave up on Twelve. He didn’t go to Sean, he now plays Ibuki. The way he explains it, “It’s just too much work”. But I read it as just the same if someone tried getting good with Sean, they both work hard for different reasons.
Twelve might have a bit more options but what Sean has would save Twelve (decent low hit confirm, shoto dash, kara throw, cr strong, normal health).
They are too close in the number of disadvantanges they have for the rest of the cast as well. In the tier list they could easily be inter-changeble. You just see twelve more often because Ken does what Sean can do better inorder for Sean to win.
I think Twelve gets more play because he’s generally a lot safer but with the sacrifice of damage while Sean has ok damage but worst means to go about it. But a good Sean has to work just as hard as Twelve to win.
12 can get away from a lot of stuff where most characters can only sit and block, Aegis trap, GJ, and 12 is harder to zone since he has great mobility, you will most likely have to chase him around. And even then 12 still has a few good things, u can never jump at him when he has super. I am not saying hes great at all, but he way more usable than Sean.
Sean will always be at the bottom all by himself, Q and 12 are slightly higher, and then Remy, Hugo, Alex are next up. With the slightest of difference I might add.
True Tech : Alex is still not that great, Dud, Mak, Urien…most characters still have advantage over him.
When it comes to Dudley, Alex’s stomp also owns Corkscrew Blow. Jumps over the invincibilty and hits him square on the head. Alex can also stuff random EX machine gun (and a lot of Dudley’s other crap) with s.MK/c.MP. It’s just that when Dudley gets Alex in the corner…it’s not good. He can bait attempts to do stomp on wake up with Swing Sway and all kinds of other fun stuff.
Alex definitely has problems against Makoto though. c.LK and c.MP just come out too quick for Alex to effectively poke against (she really has to make a big mistake in her poking game to capitalize). Plus, Alex generally just doesn’t have the mobility to get away from her intense offensive game. Alex can try to stomp over karakusa attempts but if he misjudges…GGPO Alex. Alex just has to hope to get a knockdown and then hope she doesn’t get back to her feet for a while. At least Alex has the defense and stun bar. So he can actually take a beating from Makoto and still have some life to spare (in most situations).
i’m not gonna debate on whether that’s true because it probably is, but one thing you have to consider is that a good Dudley player will not bust out a super on its own. Dudley (along with Ken, SA1 Mak and Chun) has the most ways of hit confirming into super.
i agree that Alex can (to a certain degree) out prioritize Dudley with those 2 moves, but really now, random EX MGBs? the only time i’d do those on its own is if my opponent was gonna die from block damage :lol:. otherwise, nope. you won’t see that from a Dudley player :lol:.
For the stomps, it’s definitely true. I’ve seen it happen many times. True that a good Dudley player won’t randomly bust that crap but…when Dudley’s running low on health it wouldn’t kill him use it against someone’s poke attempt to make a comeback. Happens all the time in match vids. I’m just pointing out that if Alex anticipates he can use a charge partitioned stomp to jump over and punish him. Cuz Dudley players like to be tricky and punish you with SA3 as soon as it looks like you’re about to jump.
As for EX machine gun…true that good players don’t do that very often but…again, it’s one of those things where even a high level player may try to do it if he sees opportunity (to start a combo if the opponent is being a defensive asshat). EX machine gun is quick as hell so one whiffed poke creates a good opportunity to use it (especially if the opponent can’t duck it like Alex). I’ve seen people win matches with Makoto’s EX Hayate and we all know how unsafe that move is on block too…
The fact that EX machine gun is real unsafe on block creates more incentive to use those same pokes with Alex though. Cuz from a distance Dudley has to jump in or use ducking to get within attacking range of Alex. So if you can figure a way to space him out with j.MK/j.HK from the air you can force him into eating some standing pokes when he’s limited to the ground as well.
never ever ever ever use ex mgb out side of combos unless ur going for chip.
dudley owns alex.
s.mk? s.rh owns that shit.
c.mp is a good move yes…but wtf is he comboing off it? NOTHING. alex is even less of a threat than dudley from long range, he has…random ex shoulder which u can parry on reaction…thats it. alex is bound to try to get close to dudley, which is what dudley wants.
punish random super with even more random charge partitoned stomp? please…
actually tiers should be decided on who wins in japan imo. why say alex is shitty because american players dunno how to use him but japs do. i mean even though not many players can do it one person can.