Thinking about the evolution of fighting games

How? He did it with no X-Factor, and with an almost-dead character. Just because you didn’t like it doesn’t make it any less of a comeback. The announcers and the crowd certainly thought it was.

I will say this becuase people just don’t friggin get it. If something as good as a 100% is in a game, than high execution should make it so that th reward is equal to the work put in. If in MvC3, that any stray hit can lead in to 100%, and you don’t have to work very hard for it, than that makes the game retarded becuase the game makes any degree of mistake punishable. People who never played MvC2 will claim that this was true there to, but no. I don’t see magneto landing a lk and super jump height that leads to an easy 100%. I don’t see josh 360s iron man getting an unfly combo off of any button on the controller, I don’t see sentinel setting up unblockbles in to 100% becuase he got a HK in the air. But ALL of this shit happens in MvC3. I can catch a random m, and put that into a 100%. What kind of game is that? Not one that i would ever play seriously.

And jesus christ he used x-factor to kill a full health Zero. Xfactor contributed to that comeback.

You’re deviating from your original point: Comeback mechanics = accessibility.

They do not, it’s just dangerously tips the scales and adds more useless stuff to learn.

If they wanted accessibility, they would’ve strip away the game to something more like HF: only normals and specials.

VF is accessible and advanced. There isn’t a lot of things you need to know to get into it, but then there’s a lot of tiny nuances the further you get into it.

SF4 and Marvel, there’s a bunch of shit thrown at you to learn at once just to begin playing as a novice and some will argue that the depth is lacking. Capcom’s idea of accessibility seems to be “make sure everything we add is super flashy”.

You’d then be at a disadvantage, because the “easy” ToD combos require so much meter and assists that they’re mostly not even practical. But if you want to talk easy ToDs, then what about when Cable catches someone slipping? AHVBx3. Is that high execution?

And yes, he killed Zero, who doesn’t have much health to begin with. But he also killed a pre-health nerf Sentinel WITHOUT IT.

So PR Balrog, Sanford (who hates MVC3, mostly because he’s not very good at it), Noel Brown, Mike Ross, UltraDavid, and all the other top players in the crowd are sheep? Gotcha.

What?

Did you notice how much damage everything does?

Yes, I did. If it bothers someone that much, they can just put the damage settings to Lowest. Problem solved.

No, you’re missing the point. If the top players, the very same ones that you claimed only play the game because they’re sponsored, cheered and applauded the comeback, wouldn’t that speak to the fact that it was a pure comeback? X-Factor may have gotten him within reach of the goal, but it didn’t carry him. His skill and adaptation did.

Yes it did. XF = hand holding during the comeback

It’s like a 2x mutliplier for everything you do when you activate it. It’s not hard to get the first hit when you can guard cancel into it, get a speed boost, and after you kill someone you get the incoming character mixup, which is pone of the strongest mixups in the game.

That’s great…but what does that have to do with them cheering a comeback? Is that a clause in their contract as well?

Ok, now you’re confusing me. You presented your case by saying that top players only play the game because they’re sponsored. Then you turn around and say that people shouldn’t care what they think. Make up your mind.

… You are putting on an act right? No one can be that dumb to see that the 2 are synonomyous with eachother.

I just hope that this is just some sort of phase, becuase Capcom used to be my favorite developer. now they don’t seem to want anyone to have an advantage over anyone else.

He was making his case by using top players as a basis as to whether a game is good or not, then turns around and says that people shouldn’t care about what they think.

So where’s the synchronicity?

Rethink your life.

Accessibility should come from making inputs for moves easier or something, not comeback mechanics. I’d rather a fighter have a “special move button” or something that made that stuff easier for players while keeping it so real nasty combos or other maneuvers take skill to do and isn’t simply mashing out buttons or activating a comeback feature. The only “comeback mechanic” should be the one fighters started with:

Stop getting fucking hit and kill the opponent.

The funny thing is, people STILL whine about making inputs for moves easier.

I’m starting to think that the only way a lot of these people will be happy is if we go back to the days where 60 entrants in a tournament was considered a success, execution was hard enough to keep the majority of new players out, and they were the resident kings of their respective arcades.

Because fanatiq posted an article saying that MvC2 had high payouts for safe setups - except in that game it was mostly due to very fast and safe overheads from 3 of the top 4. Now when 3 was in development, they decided to nerf tri-jumps, then fanatiq’s article comes out and then they team gets jitters and decide to make it a ToD game but since they couldn’t use tri-jumps, they made it so that everyone had an analogue of “easy” tri-jump overheads in low lights…

Mistakes being punishable? That’s outrageous and just STUPID of the developers. I should be able to just mash shoryuken all day.

And I quote from the (in)famous fanatiq article.

All the game did was bring this to the masses.

I personally think that’s a retarded thing to bring to the game.

If you read that article you can see he mentions resets several times because they are a necessity to kill someone, but that obviously means there’s work to be done by both parties. Someone has to block wrong and someone has to guess right. I would have preferred that they kept that aspect instead of focusing so heavily on the ToD to the point where one combo literally kills you. Even Sent wasn’t entirely capable of that. Kicking the damage output down three notches would have made MvC3 amazing imo.

Ah well~