The Ultimate Ryu Thread!

Anything ending with a sweep can be rolled out of. That goes for Ryu, and I think pretty much everyone but Magneto. And if you’re gonna do it you might wanna take out the crouching medium kick.

You probably want Ryu’s anti-air assist for that team…but if G is working for you, then why stop?

Any sweep can be rolled unless:

  1. It hits somebody in the OTGed/juggled state (e.g. Mag’s c.lk c.hk after Psyblade)
  2. Flying screen has already occurred (and has not been broken?)

Ryu on projectile assist can let Ken set up some simple but lethal crossups. For example, with Ken on point:

j.hk c.lk+Ryu hp roll c.lk c.hp ^ sj.lp xx HK Hurricane Kick into mixup (sj.lk c.lk+Akuma c.mk walk forward c.hp ^ … OR sj.lk walk behind c.lk c.hp ^…)

I don’t think you can really do anything safe with Ken’s AA assist.

even if i remove c.MK, the opp. sometimes is too far for the super to get hit… or maybe i’m not doing it close enough… :sweat:

maybe ur right… i’ll just have to make my own combo using Ryu’s gamma… :wgrin:

i’m also trying to put Gambit on my “Team Ryu” , but Cyke & Doom is too good to take out…

Just don’t do c.hk xx STS. Rollable = 0 damage.

alright, thanks man…

BTW, u can combo a shin shoryuken after tron bonne’s gamma assist.

the basic combo for ryu is:

j.hk, land, s.hp, hadouken xx shinkuu hadouken…

doesnt anyone have any more combos?

whats an effective way of comboing shin shoryuken?

an effective way would have to be in DHC…

on my team shoto:

shoryureppa / goushoryu (1-2hits) dhc to shin

no dhc’s :

c.LK xx Shin shoryuken

j.FP , land, shin shoryuken (corner)

Why would you want to? You waste 3 meters for only a little more damage than his regular combos (depending on assist). Not only that, but the situations where you can actually use it are few and far between.

im just curious :slight_smile:

hmmmmnnnnn…some good air combos would be:

c.hp, sj, sj.lp, sj.lk, sj.mp xx shinkuu hadouken.

or just use hadouken/tatsumaki instead of that shinkuu hadouken if u dont wanna waste a super. U can also add a lp and a mp before that hp.

c.mk, tatsumaki xx shinkuu hadouken

j.hp, land, s.hp, hadouken xx shinkuu hadouken.

j.hp, land, c.lk,mk xx shinkuu tatsumaki.

BTW, if the opponent is cornered, u can also hit a shinkuu tatsumaki after a hadouken. Sometimes, the shinkuu tatsumaki can also be used to otg the opponent.

Shin Shoryuken can be hit after doctor dooms ball special, rogues come here sugar(whatever) special, CapComs captain sword special and after storms thunder special too.

As Green points out, combos to SSRK generally not worth the meter used unless it’s gonna kill somebody. Even then, you can just do a DHC for similar damage.

First one doesn’t combo, second one you can do even if they’re not in the corner, but Roundhouse works bettter.
edit: actually I think they both end up being about the same.

You probably want to do sj.FP xx super vs larger (bigger than Cyclops) characters or sj fireball xx super vs everyone else. Air combo to the super does less damage and generally doesn’t DHC as well.

Second combo doesn’t work. For the first one, I think it’s worth noting tha you may want to over-correct and do a tiger knee motion for the super. You can’t sj cancel special moves, so you still get the grounded Shinkuu Hadouken, but if you have 3 or more levels, it will keep you from accidentally whiffing a Shin Shoryuken.

alright, thanks for the info.

I like the combos u posted in the thread. Im sorry i didn’t see that…lol!

hey b.hayato,

try this ryu inf…

launch, sj(lp lk mk hp), fall with opp then, air lk(otg), c.lp

the c.lp is the inf…

dont press lp too fast coz ur gonna get mp…

on the sj.mk, put the joystick in nuetral… this sj.mk should look like ryu’s sj.hk when not held up…

this combo was done on roll… but i dnt knw if it’ll work on other chars…

the combo above is done in the corner…

i hate the s.hpxxhadouxxs.hadou combo coz most of the time, the ssrk will come out instead of s.hadou, which is a waste of meter… (assuming u hav lvl.3+)

http://forums.shoryuken.com/showpost.php?p=2701436&postcount=2

Last combo in the first section.

About the Shinkuu Hadouken combos-
You can just do s.FP xx super instead if you’re worried about it, though you can overcorrect in both directions and do a half-circle forward motion and end it with up-forward + PP.

well, i’d go for your s.HP xx S.Hadou coz it’s more damaging than the one with a hadouken…

alright…thanks, i’ll give it a try.

Some basic stuff you can do with Ryu and his projectile assist.

http://www.sendspace.com/file/4eqpmh

Be warned - if the opponent mashes assist after you dash in and do a blocked c.lk c.mk c.hk xx Hadouken, you’ll probably get hit. I’m not sure if I should have included the Hadouken or not.

Thanks for the vid, Green. Wish i could rep ya.