So you know how you can buffer HSU to gain a little bit of back-charge before moving forward. I just learned that after forward throw, a HK Hasanshu will give Chun enough back charge to do jab xx Kikkoken. Safe-jumps are great, but chars like Rose and Viper can still focus backdash out of them to get out of trouble occasionally.
I see some possible OS possibilities with knockdowns where Chun can be close to her opponent with backcharge, such as B+MK, Stomp Juggles, and HSU knockdown…
Some theory for the next time I get to hit the lab…
I have yet to test this thoroughly, but these could be useful in various matchups. Chun can safe jab xx Kikoken and option select an action that will counter a move with invincibility while still creating pressure if the opponent focus backdashes out of the mix-up.
For example, Rose cannot punish Chun’s meaty jab. With Jab xx Kikoken, Chun maintains a little bit of pressure if Rose decides to focus backdash maybe even causing another knockdown if she gets caught airborne. If Rose naked backdashes, Chun can more easily execute OS Ultra I or forward dash to catch a Rose convinced not to use wake up spiral. Since kikoken is both laggy and safe if used off of safe jab, you have some extra leeway to execute an option select.
Vs Viper, jab xx kikoken can be made safe against all her wake-up options. If she uses burn kick to escape, she will be locked down on her reset by the fireball. Sweep can be OSed in case she just decides to backdash.
Vs Dhalsim, Chun might be able to OS a Hasanshu, jump-in, or dashes against his wake-up options.
Vs Akuma, she can take advantage of the fact that Cl. LK xx kikoken will avoid being knocked down by his HP srk and OS an ultra I.
Just some thoughts on things to sort out.