I still dont get why people can’t get into Garou MOTW. Considering there are Japanese players that still play and hold weekly touraments for it. I guess when people see Kevin they think it’s game over or something :shake:. I also agree with LB2 and KoF2000 both are very solid. Though LB2 needs some soft banning to make it balanced. I think it really hurts the game cause then people look at that and see the game has problems.
I also wanted to mention RB2 is another game people people should check out when they can. Game is very solid and has a great selection of characters.
I honestly believe the really bad hit impact effect was a big role on NGBC not sticking.
Graphics aren’t everything, but it’s a start. A game’s gotta grab players’ interests. Nothing in that game looks like it hurts, in my case.
This one time, I saw this B. Jenet player rape the hell outta this Kevin player. So I don’t see that myself, even after seeing what he’s capable of. He still has a vitality guage
Garou is really the only SNK game I bother to play, just because it’s fun and fairly balanced.
What was it about that series that just made it slip under the radar all these years? I’ve seen people criticize vampire savior as too fast and spammy but Nightwarriors was much slower and very solid but that game is even more ignored it seems.
I like the games but it seems most people sorta ignore it.
i don’t know why more people aren’t playing Alpha2 since it’s a lot more balanced and has a very classic feeling & pace (aka gimmicks free). my guess is people flock to the newest game in a series and are too convinced it’s the best game since it has a bigger number in the title.
also it’s a damn shame Vampire Savior is so underplayed in US/EU, but i can understand why… game looks really weird at first: weird graphics, weird looking normals, really fast confusing animations. once you get to understand it, by watching good players on GGPO, you realize how the game is so fun and has a lot of production value.
I can guess that one too. Alpha 3, back in its prime, the community(mostly this place) fukken trashed the home ports for being different than the Arcade Original. Plus nobody would play Upper and all those arcade revisions for the same reason. Folks were convinced that it was the fukken holy grail. Well after the walk cancels and jump cancel combos were found(which a lot of folks regard as gamebreaking) in the arcade original, despite the fact that there are ports that fixed these, they wouldn’t even care and the scene were greatly reduced. They would argue that there were too many versions, instead of shutting up and playing. This was back when most people only play on one or two games. So, the community killed one of the greatest fighter ever and when old folks don’t play, new folks have very hard time grasping stuff. The intro of Final Burn Alpha which came around all this especially killed the tourney scene; the astonishingly low lag technology for FREE PLAY definitely played a role here.
tl; dr Alpha 3 is what it is now because
1 - Stubborn old purists trashed all other versions which turned out to be better
2 - New game came out and people didn’t care for the gay community that was oddly stingy to teach new folks strategy
3 - Great online play killed remainder of tourney scene
4 - Era of Dark Ages of Socal Arcade.
NGBC:
Capcom Fanboys hate it…because it’s not Capcom
SNK Fanboys hate it…because it’s not KOF
Serious SNK players hate it…because of Kim/Big and glitched Tung
Alpha Anthology MIGHT have revived Alpha 3 if the fucking purists would have let A3 Upper w/ carefully chosen dipswitches become tourney standard.
Last Blade 2 is a good game until you play someone who actually knows what they’re doing.
Yes, how dare I post correct info when you posted wrong and ignorant things.
You act like my post was over the top, all I did was state how it really was, and instead of admitting ignorance in a dilligent manner, you decide to try to make ME look like the ass for posting good info. Nice work, that’s clever.
I think it’s an issue of difficult availability, and thus lack of competition, and thus low excitement. That, and the fact that anyone and everyone immediately recognizes at least a few characters from MvC2.
I suppose could’ve stated this more elaborately but I think anything further can be naturally and easily derived from those two statements.
I always find it funny that the common belief around these parts is that HNK is essentially a japanese Marvel, the LOL BROKEN factor usually being cited as the main reason.
Aside from fun combos, they’re very different games, even if you omit the team dynamic. HNK centers a lot around burning meter to force mixup opportunities and continue rushdown; reversals are for the most part pretty shitty (unlike Marvel where a good AAA has the potential to get someone off your back at variable amounts of risk) and everything in the game is designed to make life as difficult as possible for the defender (shitload of pre-jump frames, 3-frame throws, unblockable setups). While CD counters are a powerful defensive tool, FD’ing generally isn’t.
Marvel meter has a lot of different functional defensive and offensive uses, and zoning tools exist for reasons other than to secure a way of getting in-close for mixups, which is mostly the case in HNK. I think it’s fair to say that there’s a variety of playstyles in Marvel that simply aren’t reflected in HNK, and that for the most part the variety in HNK exists in what you do AFTER you land that first good hit, and not necessarily what you have to do to get the hit.
I mean, I guess if doing big combos and learning reset setups is your only reason for playing both games then yea they have that much in common. But I still tend to believe they’re fun for different reasons.
For some reason I never see anyone breaking out that Nsidor infinite in match vids; especially the newer ones. Was it really that big a problem? Both of these games also have a western high fantasy theme; maybe that doesn’t jive with the japanese?
People seem to be all over Battle Fantasia in the thread on this forum. Maybe someone can defend it!
… I’m not so sure I’m interested in trying HnK anymore :lol:
I think “balance” is used too often interchangeably between “character balance” and “gameplay balance.” These sort of discussions would be inestimably more clear if a distinction between these two things was consistently made.
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