High altitude air throws are much less likely to happen than say, landing a combo. And half the time you do land high air throws, it will be in a situation where you will be able to call assists from there (dropped combo, H hienkyaku, something.) at least in my experience.
The full screen buster combo is the one thing I agree it to be totally useful for, but that’s going away in ultimate, and even if it wasn’t I would still prefer other assists over it (like Jaguar Kick!)
Just curious, how was I getting “exposed” by Noel when I won both sets against him that are in that video? But yeah, if you want examples of samurai edge assist being used with Zero, my sets there with Noel aren’t really the best example of it simply because my strat i was playing with that day was to use Wesker as a meat shield to force Wolverine to burn X factor early and see how effective that was, so it wasn’t really a factor too often.
There are a few times when I absolutely need Wesker Samurai Edge to continue comboing if I land an airthrow at mid jump height since I wouldn’t be able to airdash while calling task into otg dive for the pickup into the jump loop, which is what I would normally do if I want to optimize damage off the air throw. But I’ll use Wesker’s gun in those situations if i can’t get the air dash or if I feel like being lazy. For me personally, there are a lot of times I’m looking for airthrow opportunities, so it does have its uses there. There’s also the occasional situational unblockable setup i may get from time to time. But the main thing I use Samurai Edge for is really for the combo finisher at the end.
Now all that said, Toaster is correct that Zero doesn’t need Samurai Edge assist. Zero in my opinion has so many options covered that he really doesn’t really need any assists to complete his game except for maybe damage output. I’ve always treated Samurai Edge as more like a luxury when I have it with Zero at point. But Zero isn’t the only reason why have Samurai Edge for wesker’s assist. it also gives Taskmaster an easy unblockable along with ways to cover his attack strings.
actually, one of the reasons I picked an OTG assist in the beginning was that I had no idea how to continue combos without one (I actually used to use Sent Rocket Punch assist. HA). After I learned how to do full combos without an assist, I just decided to find other ways to make use of it. All in all, my team is really built around enhancing my strengths and working around my weaknesses. And I’d say my biggest weakness has always been execution when it comes to doing several quick inputs in a short amount of time (one of the reasons I chose not to pick up Dante although he was one of the characters who really interested me in the beginning).
What Samurai Edge does is that makes things simple and efficient enough for me so long as I can get the kill every time. So I wouldn’t totally discourage someone from picking it up if they can get mileage off it especially if their 3rd already covers the horizontal plane. Then again, I wouldn’t discourage picking any assist so long as you can find a practical use for it that leads into a kill.
But yeah, I’d argue I’m probably the most simple and basic Zero player out of all the Zero competitors out there. Samurai Edge is perfect for a lazy bum like myself.:tup:
I like Samurai Edge for Zero for the sole purpose of setting up some ridiculous hard-to-blockables.
But in the end I swapped Wesker for another assist (Akuma) because I felt like the utility of Akuma’s assist was better than adding those Wesker set-ups since Zero already seems unblockable anyway. :wgrin:
I’ve been using Zero, Taskmaster, Akuma.
GREAT team. Zero as the meter builder, Task as the insurance, Akuma as the Last Resort/gdlk assist.
Both Task and Akuma as assists can both help Zero get in AND create tricky mix-ups, Akuma especially. If in the beginning, I build even half a bar of meter, I can do a combo like
:l:, , :h:, :f:+:h:, :s:, j. , j. , lvl 3 Buster, :qcb:+:l:, dash, :s:, j. , j. , j. :h:, j. :s:, H arrows assist, j. :qcf:+:h:, :s:, j. , j. , j. :h:, j. :s:, Tatsu assist, j. :qcf:+:h:, lvl 3 Buster, Rekkoha, dhc into +:h: Legion Arrows, tk j. +:h: Legion Arrows.
Does anywhere in the neighborhood of I think 880k-1 mil damage, depending how many hits you choose to do with Zero’s various multi hitting moves.
They also go really well together whether Zero or Task is on point (always want Akuma last) as far as assists and helping one another. I just recently started using this team a month ago.
In Ultimate, I am 100% using Wesker and Taskmaster (my Wolvie-Akuma), Nemesis, and Iron Fist. I’m also likely to use Frank West and going to return to Zero. Anyone have ideas of what I could do with a new Zero-Task team?
Taskmaster is the most damaging assist in the game and what this combo essentially does is that it minimizes damage buffering on the taskmaster assist by incorporating him as early in the combo as possible and at the same time give you an extra ground chain. The end result is that you build about 2.3 bars of meter and you end up with around 1.1 million damage.
When I run Task as a second, that’s almost identical to the combo I do, except I have Doom as a third then so the end of the combo is: TK Dive, Doom Rocks, S, LVL3 Buster, L Raikousen, TK Dive, Rekkoha. I also exclude the M and H after the Task Assist and just go right into Shippuga xx Launcher.
I’m a little late on this one but I use that team as a counter pick sometimes. It’s very effective. Just treat Dante as your last character and use x factor and all your meter there, I really hate tron anchor.
RE: Wesker gunshot OTG… you can call wesker and then do lightning > buster > lightning early in a combo, then steb ender at the second OTG part of your combo. It’s not bad for him really. I’d use it if I liked Wesker.
Zero does good damage and builds good meter, Vergil will have some meter to use and looks to be one of, if not the best new characters also his assist looks like it could be used to help out Zero, and striders dick kick assist looks really good combined with vergils teleports, it tracks, comes out quick and he leaves quick, and if Vergil doesn’t need to use all the meter and I have some left, Level 3 Xfactor plus ouroboros looks deadly.
My biggest problem is that Strider Anchor needs 3 bars and Xfactor for maximum potential and Vergil also needs meter, but even if I can round up 3 bars with Zero, Vergil can build his own while out and waste some, and strider can come out with hopefully at least 2 bars and build 1 bar with his amazing offence.
Obviously haven’t played the game yet all theory, but I did watch all of Maximillions vids and the half hour of Justin and MArn and what not playing
I’m pretty set on Zero (Ryuenjin) / Doom (Rocks) / Strange (Bolts) now. The assists could change but I like this setup because it switches Doom’s THC to Sphere Flame and I think THC’s are going to be a bigger deal now. I see Bolts as like drones-lite, and the rocks are mainly for lockdown (for both Zero and Strange to abuse with teleports).
I’m liking Zero/Iron Fist/Wesker for Ultimate. I think IF’s one wallbouncing assist is going to be useful being it has invincibility(correct me if i’m wrong?). I may pick up dante as my only excuse for not picking him up now is his inputs.