Things you love about Ranked

Not playing the same people all the time.
Unless I’m playing a ‘first to something’ I don’t enjoy playing the same people over and over again.

  1. How different it is from offline
  2. The lagspikes, lag switchers
  3. Cherrypicking opponents
  4. Random mashers
  5. People naming themselves after Sako or Daigo, or calling themselves EVOchamp and sucking at the game
  6. Turbousers
  7. People who send hatemail just cause all they did was jump the entire match and got anti aired repeatedly for their troubles.

…oh wait, was this what we liked about ranked?

um…I dig the fancy lettering on Master and Grandmaster ranks (not that I’ve achieved either).

When I was a kid, to play against other people I had to pay one USD per loss. It was expensive in my country. I had to go to the arcade, spend my whole allowance, in order to play the game. I loved the arcade experience, but you asked me what I liked about rank, so here it is:

As a child I would never even dare to dream that one day I’d be able to play street fighter in my own house (!), for free (!!), as many times as I want (!!!) and with people all over the world (!!!) at any time of the day or night.

So in principle, I love everything about it. That’s where I come from.

  1. What do you mean by that?
  2. Legit complain.
  3. Only affects the ranking, not you personally.
  4. There are mashers offline as well, your playstyle doesn’t change drastically just because you’re offline.
  5. Who cares?
  6. You always have the option of blocking those people. Shit talking is also very much present offline.

Online in general

I like it because I actually get to play against people

Offline and online are 2 completely different games. There are people who I literally never lose even a round to when playing offline, yet they manage to pull a win or two online because of throw teching and frame trapping being a lot different online for example. Also mashing is affected a lot as long as its a side by side setup, even if your opponent has silent buttons you can still spot if they are mashing. Online you can mash away without any fear of being spotted, offline you actually have to time your reversals somewhat… lol

The input delay also means footsies/whiff punishing and anti airing are just harder online (eg: anti airing Juri is a nightmare online)

One more thing I noticed is that people who play offline (and play well) will be a lot more cautious and wont be mashing on crouch techs or DPs NEARLY as much as people online (I am amazed at how impossible it is to land an overhead on 99% of online players unless its done as a meaty on their wakeup)

Ryu’s that got the following flowchart:

Hk tatsu>Jump back>fireball>jump back>fireball>jump forward hk

Whenever they’re in trouble they just mash ultra on wakeup and when you start throwing fireball they start with the hk tatsu again.

I like the players that keep coming back when they get narrowly beat. The ones where you can tell there isn’t much of a gap between you and they keep chasing that win. It’s pretty rare but I respect that trait. I use Fight Req so players come to me. I think if I had a choice of opponents I might be more inclined to dodge harder matches. So that makes me respect those players more. Just wish Fight Req worked from training mode.

Exactly what Dex sama said. It is different enough a game that online has its own tiers. Moves that are unsafe on block offline become safe online, in general the window for punishing on whiff/block is substantially reduced due to input lag. Hopefully they have better online in Ultra.

I think my favorite are the guys who come back to your room or agree to face you after losing the first match, but if they win the 2nd time they are done. They will dodge you or refuse another rematch once you join their room again. Despite being 1-1, all that matters is that they won the last time you two faced so they basically got the last laugh.

It’s irritating because I think that’s exactly why most people dodge rematches in this situation. They want to get you back, but if they come through in the 2nd match they’re too spineless to test their luck a 3rd time to see who comes out ahead because why risk losing a best of 3 when they’re already on a high from winning the 2nd and last match they’ll ever play with you for the rest of their life lol.

If someone beats me and are one a done, I’m still salty but I can live with it, sort of. But it’s those guys who lose, come back and win the 2nd match and then disappear for life that I find extremely annoying.

Setting the match on 1 round and 30 seconds and they go batshit insane with Blanka, and before i can compose myself they’ll run a way and i then notice the ime and rounds…and lose. Yes they still do this. My fault for not setting parameters…however otherwise i can’t fin alot of people.

Love Ryu players that jump in and do a sweep–> get punished, preemtive mp or mk jumps -->get punished, jump back and when i follow them to the corner do a tastu to get out—> get punished.

Love getting kicked after 1 match in endless, regarless if i win or lose.

I get this with a lot of Dans

It’s because of that stuff that I actually only play people once per ranked session (or I try to play as many different green bar connections that are available before playing someone I already played again).

As far as what I like about ranked:

-I like to stream and commentate my ranked sessions. I say I play for points to keep it interesting/entertaining (but I really don’t care that much since the points system is skewed). Also my language gets pretty colorful when I lose to what I deem bullshit.

-Recording the matches is also good for catching uncommon situations and going back to watch them, so I can learn something new. Sometimes I play too many matches for the in-game replay system to save some of the ones I wanted to keep.

-It also catches some funny situations or the funny habits that some players have.

-I like the feeling of relief if I win a close match or high ranked match.

…I don’t like mirror matches though. I’ll play them, but pretty much always begrudgingly.

I already adressed the point about lag, it’s a legit complaint. Offline i’ve played people who mash on pad, once again, your playstyle doesn’t change drastically just because you’re offline. If you’re a mindless masher online, you won’t completely give up that habit offline.

Good exemple here :

https://www.youtube.com/watch?feature=player_embedded&v=LfEVcZ3anG0#t=0

It not really about what the whether the mashy player changes offline. They’ll always go nuts until they learn better habits.

It’s how a competent player can legitimately deal with it that drastically changes. The ability to hear or see your opponent’s mannerisms gives away a lot of what he is about to do and real reaction/execution time comes into play. That Rufus player did a terrible job of adjusting to the Ryu player’s silliness, but dealing with that is a lot easier than he’s making it look… especially offline (which apparently the Rufus player isn’t used to).

That Rufus player can never show his face in the fgc again lol

Also people ENJOY ranked?

Of course he can. He should. He’s gotta redeem aftrr that.

I remember I almost lost to a DP mashing Cammy in my first ever tourney match. Total online tactics that I would’ve been all over beating online but then nerves made me miss punishes left and right. It really is a completely different animal.

He actually set up a stream channel just after coming to terms with his newfound fame.

There’s something to love about ranked?
Been on 3K PP for over a year.
Made a new XBL account, got to 3K PP in a day, stopped again.

Even when I win I feel like I lost brain cells. I find people lag a lot more in ranked than Endless too.