I’ve been meaning to make a thread for anything anyone makes and wants to share. Or even just stuff you find and want to link because you think it’s awesome.
I know at least a few of us are in the creative industry (graphic designers, illustrators, animators, etc.) and I know others draw just because they like to (Aku?).
So why not share it.
Yuuki and I were talking and he linked a matchup chart for ST that had nice little swatches for each character’s different color sets. I’ve seen that before and use something similar for choosing colors for work.
I mentioned making a matchup chart because we don’t have a nifty looking one for 3S, the only one we have is also pretty old and people might feel a little different about things now. So that’s something I plan to be doing.
I also plan to compile and illustrate a lot of the movement data in the game and maybe even make dossiers for each character that summarize all their techniques, show hitboxes, illustrate frame data, etc. Kind of like a gameplay poster for each character with artwork and a well designed layout.
I thought some of you might enjoy these, I think they look alright. Though the 3S characters are rather hard to break down color wise because lighting plays a huge part in their appearance, (Oro, Ibuki, Dudley come to mind)
These aren’t all that exciting but maybe it’ll get the ball rolling…
Edit: Wanted to add this info.
I’m going to be slowly adding stuff to this again. With some actual graphs but I thought I should just post some data for discussions.
Throws come up a lot. That some seem faster or just different, ranges are confusing, etc.
So what I compared was actual throw range which is the range of the throw hitbox extending from the character pushbox AND what I call ‘visual throw range’. Visual throw range is from the tip of the characters passive hurtbox (hittable box), not the end of the pushbox. This comes closer to representing what things look like when you see a character idling or walking as far as where their feet are and how far their throw extends beyond that.
Ryu is the standard (1.00) for both (24Throw, 19VisThrow) These are all neutral throws.
Throw
1Hugo: 1.33
2Alex: 1.25
3Necro: 1.08
3Chun: 1.08
3Urien: 1.08
4Oro: 1.04 (Moves)
5Gouki: 1.00
5Remy: 1.00 (Moves)
5Ryu: 1.00
5Q: 1.00
5Ken: 1.00
6Elena: 0.92
6Twelve: 0.92 (Moves)
7Dudley: 0.83
7Makoto: 0.83
7Sean: 0.83
8Yun: 0.75
8Yang: 0.75
9Ibuki: 0.67
Visual Throw
1Urien: 1.26
1Necro: 1.26
2Q: 1.05
2Hugo: 1.05
2Ken: 1.05
3Ryu: 1.00
4Gouki: 0.89
4Sean: 0.89
4Twelve: 0.89 (Moves)
5Remy: 0.74 (Moves)
5Alex: 0.74
6Dudley: 0.68
7Oro: 0.53 (Moves)
7Chun: 0.53
8Ibuki: 0.37
9Yang: 0.26
9Yun: 0.26
10Makoto: 0.21
XElena: X
Urien and Necro both do not have extremely remarkable throw ranges. Slightly better than Ryu.
But their visual throw range is way outside the norm. This gives the effect during actual gameplay that their throw range is very big. Which also usually makes us feel their throw might be faster than normal (because we are grabbed from a further range than seems normal)
Moves just means they move some amount. Oro moves like 1 pixel but it counts! Twelve and Remy both move quite a lot when throwing. This gives them a unique advantage. It means that while visually they don’t appear to have very extreme ranges (like Necro or Urien) it allows them to be safe before throwing potentially. Since they effectively teleport (like a kara throw) their range is deceiving also.
Sorry Elena people but she is just a mess since her hurtbox and pushbox move around every frame. I could do a range but I’m lazy. Eventually I will add it.