X needs a special that keeps the opponent low in the air long enough for Zero to tag in, activate Sougenmu, and do mid screen lightning loops.
I would love to. but don’t want X nerfed before game is released. sorry. I’m already a bit sad about no mobile charge and no chargable weapons. Last thing I want is a nerfed X. I’ll make videos after game is released. Maybe they might remove it in final ver.
Also, hands down X and Dante will be the best team.
Also @DestinNotDustin
Are you telling me you’re the guy who made these videos? Because those are exactly the combos you mentioned.
holy hell this thread sucks.
Got you, fam.
X needs a revamp that he’s not going to get because the people making this shit are incompetent and don’t care.
@ultrapowerlevel
No way, I’m not that SICK or CREATIVE to create combos like that myself. I wrote down the notations on Notepad and practiced them until they’re consistent.
Didn’t mean to come off as plagiarism.
I do want to discuss X’s normals because even the combos notated aren’t guaranteed. Does St. HK whiff on crouching opponents cause I feel I miss it often? Shoulder Tackle feels inconsistent outside of combos too, and Cr. LK isn’t rapid fire really dents his high/low.
Well, I guess this would be the place for “theory crafting” and the only complaint I have about X is that only 4 special weapons is pretty lame and he deserved to have a Dante-sized moveset.
So I figure I’d make him one. And to be challenging, I’ll even adhere to Capcom’s stupid “no DP motions” policy:
Press HP: Pellet. Goes full screen. Lowest priority.
Hold HP: Can charge and hold while moving. Up to 3 levels. Increase damage, speed, and priority by each level.
(air) QCF+LP: Instant Level 2 buster, slightly slower.
(air) QCF+HP: Instant Level 3 buster, but only half-screen
QCF+LK: Goo Shaver (X5)<Small chunk of cold…goo slides across ground, like a Reppuken>
Hits low. Goes under most projectiles. Lowest priority. Quick. Same damage and hitstun as pellet (very low).
QCF+HK: Melt Creeper (X8)<Sends worm-like burst of flames…creeping across the ground>
Doesn’t hit low, but can OTG. Slow but medium-low priority. Good damage and hitstun.
QCB+LP: Boomerang Cutter (X1). Same.
QCB+HP: Sonic Slicer (X2). Same.
QCB+LK: Frost Shield (X3). Same.
QCB+HK: Spin Wheel (X2)<Throws a spiky wheel from behind X, that bounces and then takes off across the stage>
Stops on contact with solid object. Some start-up, but medium priority (not stopped by non-hyper energy projectiles).
D,D+LP: Rising Fire (X4). Same.
D,D+HP: Volt Tornado (X7)<Vertical tornado engulfs X, low horizitonal range but half-screen vertical)>
Some-startup invincibility but considerable recovery. Can’t cancel into other specials but can be cancelled into.
D,D+LK: Gaea Shield (X7)<A stone shield is placed in front of X>
Like Cap Marvel, gives one hit of armor. Only protects attacks in front of X, and is lost on hit. Can absorb multiple low priority projectiles. Can’t use other specials while active.
D,D+HK: Crystal Wall (X8)<A…crystal shard, pops up in front of X. Damages enemy on touch. X can also push it over>
Stationary, although X can topple it over. Low damage, but absorbs multiple physical hits. Any projectile will shatter it in 1 hit. Can’t use other specials while active unless the wall is toppled.
(air ONLY) QCF+LK: Metal Anchor (X6) <Drops a…metal anchor that bounces in a low arc once it hits the ground>
Some start-up but medium-low priority. Low damage but can have up to 2 anchors on screen.
(air ONLY) QCF+HK: Strike Chain (X2) <Like Spencer’s Wire Grapple. Goes 3/4 of screen>
Low damage and hitstun, but pulls X in direction of any enemy it hits. Can also be used at wall. Cancel with buster or special move.
(air ONLY) QCB+LP: Lightning Web (X4) <Fires a web that travels about half-screen and then remains stationary for ~2 seconds>
Low damage but medium hitstun, can only do damage once fully extended. X can air-dash to web, and then use it for another jump.
(air ONLY) QCB+HP: Spinning Blade (X3) <Fires out 2 beyblades that go forward a small distance before U-turning behind X, up and below him>
Some startup and low priority but good damage.
(air ONLY) QCB+LK: Horming Torpedo (X1) <Like Iron Man’s smart missile>
(air ONLY) QCB+HK: Tri-Thunder (X5) (Fires 3 lightning bolts Up, Forward, and Below X)
Slow startup, but good damage, hitstun, and medium-low priority
New Super (replacing Special Weapon whatever)–
Yammar Option (X6), like Strider’s Ouroboros, except the Options fire automatically. Lasts 400 frames. Doesn’t go away on hit.
X can chain up to 2 specials on ground, but only 1 air special per jump (Lightning Web jump resets it). Can use buster unlimited times per jump though.
Light Armor X lasts for 700 frames, attack and defense up 10%, 30% faster charge time for buster, can chain up to 3 special weapons on ground, Super Charge Shot becomes doubled.
Giga Armor X (Level 3 transformation) lasts for 1100 frames, attack and defense up 20%, 50% faster charge time for buster, can chain up to 4 special weapons on ground and 2 in air, Super Charge Shot becomes tripled and cannot be negated, can end transformation at anytime with Giga Attack.
Must be activated with 3 levels of bar (can’t use it for free in Infinity Storm).
It’s only certain characters that have down down motion substituted. Some characters also have both down down and DP motions like Dr.Strange.
I’m glad it looks like Mega Man X sucks.
Eat shit, MM fans.
I definitely would have wanted to see X’s Nova Strike as a level 1 super that could be used on ground and in air (he really needs it).
His level 3 should have been his Giga Crush from X2 or 3 what ever it was.
But the argument of X’s level 3 being a giga attack, while Zero’s is his level 1, you gotta be fair. Zero’s Giga attack is vastly weaker than X’s, and takes less energy to use. His charged shot while with armor of light, should have been his plasma shot variant, where it leaves residue on the screen. could have gave him an edge on his zone/pressure game.
As the character stands now, I love how much more mobile he is while compared to volnutt and rock. some of his tools feel kinda useless and not worth using, like sonic blade and the shit he got from blizzard buffalo.
But he is pretty fun. Hard to believe he’ll be worth anything in the future when people figure out how to play.
I should also note that moving his buster to HP, and changing his launcher to crouch forward HK, would but more optimal. Yeah he’ll play a little more like classic mega, but that’s the point. there’s nothing wrong with having an improved mega man, considering how shitty he was in 2 and 1.
Sonic Slicer is incredibly useful for anti-air and chasing runaway. Most people don’t expect to get hit by the rebound shot.
Frost Shield is invaluable as it’s X’s main reset tool. There are plenty of lock down set-ups with it as well in Time Storm.
The thing that stands out to me about him is his lack of aerial options. No wall jump or wall cling like is his trademark ability in his own games, only projectiles are regular buster and hyper buster, but unlike on the ground regular buster has no follow-ups. If he ever gets buffed it seems obvious to me that either air buster should get follow-ups, or he should receive a new Maverick weapon (or both?). The tricky part about that latter thing though is that they’ve got this neat symmetry going on currently where he’s got 1 weapon from X1, 1 from X2, X3, and X4, and I dunno if they’re willing to break that. So I guess it’d have to be from X5. I don’t know that game that well so I dunno if there’s a good weapon there that’d be suited for aerial-using purposes. Too bad his X4 weapon is already Rising Fire because Electric Web would’ve been absolutely killer for that purpose.
Check it out guys. I did a 10094 Damage Combo with X and Dante.
Its impracticable since it requires 5 meter and Full Power Infinity Storm. Basically you have Dante go DT then switch to X and gain 4 Meter as X. Not worth it.
But I’m posting it here only for the world record damage as currently there is no Tier 2 HP (Ryu/Iron Man etc) 100% combo on the internet.
The worst part is that some of X’s moves could have been Incorporated into his normals.
Even if they wanted to keep his special moves limited, they could have picked so much better shit from his arsenal.
Lets not forget that X also has limited access to Zero’s Z saber.
one game it defeated bosses in one hit, in the other it was useless, but he had armor built around it.
Zero’s got more of his iconic special moves than X does lmao. it’s like a bad meme bro. Capcom loves driving the “Fuck MEGA MAN” point deeper and deeper. But I’m still about to main him, because even though he could have been better, he’s still really fun to play. Though his other moves would have been more beneficial to his non existent neutral game.
EDIT: Nevermind, just realized how old this thread is lol
I’m not a MM fan nor is he a character I pick often. But after some toying around I seen this thread and figure some of you had ideas about fixing his blandness. Seems you guys are more interested in a near reboot of his kit. I’m accepting his general design and only offer these things:
- His ‘rekka buster’ system is interesting but it’s extremely odd his main buster move doesn’t tie into it. I’d have all other buster attacks able to rekka into the main buster, and from there all his follow ups remain. This would create more dynamic options to go from zoning to getting in.
- You should keep your charge upon landing if you hold the main buster in the air. Losing it on landing is visually and mechanically unintuitive.
- His taunt post super armor should be treated as a real attack you can tag off or super cancel. Also speed it up. Hell have it crumble stun on hit. It’s a cute Easter egg with the hitbox tho.
- I don’t agree he should move freely while charging. Even if it’s his thing Zero already does this and X’s function is clearly a zoner meant to tag off of.
- His lvl3 is a stationary hit bubble because a zoner wants to punish severely people who are too close. Zoners tend to get fleshed out with some crazy up close thing. See Ghost Rider, Dhalsim, etc.
- Decrease fall rate on all aerial attacks. His air game is weak as it is, why is he so damn heavy?
- New special lk+hk; command grab that becomes a special buster command after the grab. X will mimic one move from the grabbed character (limited time or shots, idc). So after that grab (which does no damage) lk+hk would be a ‘Mighty Spark’ buster or a ‘Hadoken’ buster for a bit. More a cute homage to Rogue’s old gimmick than a serious thing. Very kirby-ish.
The buster not tying into the “rekka” system isn’t so weird when you consider that he can start with buster, cancel into LP dash, and then very quickly do his other specials. I agree he should keep his charge on landing. I think the speed difference between Light and Heavy Sonic Slicer and Rising Fire are too minimal, the Light versions should be slowed down so they remain a presence on the screen for longer. I also think Sonic Slicer should travel further than it currently does, at LEAST the “EX” (when you do it second in the Rekka) version while you’re in Armor of Light, if not every version. Boomerang Cutter should either start up several (5-10) frames faster and still go away on hit or start up like 1 or 2 frames faster and not go away on hit (probably every other special except maybe Buster should also start up 1 or 2 frames faster). He should also get at least one more air option, either a wall cling or at least one new aerial special attack (preferably one that aims towards the ground in some way). Maybe both.