I wish there was a Scrub 1vs1 Matchmaking feature. Like when you set up a match you could adjust options like No Throws, No Supers, No Fireballs, Limit Number Of Special Moves In A Match etc. So I would set up such a match and challenge them again to make them shut up once and for all.
“i bet you would not beat me if you didnt throw me you ass!!!”
I must admit I tend to throw ALOT with Chunners, but hey if announcer says “Chun Li…Wins!” when the round is over, that is more than enough for me to be happy =)
Its a shame really, the guy was not that bad, but he freaked out when cornered.
LOL, they should make a completely separate list of dip-switches just for scrubs.
Some possible suggestions for Sirlin:
- P1 executes throw. P2 has option to start game over
- P1 does the same move twice on P2. P2 has option to start game over
- P1 loses, then blames his loss on his reflexes not being what they were a few years ago. P1 has option to restart the match
- P1 gets locked down in the corner, tries to jump out, but gets anti-aired back in the corner and loses the match. P1 has option to start the match over
- P1 falls for classic fireball trap. P1 has option to start match over
- P1 gets perfected. P1 has option to start match over
- P1 almost beats P2, but loses anyways. P1 has option to start match over
Disclaimer: Obviously these are not to be taken seriously
hahaahahah
So so true. A month ago I was that guy.
Since I’ve stopped being that guy my enjoyment of this game has increased ten fold, on top of which, my game has improved more in the last four weeks then the 10 years I spent plying Street Fighter in the 90’s.
Probably has something to do with my attitude change, these boards, and the competition:)
Fight On!
I was playing a ranked match, my opponent had about 15 percent life left before I won the match, he pulls…I sent him a message that said “good dc” he quickly replied “yeah, It’s hard, but I try” Then sent me a pic of the wacky waiving inflatable arm flailing tube man. lol I got pwn’ed and he’s a bitch for that, but shit was funny
It was somewhat like that for me, but not exactly. From personal experience when I used to play every day or once a week etc with specific friends IRL I normally held back or picked characters that I wanted to mess around with or simply were not as good with to give them a chance. These were people that were not actually casuals about fighting games either, it’s just that for whatever reason were very easy for me to read and predict compared to being able to be read or predicted myself. Unless I started getting annoyed by some random comments they might make due to beating me when I was using characters I was bad with OR simply getting frustrated in general I would always hold back, which meant throwing less or relying less on easy, yet more reliable super setups.
My friends never complained about throwing or constantly having supers landing on them, but it was just a personal choice. You obviously want to have someone to play with and you don’t want to alienate them by continually beating them badly. If they can’t seem to improve to get around whatever you’re doing you tend to enforce self regulation. After a while it becomes second nature and you play them “to play with them” and don’t always have the “playing to win” mentality on. Maybe some people simply do not go in with the right mindset and are stuck in their small universe as you say.
Personally I enjoy getting beaten as long as it’s consistent by the same person.
However, the one thing that DOES get to me, and I am pretty sure the same can be said for others is when you get beaten by someone or something that you know for a fact you’re better than or could get around. I’m talking about players that beat you off of nothing but tick throws or nothing but someone jumping towards you and doing nothing but sweeps simply because you didn’t expect that going in. Now it’s fine that they beat you, but what is annoying is having to wait 4-5 matches for a rematch just to get around what you may perceive to be “dumb shit” which is what I think a lot are more pissed off about. It’s not simply the losing aspect, it’s losing and having to wait so long to prove that you won’t lose to that same tactic by the same player again.
Having to wait a long time is kinda the fun part about it for me. It reminds me of playing at the arcade back in the old days (the few times I did cuz I was hella young) where you had to prove yourself to stay on the machine. Everyone else went back to get quarters. Losing to scrub shit and then having to wait makes you think about where you messed up for a long time and you sure as hell will be looking out for it by the time your turn comes around again. Luckily you only have to pay a one time fee for HD Remix and don’t lose more money at the quarter dispenser. It’s a very humbling experience when you see how long you have to wait because of mistakes you made against someone you should have beat and it makes me at least want to improve that much more.
It reminds me of when I used to play Rainbow Six on the Xbox and you always felt there was so much more on the line than when playing Halo. In Halo or some other sci fi FPS you can always just come back to life or spawn near someone’s spawn camp and get immediate gratfication after a kill. In Rainbow Six if you get shot you basically watch yourself fall on the floor and have to watch everyone else play for the next few minutes. You have to pray everyone else dies real quick or you’re gonna be waiting a long time. It made the matches that much more tense and kept you on your toes even when you were in a more casual room.
The issue is there’s a lot of players who don’t understand SF and when someone skilled beats them they think it was a fluke and then like yourself…will wait for the next go around and switch to their serious character in hopes that they’ll show you the error in your ways. Then they get thrashed again and have to wait through the gauntlet once again. At least someone who understands SF will understand that it was their fault and understand that they can learn from any player no matter their supposed skill level. The person who doesn’t understand will of course look for a room with other shitty players or stop playing altogether.
Always fun to beat up on scrubs online. Sometimes you legitimately lose to things that you have no control over due to the lag and well…I’ve been playing fighting games online too long to worry about that anymore. Even past the competitiveness of a 6 player match room…I’m just there to hit some buttons in SF. I go to tournaments to take care of wanting to compete without any other outside factors.
I never said anything about switching to “serious characters” except in my example of how I would play with friends (offline), so that’s a different point. I think you might be missing my point about waiting though. While it was “cool” to have to stand around in the arcades as a sort of punishment for losing you have to understand how many people haven’t actually gone through that experience, or simply had grown sick of it. I don’t start up a game to watch someone else play it 50% of the time. That’s a waste of time to me. It’s not just about winning or losing it’s about actually* playing* the game. Four slot rooms aren’t really that bad at all, but they don’t seem to be as popular either for whatever reason. If you aren’t already “a pro” or whatever, watching other people jump around and sweep isn’t actually going to help you learn to get better at all and the less time you actually spend doing, the longer it takes you to improve.
Yeah…I may sound like an asshole here but…I think players who want to learn to play SF or aren’t on quite at that “serious” level yet shouldn’t get into 6 player rooms. Especially ones where 4/6 players are decent or tourney worthy. There’s no official rule stating that or nothing but you’re just not going to get a lot out of a game that has serious players who’ve been seriously playing the game or other SF games for many years. For better players the 6 player rooms are a great way to get exposure against a lot of playing styles very quickly even over the wait if you lose. You’ll be winning matches some of the time and each time it will probably be against a different character/player.
Like you said, smaller rooms are better for players looking to play the game more and get more exposure at the game itself. I just feel that if you’re good enough the “wait” shouldn’t bother you anymore than it did back in the arcades. If you’re winning you’re not waiting. I know you’re just trying to learn the game and that’s not really what you’re looking for. In older fighting games online it used to be more about the one on one experience and that allowed you to play more games and focus on simply playing the game. Now it’s more of a social thing where you can look to interact with and dominate multiple players at once. I can imagine that would drive people away from smaller rooms on a whole since the social arcade style player matches are more popular.
The problem is mainly that 6 player rooms are initially the most fun since it’s like having an online get together with a bunch of players and anybody can have fun as long as they win a match or 2 or just spam stuff on the mic. Then when the lesser players realize they’re not playing much they get fed up and leave the game. I guess just cuz I play the game enough…I nearly always learn something new even when watching other people play completely different characters than the ones I play. I really only play Blanka any ways but watching other people play for me is interesting and gets me focused on what I need to do for my next match.
Not trying to argue with you or anything. Just stating my point of view. You’ll have to excuse the way I type though because I bring up random other things while trying to address what the other person is saying. So some of the stuff I say may seem out of place since it’s just me rambling about something else that I think may help pertain to the discussion. This is a good discussion though. Even if it is almost getting off topic. :lol:
For me one of the best ways to learn is to find a player who is solid and become friends with them. Have them set up private rooms with you so that you can train with them and get better without having to be punished so severly for not being at that higher level yet.
I don’t know what magical rooms you’re getting where 4/6 are tournament worthy, but I rarely ever see rooms like that except occasionally late Saturday night. Most of the time it’s 2/6 or 3/6 (including myself) that are at least “good” players. I didn’t just start playing fighting games yesterday, I’ve been doing it off and on since 91, I just didn’t have much competition for the past five or so years.
I would rather be playing people that actually know how to play, not sitting in a room where half or more are average or worse (and using a control pad) just because the one person in the room that was better than me beat me. I would much rather simply 1v1 this person a bunch of games, but sadly these people never want to do that and end up just leaving after finally getting beaten a few times. I’m not sure how you acted in the arcades, but screaming in a mic shouting obsenities and acting like a complete jackass isn’t exactly “being social”, so the whole social aspect/community card doesn’t really fly online with a bunch of random people and beating a bunch of bad players doesn’t make you better. And these same socialites are the ones sending the “fuk u mom cheap ass” messages after they lose.
Also, there are a handful of people on my friends list that are usually willing to 1v1 for a while when they are actually on. The main problem just seems to be conflicting schedules or simply being in the mood to play SF over some other game at the time.
The 6 man rooms are just… ugh. I can’t stand the wait to be honest. I always go for the smaller rooms and there are other good players who do the same. (Beef Bowl comes to mind) Conversations are great and they do make time go by faster, but make no mistake that playing the game is the best way to improve. You can get theory fighter here if you want it that badly and unless there’s a really good player who is giving you pointers based on your gameplay then the large rooms are not really justified. The biggest I ever go into is usually a 4 man. I yearn for the days where you just find a good player and play 50 straight matches with them. Now 3 man rooms are rare and 2 man rooms are non-existent.
I hear the argument that you should be winning too much for the wait to make a difference, but I think that’s absurd. If you’re on a 50 match win streak then the quality of the players you’re facing is obviously far below yours anyway. Then as soon as a player of equal skill comes in and beats you there is no choice but to wait behind 4 other scrubs before you get another whack at him. It’s stupid, and I’m surprised that 6 man rooms are the most popular. I’d much rather find one other player on my same skill level and just play them over and over. I mean think about how many matches you are actually playing overall. The matches per hour ratio are far lower than the people in the small rooms and I bet the quality isn’t necessarily greater. The only justification I can possibly fathom is that you want new ideas on how to play your character, and thus you want to watch how other people play them. I’m mainly a Fei player so I don’t really benefit from that as much since there are so few people who know what they are doing with him.
Maybe it’s just cuz I’m popular on the forums but I’ve noticed lately that good SRK players have been entering random rooms that I enter right after I start playing. Like I’ll enter a room with absolute nobodies…beat the crap out of most of them and they leave and all of a sudden SRK peepz and other nice players start showing up. Quite a few SRK peepz I’ve already got on my friends list so that helps as well. It’s not really a matter of a “magical” room. People just know who I am I think and then before I know it only one person in the room isn’t an adept SF player from SRK or elsewhere. Rarely I’ll get a dead room situation where I simply clear the room to the point where there’s only one other scrub in the room. Then I’ll just leave and look for a room with better players or friends.
The social aspect of player matches can be pretty shallow and testosterone induced but when you find a good room you can really start to appreciate it. When I say social…I guess I’m including the simple interaction of any kind between players.
BTW are you playing on PSN or LIVE? If you’re on Live send me a friend request sometime (once I make some space on my list) so we can play some games.
@ Higher Jin. I see where you’re coming from. Some people don’t have the patience to wait that long just to play again. I guess I’m just one of those types that can wait for paint to dry but I really seem to enjoy the wait for the same reason others hate it. It makes you think about your loss that much more and keeps you more worried about losing. Even if only one other good person is in the room if you can’t keep up with them you’re spending a lot of time watching them beat the scrubs. I like to mess around more than I should in fighting games trying out tricks on scrubs or strong players and the threat of losing and having to feel bad about my loss for a while keeps me on my toes. Plus if I’m in a room with a lot of SRK players…it can be a real fun social event and the wait isn’t as bad.
I find as long as it’s 2/3 rounds things go by quick enough. Some players (especially the nubs and scubs) like to open up 6 man 3/5 round rooms and that can take forever if they don’t know any combos and just want to get into fireball wars all day. Even then…I just wait for my turn and then I’m playing forever. I don’t know why…but I also seem to like beating up lesser players in this game. Usually I’m also trying to scavenger hunt for better players but there’s something about beating up crap players with huge egos that’s always interesting for me. :lol:
my shit stick helps u - scoot magee
The dumbest thing about this game having rooms of 4 or more people is the fact that only two people play…
Why not in a room of 4 have two 1v1 matches, or a room 6 where there are 3 1v1 matches…
That way rooms could be fun actually. The only options of this game are endless 1v1 matches against the same person or waiting in line. And the disconnects…
That’s actually the smartest thing I’ve heard in quite some time. Hopefully the next SF that has player matches actually has this feature.
Yeah, I’ve wondered the same thing. They could even make it pseudo bracket style too where the winners of the games that just ended closest to one another play each other and the losers do similar. There would be some overlapping sometimes, but not always and you would certainly be getting many more games in. Probably just a coding issue, or they actually thought people would think sitting in such large rooms doing nothing would be cool. I mean, if you just started these large rooms might be beneficial, so maybe that’s the kind of player they had in mind, and it might also be why they are the most popular.
Also, waiting isn’t always bad…i.e. you’re on a win streak and want to get something to eat or drink but can’t because you keep winning or the other matches go by too quickly. Other than that, not so much. I hope they get it right with SF4 and I also hope you can still get custom (ping) matches. You might be able to get faster/more matches in by just joining random rooms, but having a ping greater than 100 to someone else isn’t really going to get you a good game.
Anyway, sorry to derail the thread so much. I just started on this line of thought based on why some people may be getting so frustrated to the point of sending nasty messages.
That is a very fitting name: it is invariably super-gay for any group of guys on a sofa to fight amongst each other to see who’ll come out on top.
It’s funny, I thought about this issue last night. Why not allow people who are waiting to play one another? Say if a server could hold 20 people, let as many people play as are ready at one time. You could potentially have 10 fights going on. With xbox360 hosting, yes, that could be a problem, but what about regional dedicated hosting and a network structure to support this? I would love to play as much as possible, and waiting does suck.
Maybe in a generation or two they’ll think about this and write code to support it.