The Zero MvC3 "Team" Thread

I think you can tiger knee the dive aswell, if you want it to come out any faster

Magneto/Zero/Dante

My favorite team since the game came out. It’s so good! You have 3 very solid characters that all of them can rushdown and can zone very effectively. The 3 of them build huge amounts of meters (Dante builds 2 6/10 of a meter with my BnB, and I’ve seen Toast build like 4, Zero builds 2). It doesn’t matter who the other player snaps in, the other 2 characters that are still left are equally deadly. Thanks to the assist in the team, the team can combo from almost any of the characters grabs (which includes all of the air grabs).

You have an assist that covers a to of vertical space, a beam assist to help you zone and cross-up, and for the last spot (Zero) you either have an option of a combo extender or a possible godlike double fireball assist. Zero can use Disruptor and Jam Session to cross up and zone, Dante can use Ryuenjin for great combo extension and Disruptor for zoning, Magneto uses Jam Session to zone and control space and Ryuenjin to extend combos. Zero gets opportunites to combo of air grabs and help OTGing with Setsuizan, Dante gets more Acid Rain loops, and Magnus gets more Hyper Grab loops.

They all can keep their DHCs safe with Sougenmu, Devil Trigger, and Tempest. Dante can DHC into Devil Trigger for combo extension from both Shockwave and Rekkouha. Their THC isn’t that great, but because Dante stays so long in the screen, you can actually go for a mix-up with Zero or Magneto using Dante’s bullets o his super. Because the 3 characters build so much meter, the team has no problem with meter. The 3 of them also have great DHCs.

I love the fact that in this team you have 3 characters that can do whatever you want in different ways, and even do there’s no cheap assist (well Dante’s kind of is), you have 3 solid assist on the team and no waster assists. People may say this team is weak because it has low health, but to be honest that’s an excuse of the past. Just look on how many Magneto/Wolverine/Akuma they are.

I think I finally found a team :slight_smile:

I was using Mag Zero Dante in casuals yesterday to pretty good success, that team is nice. They all utilize the other assists very well. Jam session especially for Magneto is kinda dumb. Honestly though, Zero Dante and any other character usually makes for a pretty good team lol.

I was trying Wolverine / Zero / Dante out as well, that team works surprisingly well. The only thing it really lacks is a good assist to get in from afar, but I suppose you could try weasel shotting instead of jam session. Shippuga > Berserker Slash combos really nicely, even if berserker slash misses you can still combo off the shippuga, or if the berserker slash hits they bounce off the shippuga for an untechable knockdown and you get a combo.

Zero+Dante is sooo good, any other member makes it work.

Apart from my Zero/Magneto/Dante, your Zero/Dante/Dormammu, I’ve seen Zero/Chris/Dante work and Team Japan (Zero/Dante/Akuma) work too.

Chris’s gun assist is great for Zero- and Dante’s Jam session is great for Chris- and Dante is a great anchor.
IT ALL WORKS PERFECTLY!!

I agree zero/dante is amazing

For now I’m practicing Dante/Zero/Akuma
Ryujin assist helps dante and jam session is amazing for Zero mix ups.

Sent from my Droid using Tapatalk

Sorry for the late reply

I think Chun is best second, her XF3 is kinda hard to gauge/control at first, I find it too fast. :lol: She is also better at building meter than spending it, so I suppose a better anchor should be 3rd. She kinda struggles with out Wesker gunshot to OTG for her.

Zero/Chun/Wesker perhaps… or Zero/Chun/Dante, I just hope the latter isn’t too frail. Going to try the various Zero/Dante/3rd character stuff eventually.

Whats acid rain combo? Also, If ur not in the corner from Dante > Zero, are there any DHC options?? Are there any videos of this?? Thanks in advance. =]

The most straight-forward acid rain combo from DHC is dash forward acid rain * n (varies by character), sj. hammer, cold shower, stinger bc teleport j.S/hammer call Zero assist, volcano jc (Zero hits) j.S, volcano~beehive, :f::h: bc jet stream~fireworks/crazy dance, then from fireworks do million dollars or from crazy dance do dhc glitch. In the corner you can leave out the teleport from that combo. As for midscreen Dante DHC to Zero you can either DHC glitch from a zipline or crazy dance, or you can do million dollars > Genmu Zero. You can’t really do much with 1 meter from million dollars midscreen though, but it’s usually pretty easy to end Dante combos in the corner anyway.

Yeah. DHC glitch.

You probably won’t have Zero’s assist available if you used up Dante’s assist for Zero though.

Zero with Akuma is pretty nice, I have to agree. I never mess with it before but it does a really good job or like… well, setting zero up for just about everything he wants to do lol. Definitely helps out in the Wesker matchup.

I’ve been messing around some moar and I think it’s best if I just have 2 different Zero teams. He’s got far too many possibilities and having a dedicated team for X task and then being able to switch to another for different circumstances feel better atm.

So there’s Zero/ Dorm/ Doom (can switch order of Dorm and Doom about freely tbh). Where all the chars are ridiculously solid, Dorm making use of combo extensions and easy resets with either assist. Zero simply getting in on the ground and keeping pressure on (no quick left right mixup during blockstrings in this team really). And as mentioned before Dorm covers pretty much all of Zero’s bad matchups.

The other team is pure rush and damage output with Zero alone. Zero/ Dante/ Akuma, touch of death if you will from nearly every situation so far. I just gotta perfect a way to get 1.25K meterless off a Dante assist hit now. Can go into his extended extended BnB thanks to both Dante’s Jam and Akuma’s Tatsu and the meter gained, more often than not will yield you 3 bars in a real match. If DHC into Dante’s DT doesn’t do the trick, ending the combo with million dollars always does.
Both assists come out fast and allow me to have greater control of the air and space across from me and allow for tricky mixups and resets too especially on snap ins.

Only problem with the second team is, though it’s ToD I’m just nowhere near as good with Dante and Akuma atm but yeah, I think 2 different Zero teams will work best for me. Mixing and matching across the teams isn’t working out too great I don’t think. I much prefer Dorm with a fast durable beam assist than with Jam Session

I’m trying to make a team with Zero. I’m thinking Zero, Ammy, Doom with Shipugga/Cold Star/Plasma Beam. Good team for Zero?

It could work. I would put Zero on Ryuenjin assist for the Ammy combo, seen here. http://www.youtube.com/watch?v=h9WkF2bKoMI

I also might put Doom second and Ammy last. They are good partners for Zero though.

i’m running zero-b/storm-y/akuma-b right now

akuma to get in obviousley and storm for the dhc trick’glitch bs damage. the cool part is you can raw tag storm in and land otg super after a lvl.3 buster. its sweet because it makes zero’s offense that much more devestating. it is however a littltle situational landind the otg super. ground busters only allow you enough time to raw tag storm otg super from full screen to about 3/4 screen. air busters are situational aswell and i’m still testing becuase it depends on how far your oponent falls to the ground while you command dash to the ground to land the super. I have had no troube comboing into it after a launch.

the only downside is you need have like 1 meter stocked to have enough meter to do it and once its said and done you gained no meter. on the upside zero combos build pretty good meter.

I haven’t seen anyone else run this. the team is all about touch of death because it’s easy to confirm things with zero.

How does zero, x-23, doom (ryuenjin/ankle slice/plasma beam) sound? Is this good for zero or would it be better to have someone for extra dash mix ups?

Sounds good. You got a get in assist and you have a pressure assist once you’re in. Ammy could benefit from Doom, but Doom could also benefit from Ammy. You’ll have stronger DHCs with Doom second and possibly a more solid anchor but Ammy can use doom beam for getting in pretty well.

But on the opposite side of things, you could probably butter gun > call ammy and then they’re pinned down long enough for doom to get in, so this team could work any way you want it.

I use Zero/Task/Spencer over Spencer/Zero/Task(which I was using for quite awhile) Simply put task master isn’t a great anchor at all. Its hard for him to get in and close the deal. Zero opens up opponents fairly easy I’m always going to get one combo. Zero dhc to task does upwards of 800k to me that’s pretty much a killshot if not better. IMO sometimes its benefits you more if they don’t die and they raw tag out that way you get two for the price of one. In the even that they dhc out there are very few supers that are safe from clones dhc into arrows and If I have the bar I can get bio moves for a solid 500k+ punish. Sure it costs 3 bars but none of them were wasted I have a powered up zero assist and otg options after bio moves. Spencer can get overrun at the beginning of the match by a lot of the upper tier characters. Wolverine mags dante wesker. I also have an air tag combo Zero to Task that does over 800k and leaves zero back on point with at least one bar. So in the event that it doesn’t kill I can sougenmu…which I usually don’t just charge a buster and call task on their way down and they eat about 70k worth of chip. L FB, Task arrows, and level 3 buster. The dhc glitch is nice and all but I’d prefer to have my strongest character out first. I know that he’ll kill at least one character. The dynamic duo of spencer task is pretty strong as well. It allows me to slow play with task master annoy them with arrows and just wait for a punish opportunity hyper arrows dhc to arm and I will use x factor so that will kill any character. Now they have to deal with a x factored spencer with task arrows backing him. Spencer has amazing options when he’s x factored any hit will kill command throw will kill can’t call any assists. Spencer is so much more of a threat with meter. And Spencer task can dhc trick as well J sorry for the wall of text.

Now I think I wanna use Zero/Trish/Dormammu. With Shippuga/Low Voltage/Dark Hole.

Thoughts?

You’ll need this.

[media=youtube]N6RWn8ioH9k[/media]