The Ultra Inevitable Street Fighter V Story Thread

Tbh i got no much problem with colors being only 2, but i will have loved color #2 to be personalized for each char, using their classic color schemes

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Only SF2 and maybe 1 had “regular” sized hands/feet. Maybe the EX series. I felt the newer cap vs snk had an excellent balance.

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You are right. It was post SF2 that the change occurred.

Capcom has gone over this in one of their talks about SFV’s art direction. Characters have pronounced extremities because it makes punches and kicks easier to read. While I’d argue it’s a bit redundant so long as you properly highlight limbs via color spread, that’s the route they chose and I don’t see them reversing course.

Holy shit, why is this game so much better than Street Fighter IV and V?

I know that, but it’s a poor excuse. Other games dont have huge hands and feet and players can still read the strikes. Plus SF2 didn’t have it and players still compete in that game to this day

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SF2 had that stuff though.

It’s just the way Street Fighter does stylization, you’d think people would have figured it out by now.

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Hey all,

Just wanted to take a time out and say I hope everyone is doing well with stuff going on in the world. Stay happy and healthy Story-fam

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Yeah I have no problem with SF hand and feet.

It’s the musculature that I think it straight-up awful in SF4 and 5

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Speaking about muscles and body shape. Anyone else think Fahkumram in T7 is actually based on the remnants of what was suppose to be Sagat in TXSF? The body shape is very similar and even alot of the moves look like tiger knees

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With the way game development and reuse of assets go, that would not surprise me and it seems likely

You beat me to saying that. The whole over-the-top muscles looks so ugly in SF4+5. They look more bloated and sick than actually muscular as they were in Alpha and SF3.

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SF3 had the best SF art style for me. As far the muscle issue, Alpha is where it went off the rails. Cody, Akuma, Sagat, Zangief and Bison are the biggest in the franchise in Alpha. The size different between Alpha Ryu and Alpha Gief is significantly greater than the size different between SF3 Ryu and SF3 Hugo.

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It looks bloody awful

It looks especially bad for the female characters, cause the male ones already have huge oversized muscles so the comparison is less jarring. But these female chars have petite arms and then the huge XXXL sized hands, looks so terrible

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Agree to disagree then, to me it’s just part of the stylization.

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I found this one cute given the times we live in. Stay safe you all.

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I finished these a couple of weeks ago. Just never got around to posting them. Alex and along with another SFVI concept.

Alex

Summary

Name: Alex

Nickname: Manhattan Anvil

Sex: Male

Ethnicity: American

Height: 6ft 5in (1.95m)

Weight: 265lbs (120kg)

B/W/H: 55-35-39 (140cm-89cm-99cm)

Hometown: Manhattan, NY

Appearance: Alex is tall muscular man with long blonde hair and a goatee. His hair pulled back into a pony tail and he has a red bandanna on his forehead. He has red face point in the same of a lighting bolt running form the base of each and and running down both of his cheeks. Alex wears a black shirt with the sleeves ripped off leaving his arms bare. There is a red anvil at the center of his shirt. Alex has green fingerless gloves on each hand. Green cargo style pants are on his legs and brown leather combat boots are on his feet.

Occupation: MMA Fighter/Wrestler

Likes: Family, Challenges, Training, Fighting Strong Opponent’s

Dislikes: Muggers, Bullies, Broccoli, Weak Opponents

Fighting Style: Wrestling/MMA

Tone: Alex is confident but not arrogant no nonsense man.

Origins: The son of a soldier, Alex was orphaned at a young age. His parents were killed in a plane crash. Tom, his father’s best friend, took Alex in a raised him along side his daughter Patricia. The loss of his parents made Alex an angry youth. Tom started training Alex to instill discipline in him and help him channel his rage into something positive. After a short time, Alex came to view Tom and Patricia as family. Over the years the highlight of his day was going to Tom’s gym to train. Sparring with the various fighters that came to Tom for coaching and pummeling anyone that disrespected his “sister” Patricia.

One day when he entered Tom’s gym with Patricia, he saw strange man leaving. He was half blue and half red. Alex saw Tom in a heap on the floor. He ran over to check on him. Tom was badly heart but still alive. Alex told Patricia to call 911 and he ran outside to find the strange man. When Alex got outside, the man was long gone. As he and Patricia rode in the ambulance with Tom to the hospital, Alex vowed revenge. Tom, briefly regained consciousness and told Alex that “it was a fair fight.” but Alex wouldn’t hear it.

On the internet of all places, Alex saw the strange man fighting another fighter. His name was killed and he used the battle with a fighter named G to announce his presence to the world. Gill made it know that he would be organizing a martial arts tournament and he would face off against the winner. Alex wrote a short letter, placed it in an envelope, and left by it Tom’s beside. Alex would go on to defeat Gill but the victory felt empty. He could tell Gill was holding back. Still he returned to Tom with the news. He was simply see that Alex was okay. Patricia scolding him for leaving without saying goodbye. Alex described a fighter that he say to Tom. A man with a red head band that felled the massive Hugo. The man disappeared after an encounter with an one armed fighter. Alex was impressed with his skill and sought him out. The fighter, Ryu, thoroughly outclassed him. Although he never saw him after that, Alex used the memory of that fight as motivation to improve.

After several years and multiple championships in various organizations, Alex still could not find out what happened to the mysterious Ryu. He wanted to rematch him badly. Bored he took a fight with an upcoming MMA fighter from Holland. Alex made quick work of his opponent. A misunderstanding post fight, ended up with Alex meeting the woman that would ultimately become his wife.

Rival: Ryu

Stamina: 1175

Stun: 1200

Stun Recovery: 23F

Forward Dash: 17F

Back Dash: 23F

Forward Walk Speed: 3.9

Back Walk Speed: 3.3

Forward Dash Distance: 1.5

Back Dash Distance : 1

Normal Rise: 72F

Quick Rise: 36F

Delayed Rise: 90F

Back Rise: 54F

Taunt: Alex places his left hand on his right shoulder and rolls his right arm to stretch it out. He says “I’m all warmed up.” Startup for his next Rolling Powerbomb is reduced by 1F

Throw Range: 30

Throws:

Knife Edge Chop – LP+LK: Alex strikes his adversary with a powerful back chop to the sternum. 4F Startup 130 Damage/130 Stun

Back Brain Kick – B+LP+LK: Alex grabs his opponent, shoves them behind him, and hits them with a jumping left kick to the head. 4F Startup 140 Damage/150 Stun

Knee Lift – D+LP+LK: (Crouching Opponents) Alex strikes a crouching opponent with a knee lift to the face. 4F Startup 120 Damage/200 Stun

Unique Attacks:

Chop – F+MP: (Overhead): Alex hits his adversary with a quick overhand right chop. 10F Startup 80 Damage/120 Stun -1 on Hit/-2 on Block

Double Axe Handle – DF+MP (Overhead): Alex clasps his hands together, pulls them overhead, and brings them down on his opponents head with great force. 16F Startup 90 Damage/150 Stun +3 on Hit/-1 on Block

Lariat – F+HP: Alex hits his foe with a standing right arm closeline. Attack only hits crouches at point blank range. 10F Startup 90 Damage/150 Stun +8 on Hit/+3 on Block

Headbutt – B+HP: Alex grabs his opponent by the head with his an outstretched left arm, pulls them towards him, and hits them with a head butt.8F Startup 150 Damage/200 Stun +1 on Hit/-10 on Block

Sleeper Hold – B+HP: (After HP Flash Chop) 8F Startup 200 Damage/200 Stun +4 on Hit/-8 on Block

Flying Cross Chop – D+HP: (In Air): From neutral or forward jump, Alex dives at 30° Angle striking his opponent with a cross chop.10F Startup 90 Damage/150 Stun +8 on Hit/-6 on Block

Knee Hop – B+MK: (Overhead) Alex hops forward and strikes his adversary with a left knee strike. Goes over low attacks. 15F Startup 80 Damage/120 Stun +4 on Hit/+1 on Block Airborne 4F to 14F

Enziguri – F+HK: Alex hits foes with jumping left kick to the head that sends them across the screen. Goes over low attacks. Does not hit crouching opponents. 16F Startup 120 Damage/150 Stun Knocks Down/-4 on Block, Airborne 4F to 15F

Zen Riposte:

Atomic Drop – B,DB,D+P: Alex picks his opponent up into the air and slams them down on his right knee. Leaves opponent standing and Alex with a +2 advantage. 40 Damage/50 Stun

Superkick – B,DB,D+K: Alex hits his foe with a left kick high standing side kick that sends them across the screen. 40 Damage/50 Stun

Zen Trance:

Unstoppable Force – QCF+3P: Alex uses all four super bars, losing access to his EX, Zen Riposte, and Zen Arts. In exchange he gains armor on various normal and special attacks as well as the ability to combo into Rolling Powerbomb or Spiral DDT from heavy normal and command normal attacks. Hits absorbed by armor are scaled to 50% damage and the damage is also recoverable.

The following attacks can be canceled into Rolling Power Bomb.

  • Standing HP
  • Standing HK
  • Jumping HP
  • Jumping HK
  • Lariat
  • Headbutt
  • Flying Cross Chop

The following attacks can be canceled into Spiral DDT

  • Crouching HP
  • Enziguri

The following attacks gain armor on frame 2

  • Crouching HP

  • Lariat

  • Headcrush

  • Enziguri

  • Flash Chop

  • Rolling Power Bomb

  • Slash Elbow

  • Air Stampede

  • Air Knee Smash

  • Spiral DDT

Specials:

Flash Chop – HCF+P: Alex attacks his enemy with a vicious left back hand chop that creates a yellow crescent shaped ki wave in front of him. Punch button pressed determines startup, damage, stun, and hit advantage. LP(11F Startup 120 Damage/150 Stun, +2 on Hit/-4 On Block) MP(15F Startup 130 Damage/160 Stun, +3 on Hit/-3 On Block) HP(19F Startup 140 Damage/180 Stun, +9 on Hit/-2 On Block, Turns Opponents Back To Alex) EX(9F Startup 180 Damage/200 Stun, Hard Knock Down/-2 On Block)

Rolling Power Bomb – HCB+P: (Command Grab) Alex grabs his opponent, jumps into the air, rollings toward the ground rapidly, and drives his opponent into the ground with a sitout power bomb. All versions have a 4F Startup. Punch button determines damage and throw range. LP(170 Damage/250 Stun, 48 Throw Range) MP(190 Damage/250 Stun, 42 Throw Range) HP(210 Damage/250 Stun, 36 Throw Rang) EX (3F Startup, 230 Damage/250 Stun, 48 Throw Range)

Rolling Double Suplex – 360°+P: (Command Grab) After landing a HP Flash Chop, Alex grabs his opponent, German Suplexes them, and immediately rolls into an aerial German Suplex. 4F Startup 230 Damage/250 Stun EX(3F Startup 250 Damage/300 Stun)

Head Crush – Charge D,U+P: Alex flips into the air, tucking himself into a ball, lands in front of his opponent, grabs their head with both of his hands, and pulls them towards him smashing them with a headbutt. All versions 160 Damage/250 Stun. LP (30F Startup ¼ Screen), MP(35F Startup ½ Screen), HP(40F Startup ¾ Screen), EX(25F Startup, 180 Damage/300 Stun, Back Input ¼ Screen, Neutral ½ Screen, Forward Input, ¾ Screen)

Slash Elbow – Charge B,F+K: Alex rushes towards his adversary and strikes with a hooking left elbow to the temple. Kick button determines startup, travel distance, and damage. LK(15F Startup 100 Damage/200 Stun, ¼ Screen, +1 on Hit/-2 On Block) MK(18F Startup 120 Damage/200 Stun, ½ Screen, Knocks Down/-6 On Block) HK(20F Startup 140 Damage/200 Stun, ¾ Screen, Knocks Down/-7 On Block, Juggles In The Corner) EX (9F Startup 160 Damage/200 Stun, ¾ Screen, Hard Knock Down/-3 On Block)

Air Stampede – Charge D,U+K: (Overhead) Alex jumps into the air above his foe, raises both of his knees to chest level, and lands with a violent double foot stump. All versions 140 Damage/200 Stun. Attack must be blocked high. LK (24F Startup ¼ Screen), MK(27F Startup ½ Screen), HK(30F Startup ¾ Screen), EX(24F Startup, 160 Damage/250 Stun, Back Input ¼ Screen, Neutral ½ Screen, Forward Input, ¾ Screen)

Air Knee Smash – F,D,DF+K: (Anti Air) Alex rising into the air, strikes his opponent in the gut with a left knee strike before driving them into the ground with his left knee. Ascent angle and startup is determined by the kick button pressed. All versions are invincible to airborne attacks. Does not hit grounded opponents. LK(6F Startup 120 Damage/180 Stun, 70° Angle) MK(7F Startup 140 Damage/180 Stun, 60° Angle) HK(8F Startup 160 Damage/180 Stun, 50° Angle) EX(3F Startup 200 Damage/200 Stun, Hits Grounded Opponents, LK+MK 70° Angle, LK+HK 60° Angle, MK+HK 50° Angle)

Spiral DDT - HCB+K: (Command Grab) Alex jumps towards his opponent, grabs them into a headlock from their shoulders, and spins 360° while driving their head into the ground. All versions do 160 Damage/200 Stun. Goes over low attacks. LK(20F Startup ¼ screen, Airborne 5F-21F) MK(22F Startup 3/8 Screen, Airborne 5F-23F) HK(24F Startup ½ Screen, Airborne 5F-25F) EX(18F Startup 180 Damage/250 stun, LK+MK ¼ Screen, LK+HK 3/8 Screen, MK+HK ½ Screen, Airborne 3F-19F)

Spiral Cutter - HCB+K: (Command Grab)After landing a HP Flash Chop, Alex jumps toward his opponent and plants them face first into the ground with a ¾ front face lock bulldog. 180 Damage/230 Stun. EX 200 Damage/280 Stun

Zen Art 1:

Stun Gun Headbutt – QCFx2+P: Alex jumps into the air before grabbing his opponent and striking them with a four consecutive headbutts that leaves them stunned for a follow up attack. 24F Startup. Punch button determines the travel distance. LP(Point Blank), MP( ½ Screen) HP( ¾ Screen)

  • 180 Damage (3x30, 1x90)
  • 1500 Stun
  • 2 Bars of Z Gauge

Zen Art 2:

Machine Gun Flash Chop – QCBx2+P: Alex strikes his foe with a brutal left back hand chop to the sternum that staggers them. He strikes with a swift barrage of left back hand chops before cocking back striking with a final violent back chop that causes his opponent to collapse in front of him. The hard knock down leaves leaving Alex at a +2 Advantage. 8F Startup 12 Hits

  • 360 Damage (1x100, 10x10, 1x160)
  • 240 Stun
  • 3 Bars of Z Gauge

Zen Art 3:

Rolling Hyper Bomb – 360°+P: Alex grabs his opponent, German Suplexes them, rolls into a successive aerial German Suplex, and immediately follows that suplex up by jumping high into the air and planting his opponent into the ground with a rolling sitout powerbomb. 2F Startup

  • 540 Damage (2x120, 1x300)
  • 120 Stun

Rolling Chain Suplex – 360°+P: After landing a HP Flash Chop, Alex grabs his opponent, and hits them with a chain of four successive German Suplexes before immediately rolling into a high flying aerial German Suplex that plants the back of his opponent’s head into the ground. 2F Startup(After HP Flash Chop)

  • 600 Damage (4x100, 1x200)
  • 150 Stun

Reasons to be in SFVI:

While some are seeking fame, fortune, or household bragging rights. Alex hopes the gathering of the world’s best fighters draws out Ryu. He was thoroughly outmatched by Ryu in their first encounter years ago. Despite all the accolades he’s earned since then, Alex still wants to see how he measures up to Ryu.

Xandra

Summary

Name: Xandra

Nickname: Elleboog Koningin (Elbow Queen)

Sex: Female

Ethnicity: Dutch/Thai

Height: 6ft 2in (1.88m)

Weight: 168lbs (76kg)

B/W/H: 39-26-36 (99cm-66cm-92cm)

Hometown: Manhattan, New York

Appearance: Xandra is towering woman. She has straight sandy brown hair that is shoulder length. Her eyes are hazel and she has an almond complexion. Xandra’s powerful legs are 39 inches (1m) long. She wears an unzipped white jacket. The jacket’s zipper, collar, wrist, and bottom trim of the jacket are red. Xandra’s fists are wrapped in black tape up to the knuckles leaving the rest of fingers exposed. She wears a form fitting sleeveless blue shirt under her jacket and black yoga pants. Xandra wears blue mid-top athletic shoes on her feet.

Occupation: Kickboxer/Striking Coach

Likes: Her Family (Alex and Aleida), Elbow Strikes, Roselle Hibiscus Blossom Tea

Dislikes: Traditional Dutch Kickboxing Rules*, Being called Alexandra (Her name is Xandra)

Fighting Style: Muay Thai/Dutch Kickboxing

Tone: Xandra is brash, supremely confident, and borderline arrogant.

Origins: Xandra was named after her father Xander. He was famous Dutch Kickboxing champion. At the height of his popularity, Xander was called out by the Muay Thai Emperor, Sagat. Xander fought Sagat under traditional Muay Thai rules. It was Sagat’s technique, clinch work and elbows, not his size that gave Xander the most trouble at lead to his defeat. Instead of returning home, Xander stayed in Thailand. He was frustrated by his lack of preparedness. Xuwicha, a master at nearby Muay Thai school, was impressed with Xanders performance. Despite not possessing all eight tools, he was strong fighter. While training under Xuwicha, Xander fell for and married his daughter.

Xandra spent the majority of the first ten years of her life in Thailand. Her father would bring her Holland through out the year to visit her grandparents. At the age of ten, her parents moved to Holland so that her father could open up his own kickboxing school. He wanted a school that taught the traditional Dutch Kickboxing he grew up with as well as the Muay Thai he had studied for the past 15 years.

Xandra grew up learning both styles. Due to her proficiency with elbow and clinch work, she preferred Muay Thai. Inheriting her father’s size, Xander is 6’8” (2.03m) tall, Xandra faced little competition from the girls her age. She preferred to fight boys as they could actually put up a fight. By the time she became a teenager, she was easily the strongest fighter at her father’s school. Xandra was 5’11 (1.8m) tall at 13 years of age. She’d often sneak away to enter underground fighting tournaments while masquerading as an adult. Her parents were dismayed when they discovered this. On the recommendation of his wife, Xander sent Xandra to live with her grandfather to instill some discipline in her.

Xandra returned five years later, now 6’2” (1.88m) tall, with every championship Thailand had to offer. It only took three years for her to repeat the same feat on the European circuit. Unable to get any fights, no one would fight her, Xandra began working as a striking coach for an up and coming MMA fighter that had trained previously at her father’s school. He was training for a fight with world champion. A fighter from America named Alex. Alex was an impressive fighter and made quick work of his opponent. Xandra approached Alex to challenge him to a fight. He did not speak Dutch and she did not speak English. She asked one the other coaches to translate for her. Instead of challenging him to a fight, the coach told Alex that Xandra thought he was handsome and wanted to invite him to dinner. Xandra was confused by Alex’s sudden blushing but the coach said he accepted. When Alex arrived for their “fight” he was well dressed and carried a large hibiscus flower which he handed to her. Confused, she beckoned him to come inside. To her surprise, there were two extra places set at the dinner table by Kanda, her mother. She later found out that mother had arranged to whole thing.

Despite the initial language barrier, Alex and Xandra would hit off. Their shared passion for fighting bonded them. Slowly she learned English and the two would eventually marry. They would have a daughter, Aleida, a short time later. Although Alex’s Dutch remains poor, Xandra has become fluent in English. Due to Alex’s influence, she speaks in a New York accent. Aleida is five years old.

Rival: None

Stamina: 1050

Stun: 1050

Stun Recovery: 23F

Forward Dash: 18F

Back Dash: 21F

Forward Walk Speed: 4.5

Back Walk Speed: 4.5

Forward Dash Distance: 1.5

Back Dash Distance : 1

Normal Rise: 64F

Quick Rise: 32F

Delayed Rise: 80F

Back Rise: 48F

Taunt: Xandra drops her guard, shakes her head, and says “My daughter hit harder than you and she’s five.” If she is fighting Alex she says. “Stop holding back, Aleida hits harder than this.” The stun on her next elbow based special attack is increased by 50. This affect occurs even in her Zen Trance state.

Throw Range: 26

Throws:

Skull Rijzen – LP+LK: Xandra clinches her opponent, hits them with a left overhand elbow to the top of the head that doubles them over followed by an immediate right knee lift to the face that knocks them away. 4F Startup 120 Damage/120 Stun

Twofold Klap – B+LP+LK: Xandra clinches her foe, hits them with a right elbow to the temple, spins behind them and hits them with a back elbow in between the shoulder blades that sends them flying away. 4F 130 Damage/150 Stun

Unique Attacks:

Elbow Onderscheppen – B+MP (Anti Air): Xandra strikes with a spinning back left elbow uppercut. Attack is effective versus jumping opponents. 8F Startup 90 Damage/120 Stun Knocks Down on Hit/-8 On Block

Spinning Botsing – F+HP:(Overhead) Xandra steps forward while performing spinning back overhead right elbow strike to the head. 15F Startup 90 Damage/150 Stun +3 on Hit/-1 on Block

Double Hamer – DF+HP: Xandra strikes with a left straight punch-right straight punch combination to the head. 10F Startup 90 Damage/150 Stun +1 on Hit/-4 on Block

Knie Hop – B+LK: Xandra executes a quick hopping double knee strike. Attack goes over low attacks. 8F Startup 50 Damage/100 Stun +1 On Hit/-2 On Block

Stap Laag Leg – F+MK: Xandra steps forward while striking with a left inside leg kick. Attack must be blocked low. 10F Startup 90 Damage/150 Stun +3 on Hit/-2 on Block

Stap Hoog Leg – F+HK: Xandra steps forward while striking with a right high kick. Attack does not hit crouching opponents. 10F Startup 100 Damage/180 Stun Knocks Down/-2 on Block

Dubbele Knee Drop – D+HK: (In Air) Xandra strikes from the air at a 50° angle with a diving double knee drop. 6F Startup 70 Damage/100 Stun +2 on Hit/-4 On Block

Driedubbel Hammer – B+MP, DF+HP: (Target Comb) Xandra strikes with a spinning back left elbow uppercut into left straight punch-right straight punch combination to the head. This target combo is only available against grounded opponent’s. It’s not available if the initial elbow strikes an airborne foe. 8F Startup 110 Damage/130 Stun Knocks Down on Hit/-9 On Block

Knie Hop Blow – B+LK, MP: (Target Combo) Xandra performs a quick hopping double knee, into overhead left elbow strike. 8F Startup 80 Damage/150 Stun +1 On Hit/-7 On Block

Stap Laag Combination - F+MK,F+HK: (Target Combo) Xandra steps forward while striking with a left inside leg kick – right high kick combination. 10F Startup 140 Damage/200 Stun Knocks Down/-7 on Block

Zen Riposte:

Jaw Bovenste – B,DB,D+P: Xandra hits her opponent with a quick right uppercut to the jaw that knocks them off of their feet. 40 Damage/50 Stun

Duw Kick – B,DB,D+K: Xandra strikes her foe with a right push kick to the abdomen. 40 Damage/50 Stun Leaves Foe Standing and Xandra +2

Zen Trance:

Swift Knaller – QCF+3K: Xandra uses all four super bars, losing access to his EX, Zen Riposte, and Zen Arts. In exchange the charge time of all of her special attacks is eliminated. Any special attack that leaves the foe standing gains additional hit advantage. Attacks that knock down gain additional stun output.

  • LP Smash Elleboog - Hit Advantage increased from+1 to +3
  • MP Smash Elleboog – Hit Advantage increased from +2 to +4, Disadvantage on Block decreased from -4 to -3
  • HP Smash Elleboog – Hit Advantage increased from +2 to +5, Disadvantage on Block decreased from -6 to -4
  • Flash Snee (All Versions) - Hit Advantage increased from+3 to +4, Disadvantage on Block decreased from -6 to -3.
  • Crush Elleboog – Stun increased from 200 to 250
  • LK,MK Rise Knee Stormloop- Stun increased from 150 to 180
  • HK Rise Knee Stormloop – Stun increased 180 to 220
  • LK,MK Slash Knie – Stun increased from 150 to 170
  • HK Slash Knie – Stun increased from 160 to 190

Specials:

Crush Elleboog – Charge D,U+P: Xandra jumps toward her opponent and front flips into a downward right elbow strike to the top of her foe’s head. Is NOT an overhead. Attack goes over projectiles with the proper timing. All versions 160 Damage/200 Stun and Knock Down/-4 on Block. LP (28F Startup ¼ Screen), MP(33F Startup ½ Screen), HP(38F Startup ¾ Screen), EX(23F Startup, 180 Damage/240 Stun, Back Input ¼ Screen, Neutral ½ Screen, Forward Input, ¾ Screen)

Smash Elleboog – Charge B,F+P: Advancing left spin back elbow. The startup spin is projectile invulnerable. Punch button determines startup, travel distance, and damage. LP(12F Startup 110 Damage/150 Stun, ¼ Screen, +1 on Hit/-2 On Block) MP(15F Startup 130 Damage/150 Stun, ½ Screen, +2 On Hit/-4 On Block) HP(18F Startup 150 Damage/150 Stun, ¾ Screen, +2 On Hit/-6 On Block, Juggles In The Corner) EX (9F Startup 180 Damage/200 Stun, ¾ Screen, +5 On Hit/-8 On Block)

Bash Fist Lancering – HCB+P : (Command Grab) Xandra clinches her opponent, hits this with an overhead right to the head followed by a left uppercut to the jaw that lifts them off the ground leaving them in a juggle state. All versions have a 8F Startup. Punch button determines damage and throw range. LP(90 Damage/120 Stun, 42 Throw Range) MP(100 Damage/120 Stun, 36Throw Range) HP(120 Damage/120 Stun, 30 Throw Rangr) EX (7F Startup, 120 Damage/120 Stun, 42 Throw Range)

Rise Knee Stormloop – F,D,DF+K: (Anti Air) Xandra pummels her adversary with rising three hit (left-right-left) knee barrage. Ascent angle and startup is determined by the kick button pressed. All versions are invincible to airborne attacks. Does not hit crouching opponents. LK(5F Startup 140 Damage/150 Stun, 70° Angle) MK(6F Startup 150 Damage/150 Stun, 60° Angle) HK(7F Startup 160 Damage/180 Stun, 50° Angle) EX(4F Startup 160 Damage/180 Stun, Hits Crouching Opponents, LK+MK 70° Angle, LK+HK 60° Angle, MK+HK 50° Angle)

Slash Knie – Charge B,F+K: Xandra rushes through the air toward her opponent with a right flying knee strike that is followed up by an immediate left knee strike on impact. Kick button determines startup, travel distance, and damage. All versions knock down. LK(13F Startup 120 Damage/150 Stun, ¼ Screen, -4 On Block, Limited Juggle State) MK(16F Startup 140 Damage/150 Stun, ½ Screen, Knocks Down/-5 On Block) HK(19F Startup 160 Damage/160 Stun, ¾ Screen, Knocks Down/-6 On Block,) EX (12F Startup 160 Damage/160 Stun, ¾ Screen, Causes Crumple State/-4 On Block)

Flash Snee – Charge D,U+K: (Overhead) Xandra jumps toward her opponent and front flips into a right axe kick that creates a yellow crescent wave of ki as it crashes onto the opponents head. Must be blocked high. Attack goes over projectiles with the proper timing. All versions do 150 Damage/150 Stun and are +3 on Hit/-6 on Block. LK (29F Startup ¼ Screen), MK(34F Startup ½ Screen), HK(39F Startup ¾ Screen), EX(24F Startup, 160 Damage/200 Stun, Back Input ¼ Screen, Neutral ½ Screen, Forward Input, ¾ Screen)

Zen Art 1:

Stun Combination Lancering – 360°+P: (Command Grab) Xandra clinches her opponent, hits this with a right elbow to the temple, left elbow to the temple, spinning right back elbow to the face, followed by a left uppercut to the body and right uppercut to the jaw that lifts them off the ground. 45 Throw Range.

  • 240 Damage (3x40, 1x120)
  • 240 Stun
  • 2 Bars of Z-Gauge

Zen Art 2:

Schoppen Slicer – HCFx2+K: Xandra dismantles her opponent with a series of alternating kicks to each knee and kidney before hitting them in the face with a left high step kick into right back kick combination that launches the opponent. Xandra thing jumps in the air and sends her foe crashing into the ground with a powerful Flash Snee.

  • 340 Damage (4x20, 1x40,1x100. 1x120)
  • 170 Stun
  • 3 Bars of Z-Gauge

Zen Art 3:

Sky Knie Raid – Charge B,F,BF+K: Xandra rushes through the air toward her opponent with a right-left flying knee combination that pops her opponent into the air. She then carries her opponent skyward with a barrage of six alternating left and right knee strikes. On the final knee strikes, Xandra sails past her opponent before driving them head first into the ground with a diving knee strike.

  • 510 Damage (2x90, 6x30, 1x150)
  • 190 Stun
  • 4 Bars of Z-Gauge

Reasons to be in SFVI:

Outside of the occasional exhibition, Xandra has not been able to get a sanctioned kickboxing fight. Essentially, she is involuntarily retired from the kickboxing scene, Xandra looks to the world of underground fighting to find a challenge as she did in her youth. The world martial arts tournament is the perfect chance for her to cut loose against the worlds best and hopefully find herself a rival. Plus it’s a chance for household bragging rights.

Notes:

  • Dutch Kickboxing does not allow the use of elbows and limits clinching. Xandra excels at elbow techniques. Hence her disdain for traditional Dutch Kickboxing rules.
  • Xandra’s father Xander is 6’8” (2.03m) but her mother Kanda is only 5’5”(1.65m)
  • Xandra’s despite growing up in Thailand and Holland, speaks English like a native New Yorker since she learned the language by speaking with Alex.
  • Hates when people thing her name is Alexandra or when people combine her and her husband’s name into Alexandra.
  • Both the Thai flag and the flag of the Netherlands are red, white, and blue. Her upper body colors mirror the flags of her parents.

Dutch Translations:

  • Rijzen – Rise
  • Klap – Blow
  • Onderscheppen – Intercept
  • Botsing – Crash
  • Hamer - Hammer
  • Knie – Knee
  • Stap – Step
  • Laag – Leg
  • Dubbele – Double
  • Driedubbel - Triple
  • Bovenste – Upper
  • Duw - Stunner
  • Knaller – Stunner
  • Elleboog - Elbow
  • Lancering – Launch
  • Stormloop – Rush
  • Snee – Cut
  • Schoppen - Kicking
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At times I wonder if it is just fetishes of Capcom’s designers showing through.

Consider Chun-Li’s ever-increasing thighs. Yoko Shimomura said that when she asked Akiman about the size of Chun-Li’s legs, he started shouting about the appeal and telling her about his fetishes. Ono apparently credited SF4 Chun-Li’s thighs to character designer Daigo Ikeno being into “thick girls”.

Has anyone besides Ono explained the large hands/feet as existing for readability? I don’t really doubt the existence of the excuse, even though I doubt the actual effectiveness of the practice, but Ono came into the picture after the practice started.

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You guys keeping safe?

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Why? So you can come steal my TP? I ain’t revealing jack!

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