Has anyone tried zero /dormammu? I know they have dhc synergy but dorm assist wise…
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Has anyone tried zero /dormammu? I know they have dhc synergy but dorm assist wise…
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I have had a very hard time deciding on what team i should use for my zero. I have most revolved my game plan around resets with zero than touch of death combos. Although im stuck because i cant decide on how to approach my team for an upcoming tournament this weekend. For the longest time i have been using Zero with Sentinel (Drones) and Ryu (Tatsu). I have been going back and forth with Vergil and Dante. However im garbage with Dante he just doesn’t work for me. Ive tried learning him in vanilla and i wouldn’t get any where. Im can do good with Vergil but my combos need work and so does my mobility with him. Sentinel has always been one of my best characters and i have been able to use him and Ryu to a great extent. They seem to work well together in my opinion. I have also been using Akuma for anchor. His assist takes some getting used to. However I can keep moving with him unlike Ryu. Should I try to use Vergil or Dante to get high damage combos or just say screw it and stick with Sentinel and the shotos?
Since Day 1 Vanilla. It helps that Dormammu himself is really hard to punish so all you have to do is stand in front of him and block, Dark Hole will eat projectile spam, his assist allows for midscreen relaunches or a lite steb extender finish. Dark Hole is great for forcing blockstun into high low mixup. Mind you it’s not an amazing assist but when you’ve been using them for as long as I have you find more and more ways to get mileage out of what a lot of people would consider an average assist for Zero.
It’s great that Zero can punish things from fullscreen on reaction such as naked assists simply by activating Sougenmu DHC into Chaotic Flame. Or have the option to safe tag out with Sougenmu DHC to Stalking Flare. Either Hadangeki or Ryuenjin assists in Sougenmu make Dormammu INCREDIBLY hard to get in on. Chaotic Flame ALWAYS gets max hits when DHC’d from Rekkoha and vice versa even though it may seem like Rekkoha may not get max hits.
Dormammu when at fullscreen can chuck out Stalking Flare then DHC into Sougenmu, now this allows you to run completely wild and constantly attempt to setup left right mixup. If the block it close to the ground? high low mixup.
End a Rekkoha into Stalking Flare = Death? If Stalking Flare still has hits remaining Dormammu has enough time to lay a carpet, raw tag into Zero and force an unblockable on any incoming character thanks to the blockstun from Chaotic Flame and j.d+H or j.H.
Oh and another thing, in case you missed the video I posted- Zero can go into Lightning Loop off of Chaotic Flame in the corner:
[media=youtube]HQWdZMYKNKU[/media]
There are A LOT of things you can do but they mostly revolve around DHC tactics in my experience, and I’ve no doubt forgot to mention a lot of other things as far as the assists go.
All in all, it’s a safe duo but it doesn’t ooze “cheapness” which you could say isn’t a bad thing but it’s not a good thing by any means IMO. If you can make Dorm work and you’ve already got Doom in the pocket then you’ve got Doom/Dorm BFFs to fall back on.
Stick to what you know best in the tournament, bring out Vergil and Dante in casuals. You’re not going to magically level them up by using them in a tournament if you’re not comfortable with them/ have never used em against proper competition before. These kinda things are always best reserved for casuals and ranbats or whatever system you have going there. Rather than majors, that’s just not how you get better with the characters.
obviously i wont get better with the “twins” in that manner. i may end up using vergil though since i am comfortable with him its just Dante i cant deal with so to hell with him but ill have a couple of hours of practice to see what i should stick with. Im also curious how nemesis or iron fist would be beneficial on a team with zero. i doubt that they would benefit zero outside of extending some combos. They have been on another team that i have been using that doesn’t concern zero.
I would go with either Vergil or Dante. Dante because of his Jamsession ender in the corner, and Vergil because of his assist extension and sword DHC after Rekkoha.
What are you talkin about??
[media=youtube]_pmFy_QK0eo[/media]
Look at 1:36
It not only opens the combo potential, but it makes one of the safest, most annoying characters even MORE safe and MORE annoying. Zero/Missiles probably controls the screen more than any other combination I’ve been able to conjure, bar something like Morrigan/Hidden Missiles, and even then, Zero is just more deadly than Morrigan and doesn’t need meter to be that annoying. It also causes significant hit and block stun, allowing for half-screen hit confirms and dumb mix-ups, should you manage to keep them on the ground while Doom makes it rain.
It’s very potent and truly scary. Zero’s neutral game goes from amazing to insane backed by Hidden Missiles.
Pretty sure that Zero is Doom’s new little buddy.
Hmm I suppose you’re right, but i’m not entirely wrong. It still doesn’t track, and it wouldn’t work ( just tested it ), because as you do s.S>j.S it pops them back up way too high and makes them fall out of the combo, also another reason why Vergils Rapid Slash assist works, because his ignores HSD since it causes a spinning hard knockdown into a hard knockdown
Well maybe he could just use the purification as an OTG & just super jump & do whatever he wants to do with it e.g H raikousen into level 3 buster…tha’s the simplest thing i can think of at the moment…
Not really, Vergil’s Rapid slash assists when used at the end of long combos, they pop out earlier than if I was used at the beginning.
I wasn’t talking about the effects of the assist on the total HSD of the combo. I was talking about in the instance of Purification vs Rapid Slash, Purification has no properties that will keep them in hitstun at the end of a long combo ( which in this case, purification will be used, hypothetically, to extend the end of a standard Zero combo ). Rapid Slash, however, will keep them in a comboable state because of its spinning knockdown property, instead of them instantly teching out.
Idk but purification does put them in a spinning state you know… if you want to do a H raikousen when the purification hits you might have to time it perfectly…
Thats totally not what i’m talking about, i’m sure you can combo off purification, but not in the way that the OP was asking for.
Yes, Purification does make them spin, but it doesn’t cause a knockdown.
This is what Purification does at the end of a combo, you call it, it knocks them up/they spin( doesn’t cause knockdown ), and they will instantly tech out.
What Rapid Slash does, is you call it, it knocks them up and causes a spinning knockdown, thus they will not tech out until they reach the ground, at least thats how it works to my understanding.
HM is dope. No doubt about that. And I know Zero can use it. And we all know you should consider match ups in your choices of assist for Doom. I just think it’s slow. People know about HM. People will blow it up, pop x factor and burn meter to kill it off. And if not they’re prolly super jump chicken guarding that shit as soon as they hear Doom shout out. I believe Zero needs something more right now to truly be scary.
Although HM would make for a nasty mixup setup on incoming characters…
Don’t get me wrong, I love HM. I’m sure it works for Zero and your team. Hell, it works for everyone lol. I just wanna start conversation, get people thinking and talking. And it worked. I now wanna see what’s up with HM.
For those talking about Purification, it’s no good as part of your combo unless you’re in the corner. In which case you can do.
cr.s.:h:f+:h:,cr.l:s.
s:h:f+:h:,call dorm on last hit of Shippuga, :s:, sj:s: (Purification chucks them straight back up), sj:s:, OTG H Dive xx Buster, L Raikousen, :s:, sj.
:h::s: then whatever ender you want, Chris ender, Steb, Lite Steb, Raikousen Loop whatever.
It does a surprising amount of damage dunno why. Problem is:
Thanks but yeah i know that it was used in the corner because that’s what we were discussing…which is a replacement for the vergil rapid slash assist in the corner which has the same effects in terms of it sending the opponent straight back up…
Im having team add because I dont kbow who to second slot or who to anchor my options for second slot are
Doom task sent dorm storm dante vergil or strider
I may anchor akuma strider or whatever I can herp derp with lol
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Hey Zero Thread!
So I’m interested in using Zero problem is I’m very picky about the characters I use… I was just wondering if any of these characters have any type of Synergy with Zero…
Morrigan
Haggar
Felicia
Trish
Frank
If not then would a team of Zero/Vergil/Dante work?
Zero/Vergil/Dante is godlike. out of those chars you named, probably Frank or Trish are the best choices. Morrigan is good if you want to play zoning.