I am going to peep through the Style and Life guide. Just looking for some of THE best videos featuring Japanese, European and American players and then present it in one article, which will eventually should be going live on Cross Counter website soon. If you guys already have some solid ones in mind (which, btw, I’d really prefer that they are only high-definition videos, nothing grainy and low res please), throw them up here. Thanks everyone!
Found something sort of new (but not that useful as it is :bluu:): You can FADC to dash ultra off of normals and specials as long as you have charge.
So far I’ve gotten Dash Ultra to combo off off counter hit cl. HP or cl. HK (good luck setting that up). Unfortunately you can’t do it off of Lightning Legs as another way to confirm into a ground ultra 1 on everyone because LLs only has 24 frames of hitstun per hit… that’s ONE frame off from this being a possibility. Just one… and that’s for it to merely be a 1f link (dash ultra always comes out on the 1st possible frame though I think). All I need is one:
guys, can anyone give pointeRs on fighting Dictator? My brother is killing me with it. Sometimes I can counter the headstomp/devils reverse with an air throw but for the most part he either lands it, or just chips at me and then there is no way to punish. Any other way to counter it or punish on landing? Maybe just focus charge?
You can low forward under devils reverse. otherwise with the chun/bison matchup, the matchup in my opinion is one where you have to play a counter-hit heavy play style. A lot of bison’s normals, especially st. mk, can beat chun’s normals in a footsie matchup, so I would recommend setting up the tempo with your fb game. If you don’t have the spacing to go with that plan (i.e. bison immediately walks forward in the beginning of the match), you can start counter-footsies by walking in and out of Bisons footsies range and react poke to anything he does. You have to be careful though not to throw too many offensive normals though, because bison will try to jump a whiffed normal, and that’s when you have to play bison’s game where you have to block scissor kick and be forced into the corner. A lot of Bison’s strategy is to force his opponent into the corner and get damage from attempts to get out of the situation. Air to air against bison is a really good way to anti air bison and re-establish spacing.
In terms of punishes, like what I said earlier, you can low forward under devil’s reverse, and if he starts running away by using devil’s reverse to go to the back of the screen, you can dash ultra him if the spacing is correct.
On wakeup, it’s more of a guessing game as to what reversal bison is going to use. For teleport, you can use J fierce x2 OS hazanshu to catch it, and if he tries to ex psycho crusher out, you can ultra 1 him by using the U1 reverse charge tech or with j fierce x2 OS throw.
It’s not just that air-to-air is a good way to anti-air Dictator, it’s the only way
#df+lkwhereareyou
I can add to the matchup that if Dictator is in jump range you can’t throw fireballs because if he jumps it on reaction you still won’t have time to anti-air him, and his jump covers a lot of distance.
I play the matchup often and most dictator players say it’s an even matchup (it’s not), but it might be in ultra when she has a grounded anti-air against him.
Trade is better than stuffed as far as maintaining position, but even then that’s situational after throwing a fireball with st. mk or cl. mk vs. his j. hp or j. mk. The proximity just fucks it up sometimes from my experience. I don’t think I’ve ever attempted to dash under after using a FB though. His jump is pretty floaty, but I never tested that in that situation.
Most of the time you won’t be able to make it because of the angle on j.hp, it just gets you.
Also you don’t maintain position after a st.mk vs. j.hp trade because he has charge when he recovers from the trade and you don’t.
I like the matchup more if both characters are using U1, but if one uses U2 I feel it shifts more to even. With both characters using U1 Chun can put fireballs on the screen and force him to deal with it a little. One character goes U2 and that dynamic is lost. U1 Chun also takes away whiffing Devil’s Reverse, but if your Bison player has a strong ground game this is something that won’t matter that much.
Chun can jump at Bison to some extent, his AA options against her are limited. I feel like Chun should be proactive and take the offense to Bison, but I feel that way about a lot of matches, really. It’s difficult for her to cover all his wakeup options, so sometimes her best avenue in is during footsies, especially if he’s been walking around and isn’t sitting on charge.
Unless you’re caught directly in the corner (in which case that means you already lost the spacing war and need to switch sides or knock him way back whenever possible anyway), there’s nothing he can do with that charge that you can’t be ready for. He’s pushed back so far from the air reset state that short scissors can be avoided with a small step and be whiff punished, the other 3 scissors kicks are punishable on block unless he wastes meter and any other charge special can be reacted to for the most part. Any decent enough punish should gain you a lot more ground back.
st.mk has the best anti-air hitbox on the later active frames, maybe the last one?
The problem with that is if he does nothing in the air, or presses j.hp later you will whiff him.
I’m saying you have to meet him in the air becase getting into an anti-air guessing game is never worth it, it’s better to focus backdash if you can’t meet him in the air.
Guys, I have been playing Chun li for a while now… but I’m still pretty confused about her best combos for each situation.
Usually I go for the BnB c.lk>c.lk>EX Legs or j.HK>c.HP xx MK.SBK (not much on grapplers tho) , depending on my screen advantage.
I never use EX FADC combos with her, like those HK Legs>FADC>Legs stuff.
All bars go with EX Legs/EX SBK/Super(for punish)
I feel like I don’t need to use 2 bars to fadc at all (besides blocked hazanshu sometimes, not sure if this makes any big difference tho)
Am I doing wrong or is it just normal?