The Zero MvC3 "Team" Thread

This definately fits the theme of the team thread.

I’ve played Zero/Doom/Dante in that order since about EVO and feel I can rep Doom questions. My Dante is awful though so I leave Zero/Dante to EvilToaster.

Zero has an easy 970k combo with 2 meters using Doom Sphere flame DHC so TOD’s abound.
Combowise Zero can use Plasma beam assist as an end-combo extender [OTG, assist, launch, buster, lightning, dive] and as a mid combo bridge [OTG, assist, stuff, launch]. The soft knockdown is awesome here compared to Iron Guy.
So even if you don’t need the horizontal to get in it is nice. Doom beam is also on screen long enough that you can use it as full screen lockdown for at least one attempt to mixup. Very easy to combo after a hit.

Lots of times I’ve been able to call Doom, jump dash into overhead, blockstring, call dante , ground command dash and Dante hits them into a combo. Very little risk since Doom clears the screen of drones/whatever.

Doom Stuff: Doom can match Zero’s TOD damage from anywhere on the screen. Clockwork and co don’t use real Doom combos in matches. In the Doom combo thread anything by Duck Strong is gold. I myself have also contributed key combos that bring Doom from high Damage to TOD anywhere. You should be able to get at least 800k from anywhere on screen for one bar, and 950k-1M if you DHC to Zero. He builds 2 bars plus in each combo. He can TOD wesker for 3 bars by himself. When you can TOD anyone with Doom he becomes scary. When learning combos don’t neglect that you can start the combos off a random air to air j.M into full combo. Being able to do that turns some heads for some reason. People think Doom can only combo from the ground.

Doom excels in mixups once he is in. He can trijump with ambiguous j.L/c.L against most of the cast for High/Low. He can left/right with jump Dash M and jump dash j.Sfootdive. His left/right jump dash SFootdive works in the corner, so there is safe place for the opponent. If you jump without a dash you can land 3 hits overhead with j.M j.M. You can cancel ground attacks into dash jump, and then do any of the above or simply dash backthrow. HFootdive is extremely high in priority to the point you can just throw that out unless Wesker is on screen.
You can get ambiguous 2hit overhead/c.L with well timed super jump up/back addf j.M low to the ground.
All this stuff gets people holding up/back, but Dante jam session is good at holding them on the ground and aiding in mixups otherwise.

Doom mixups on incoming characters are effective. j.M is not throwable or escapable except by invincible super. People don’t know that. It also leads to full combos and dead characters.
j.M delay j.M if not pushblocked will be an 2hit overhead when the opponent lands and setup a fuzzy guard situation on block. If pushblocked you have already called Jam Session for you to get back in and go for throw/watch them land into any of the 4-5 mixups in the above paragraphs.
Doom damage off Jam session is not great and only TOD with a level three or DHC. Many times I will snapout and mixup the next character, TOD, and finish off the first.

An experimental entry mixup is to superjump j.L, addf j.M, into full combo. If they don’t block they eat a full combo. if they block/pushblock the j.L you can air dash through the push and throw/mixup. Same if they pushblock j.M, dash through and mixup. This doesn’t require an assist until you need to mixup, and then assists will help greatly.

The general gameplan of how I play this team is to let Zero touch the first character and kill him with a DHC to Doom. Corner mixup the next character with Doom and TOD him, and then finish the match. If Zero dies I am comfortable with Doom with XF2 to kill off lots of the cast. Magneto and Wesker are problems. Ideally I want Zero to fight them. XF guard cancels work on Mags/Wesker though.

I would play Zero/Dante/Doom. I think it’s overall a much better team. Just my two cents.

well i’ve always liked zero but i neva took mvc3 seriously so i think i can run zero/iron-man/doom

why does jam session (dante) work so well with zero compare to weasel shot. like I’ve been trying to make weasel shot work with zero but it just doesn’t work.

for my third assist for zero, I’m going to hope vergil slashes on the ground for ultimate to be godlike for zero. There are no tournaments around me hosting mvc3 anymore so, I’m just going to sell my copy of mvc3 and start looking at the new 12 characters assists

I mean weasel shot is better for cross ups with command dash, puts dante further from harms way and often breaks combos since he pops up behind you. It’s pretty good, and if it was on another character I’d definitely use it, but the vertical coverage and lock down from jam session is just too good to pass up. Weasel shot is nice too though, I used it for the first few months over jam session.

Read this Need rundown of assists and capabilities with assists

Ive been wondering about good assists for zero in ultimate too, doom/strange sounds good for him, but as with strange im not sure if I’ll use the daggers, I want to try the Bolts assist, since it causes stagger and with zero’s deadly mixups it would be easy to make the opp get hit by it, and it also whiffs on crouchers, which I think could be taken as a plus, since they have to chose to block the bolts to avoid the overhead or just get hit by it. Vergil interests me but I dont see how he can work with Zero, unless his berserker slash assist is good. Strider…mmm not really, Nova could be, but im so sure about the usefulness of his assists.

Now, Zero only really needs 1 assist since he can OTG relaunch by hilself, so I would “guess” he’s better as a 2nd char to take adv of lv2 xfactor.

Zero will still need an assist to otg after a throw (which that and after a half screen buster hit are pretty much the only situations that he actually needed an assist outside of his combo ender).

imo Zero doesn’t really get any scarier in x-factor. His left/right mixups rely on assists and/or landing on top of them and the speed boost doesn’t make that any more ambiguous.

And rapid slash doesn’t even have to be that good to help Zero out imo. It just needs to last for a decent amount of time and push people out if even if they block it (I REALLY want to know how it acts on block Q_Q). The more important part is that it comes with Vergil, who has great DHC synergy and is looking to be a solid anchor imo.

You know, maybe it’s because I was playing against less-experienced players, but I actually had quite a lot of luck in Vanilla with a Zero/Arthur/Akuma team. I just found Arthur’s Dagger Toss was invaluable, and Akuma’s Tetsu is just downright broken in some cases. Of course, I tend to change character perhaps more than a high-end player might, but I also found all three were capable of handling themselves pretty well even with down to two or one characters.

I’m always surprised by the amount of people who underestimate Arthur; he can push out some absolutely devastating combo’s.

Evil_Toaster I’ve asked your opinion on teams before, but what do you think of Zero/Dante/Magneto? I was probably gonna drop Magneto on this team in Ultimate but I’m still curious. I think it’s a pretty good team.

I’m seriously considering Zero / * / Viper - running a two-man game with Zero and the second character functioning as his assist and leaving Viper to run clean-up anchor (or possibly bringing her in if/when Zero gets KO’d).

Holding out on that second spot until I see Rocket Raccoon (who I’m really counting on) and Frank. Current possibilities are Doom (beam), Task (h.Arrows), Hawkeye (vertical or poison), Nemesis (armored overhead)

still waiting for ultimate so that zero and dante have a new freind.

I’m looking at you vergil or god like assist character.

anyone know any good assists for zero/dante by looking at the new characters?

Iron Fist Air Slide assist impressed me. Also Nemesis’ armor assist and Strider’s tracking one.

video evidence???

Same; I honestly didn’t really care about Iron Fist until I saw Maximillian’s breakdown and that assist looks real nice for Zero…possibly an even better Akuma. Plus that pillar super will be great for DHC’s with Zero. I’m still feeling Zero/Doom/Strange for UMvC3, but Dante might still be Zero’s best friend and there might be room for Iron Fist so I’m not really sure what I’ll end up playing.

Awile back, Toaster showed me some Dante Zero stuff that, as a Zero main, I have no choice but to use. So I’ve finally picked up Dante. I’ve always played Dante on a casual level, but now I’m serious with him. Running Zero/Dante/Akuma. I thought about Sentinel since he’s an amazing assist for Dante, but I don’t see drones helping Zero too much.

Drones are an amazing assist for anyone, and definitely one of the best for Zero. Jam Session forces them to the ground, and drones keep them pinned there.

LOl yea. I feel the same way you did. I didn’t want to use Dante since everyone and their mama used Dante, but Zero without dante just doesn’t feel right.

P.S AvariceX nice vid of zero/dante/doom (i think). I saw it the other day. A lot of similar shit that I was doing, but even better. Good shit.

Did Dante’s move set change much at all as in with the imputs? I would totally pick up Dante if not for his shitty (imo) imputs.

Been considering Zero/Hulk with gamma wave assist. I saw gamma wave beat Doom’s plasma beam in Max’s video. I didnt realize it had that much durability and the raw damage that gamma crush would add to rekkoha makes me wonder how could I have overlooked this duo all this time?

EDIT: Zero/Hulk/Doom=TOD