The word 'Footsies' has become so abstract and meaningless

As has been said time and time again - don’t Justin Wong and Daigo prove this false or specious at best?

  1. it’s a generalization and 2. daigo doesn’t rely on metagames because hes fucking daigo.

This is what I always thought “Deep” was…Getting as close to an opponent as possible while kicking or punching or doing some special. Examply: “You gotta hit him with a deep j.hp on wake up so you can land the crouching whatever after…”

You know, you position yourself so when your opponent is getting up you jump and when you do a heavy kick your almost pushing the other guy with your character and your kick is basically going through him. Also, you’re trying to do it at the last possible second. Now they just say meaty, but they say meaty for almost everything that isnt vortex (lame) or footsies.

I get that it’s a generalization and that’s exactly my problem with it. Common sense does not equate to fact. Common sense prevails through its constant expression by people who only think commonly. Maybe that’s why so many people think the way you do about SSF4.

Do you know what ‘metagame’ means? You may know what it means, but I don’t think you’ve fully conceptualized it. Otherwise, you couldn’t have made that comment regarding Daigo.

fuck “vortex”, it doesnt make sense

this is mostly common in usa because the tournament rules, compared to other places like japan that is single elimination

Can’t we all get along?

i actually don’t think ssf4 is all about counter-picking; i just think that counter-picking in ssf4 is one of the easier-to-understand examples of what a ‘metagame’ is.

and no, i don’t think metagame is a huge part of daigo’s game. at least not when he comes to america to win evo having not played most of his opponents ever before and not conforming to the character change rule format.

metagame is more about knowledge of the player, rather than knowledge of the matchup. the obvious example i used was counter-picking. a more subtle example would be jwong’s rufus playstyle vs ortiz’ rufus playstyle and what you need to do to specifically beat each one. the thing about daigo is that he’s able to “download” players so fast without having to rely on pre-existing metagame knowledge. also, i’m sure that he has tons of matchup knowledge as well to compensate for lack of player knowledge.

Could you get banned for fucking stupid, or at least for not reading the thread? Metagame has nothing to do with the players and all to do with what is being played. Daigo cannot make metagame calls in SSF4 because he is always going to play Ryu in the game. Now, if you went to go play in Midland, Texas in a tourney where you have to stick to one character for the entire tourney, they tell you that there are a shitload of Ryu players in that are, and upon hearing this you decide to go through the tourney with Dhalsim as opposed to your first pick, then you would have successfully have made a metagame call.

Otherwise, nothing that you have said has contributed to the betterment of this community either as a whole or for one of its parts and may you do something bad to yourself for it.

“what is being played”…by players. players define the metagame herpderp.

I agree with the premise of the thread 100%.

'ppreciate the links on metagame.

Yep, that’s exactly what “deep” is. Dunno if you had that GamePro SF2 Turbo guide back in the day but they had pics of deep vs. shallow j.rh kicks vs. Gief. The deep kicks came out basically at his knees. Meaty is something else entirely.

I REALLY think reading the dictionary of terms and a short quiz on them should be required to be a member here. :sigh:

Wasn’t it already an abstract concept in the first place?

if that happens, its more than probable that 90% of the members will fail it :rofl:

Ah yes its coming back to me now. Werent there 3 tiers to it also, Like deep, shallow and something else? I could be wrong, I would love to see that old Gamepro mag though.

Wow. Wow. I don’t think you guys get what “footsies” are. I agree it sounds a little weird, but it is what it is.

First of all, you’ll notice that there really aren’t any truly knowledgeable people posting anything to respond to this thread because, this is a stupid topic. (Not to imply I’m very knowledgeable but I don’t know why even I’m posting in this thread. Guess It just bothered me enough.)

If you took the time out to read the reference material on footsies such as Maj’s articles and some SRK 101 stuff, you’s understand why this topic is stupid.

Footsies are essentially ground game. In games like SF, where there is no air blocking, this is quite important, because a majority of the game is usually played on the ground because of the vulnerability most characters have in the air. I guess if you hate the term “footsies” enough, you can call it ground game. The reason so much centers around this word is because there are A LOT of elements to ground game in SF. There are NOT however a comparable amount of varying elements in say, “air-game” when it comes to a traditional 2d fighter. In light of that, you can’t just call footsies “general fighting skills,” it is it’s own element of gameplay.

Deep is pretty much what DoctaMario and drizzy said. Meaty is landing an attack on the very end of its active frames in order to get substantial frame advantage.

Know whats really sad is srk cant play KOF games, and they are real fighting games unlike smash

Your avatar made this hilarious.

This thread is pretty meaningless and abstract

that is because you dont understand the metagame behind it