The Ultimate Storm Thread v2.01 (Updated 2020.07.25)

Yeah I’m trying to find something to use on wakeup to abuse to make up for her low damage but I have nothing so far. I’m surprised all her boxes are way in front of her body

Doctor Strange gets her good damage after a DHC too.

Yeah but I never thought Strange was good outside of certain builds. His lack of mobility and straight defensive play kills him for me though I did think about it. Plus he only extends Storm’s damage in certain situations whereas Vergil can connect off either hailstorm or elemental rage

Yeah but the only downside is that Storm works best 2nd and Vergil’s assist does practically nothing for her in neutral. At least Strange’s assist help out. But then again you get Vergil anchor… so to me it’s give or take.

I hate to beat a dead horse but a couple of days ago Justin was streaming and played Storm. He was trying to get the double hailstorm and better Storm combos. someone in his chat, questioned his execution and he stated (like Fanatiq) that Storm’s other BnB are too hard to consistently perform in a stressful situation and that his execution was godlike. He even had DiosX(who was in the stream chat) co-sign that Storm combos were hard and fans needed to give storm players a break on their BnBs. Is this a case of them not wanting to perform the harder combos for hardly any greater reward(damage,meter)? Justin and Fanatiq both have great execution and timing, but their heart isnt really in marvel. Justin even had trouble doing the 3 lightning attack BNB(he called Chris Matrix combo), i would think these top players would understand the system, perhaps as good as they are they truly dont understand Storm and her capabilities?

I get what they are saying but I still stand where I stand. Unfortunately Storm won’t kill characters without X-Factor, I’m working on better X-Factor combos but really the combos aren’t that hard but it depends on which ones you are going for. Like I’ve mentioned before, Storm’s scaling is STUPID!!! Probably the worse in the game. I do a combo into a short number of hits, obviously no meter is built, I can get stronger damage than another combo that is longer but still builds no bar. The same time I can do one maybe two combos that build a bar and get sub par damage and then I can do one combo that builds the bar she uses and get 700k damage. Let’s not talk about the BS that is her :l: attack in general. Any combo that involves a :l: attack might as well end in a reset as it’s going to butcher the combo to death in both HSD and damage scaling. Anyways to answer it again, because Storm can’t kill all combos for the sake of argument are equal.

Pretty much.

Those guys have to be trying some other shit if they can’t get Storm BnBs to work (are they actually trying BnBs or are they trying ridiculous stuff that isn’t a BnB?). Either way, unfortunately Xero is right mostly about Storm’s combos. Touched on this in the combo theory section, but her normals take too long to come out and she can’t fit enough specials in her combos to make them do the damage she needs to boost her past 750K. This results in low damage and a quickly-evaporating HSD timer. These faults mean it’s less and less reasonable to expect Storm players to do anything beyond the minimum necessary amount of work.

If you watch Justin’s Storm from anytime before EVO this year (and even during a little bit of EVO), you’ll see people creaming over his Storm (and it is pretty good, don’t get it twisted) and how much work it does, but all his kills were already on characters that were missing half life when he did A, B, C, Hail Storm for the KO. Granted, doing much more isn’t ALWAYS worth it (remember that your opponent gains meter for hitting them and sometimes longer combos help them more than you) when the damage is pitiful and Storm’s HSD is super fragile especially near the end.

As for me, I do the fancy stuff to get myself psyched up appropriately mid-match. Sometimes my focus just wanes and the slick stuff gets me back with my eyes back on the prize. I don’t know why (maybe it’s because they don’t play other fighting games), but Marvel players also seem to have this weird quirk where they get really distraught when they’re hit with huge, long, damaging, fancy-looking combos and it seems to be less about the damage and more about the confidence the other player appears to exert by doing those combos. If I can risk it, I go for the Storm stuff here, too, because if I can get in a mental edge on my opponent aside from yomi, I am all about that life.

The focus with Storm right now for me is turning her into an Xfactor queen and find some kind of hard to block setups

Well a lot of Storm’s combos are too difficult and wonky to land consistently but some of it is just laziness. Storm’s infinite? Every Storm player should have that down. Justin does when he regularly practices it. Fanatiq didn’t even bother to learn it… and I’m not too familiar with Dios X but I don’t think he bothered to learn it either.

Honestly the infinite is only good to know if you have the resources to go into it. By that I mean look at F. Champ and his Magnus. The shit he has available there is scary, period. While you can still get away with it without all those options the threat of it is just that much scarier giving you better chances to land it. Other than that the infinite itself pisses me off due to her scaling again.

So Storm has one of those ambiguous neutral/forward jump crossup setups that hits the opponent with the backwards part of the hitbox while she’s still facing forward. Unfortunately, even with assist I don’t see it as ever being used as it utilized j:m: and the only thing I can get to connect off that into something is down lightning attack. Even then the opponent is still a bit the ways up and s:m: looks like it may whiff sometimes.

Can you do double j.:m: into something? I would test, but I’m not home right now.

I can typically get << j.:m:, j.:m:, j.:s: >>, but that’s only as an instant overhead on dudes like Sentinel. Not sure what you can get off of double j.:m: normally, though.

I can get that but that just sends them higher. The only thing that connects after is lightning attack. She doesn’t flip directions while she’s doing this until you input a special. Lightning sphere keeps missing so I assume it won’t connect.

Why is everything on this character so slowwwwwwww ugh -___-

Hi guys, sad to see this being the only thread alive for such a fun character. I’ve been playing Storm for a few weeks and love her and was hoping to get some feedback from the Storm experts around here. I run Mags/Storm/Doom

First off, does anyone have any cool extensions for Storm off Hyper Grav assist? I use this for Storm since Disruptor is pretty useless for her I feel, but I can’t find any cool combos with this assist. Here’s what I’ve been doing so far: ADDF, J.S, C.L, C.M, C.H, J.C, J.M, J.M, J.H, S.H, C.H (Simultaneously call assist), Lighting Attack, (Assist connects) S.H, Launcher, J.M, J.H, J.S, Super. It does 630-650, depending on how you start the combo. Anyone have any more cool combos with this duo? I know Mags/Storm is very popular from reading many posts here.

Secondly, what Doom assists benefits her most? I’ve been running Rocks, downside includes Doom doing the Sphere Flame THC, making THCs less effective. Plasma Beam is cool, but Storm has a harder time converting off of it and scales her combos horribly. Missiles seems cool, but this Storm team is actually also serving as my anti-Morrigan team so I don’t know how I feel about potentially having Doom’s soul stolen with those soul drain fireballs. Thoughts?

Thanks in advance

Not sure about setups off of Hyper Grav. The characters that can usually get sweet combos from Hyper Grav are characters that can pick up after a hard knockdown. You can use it mid-combo like you have displayed in your post, but you’re probably sacrificing more damage than you’re getting. I’ll try to take this into the lab and see if I can come up with anything, but I might have only a few ideas. I think after the “PacStrife” variation, you could use Hyper Grav near the end to launch or to go into Lightning Attack for more damage than just the j.:s: into Double Typhoon.

Regarding Doom assists, it really depends on what you want Storm to be doing. Rocks is your rushdown assist and Missiles are like a delayed screen control and lockdown assist. Plasma Beam is your catch-all assist and isn’t specifically MEANT for combos (or starting them, at least), but it’s a good neutral assist that’s also great at picking up assists because of the durability and speed. It all depends on how you’re playing overall and the teams you’re playing against.

Actually Storm picks up pretty easy off of beam but between the two of them scaling is a bitch. Honestly with that team you should be running Disruptor, Whirlwind and Missiles. Anything else is just asking for the team to be picked apart.

All right, thanks guys and yeah, I can only get like 30k more with Hyper Grav so I guess I’ll stick to Disruptor

Btw, is Lighting Attack assist any good? Does is have any GTFO capabilities or is it too unsafe to call close up in the neutral?

Bad assist.

It’s an MvC2 holdover.

Don’t use it.

If it was still horizontal it’d be an awesome assist but alas it is not