Anything ending with a sweep can be rolled out of. That goes for Ryu, and I think pretty much everyone but Magneto. And if you’re gonna do it you might wanna take out the crouching medium kick.
You probably want Ryu’s anti-air assist for that team…but if G is working for you, then why stop?
It hits somebody in the OTGed/juggled state (e.g. Mag’s c.lk c.hk after Psyblade)
Flying screen has already occurred (and has not been broken?)
Ryu on projectile assist can let Ken set up some simple but lethal crossups. For example, with Ken on point:
j.hk c.lk+Ryu hp roll c.lk c.hp ^ sj.lp xx HK Hurricane Kick into mixup (sj.lk c.lk+Akuma c.mk walk forward c.hp ^ … OR sj.lk walk behind c.lk c.hp ^…)
I don’t think you can really do anything safe with Ken’s AA assist.
Why would you want to? You waste 3 meters for only a little more damage than his regular combos (depending on assist). Not only that, but the situations where you can actually use it are few and far between.
c.hp, sj, sj.lp, sj.lk, sj.mp xx shinkuu hadouken.
or just use hadouken/tatsumaki instead of that shinkuu hadouken if u dont wanna waste a super. U can also add a lp and a mp before that hp.
c.mk, tatsumaki xx shinkuu hadouken
j.hp, land, s.hp, hadouken xx shinkuu hadouken.
j.hp, land, c.lk,mk xx shinkuu tatsumaki.
BTW, if the opponent is cornered, u can also hit a shinkuu tatsumaki after a hadouken. Sometimes, the shinkuu tatsumaki can also be used to otg the opponent.
Shin Shoryuken can be hit after doctor dooms ball special, rogues come here sugar(whatever) special, CapComs captain sword special and after storms thunder special too.
As Green points out, combos to SSRK generally not worth the meter used unless it’s gonna kill somebody. Even then, you can just do a DHC for similar damage.
First one doesn’t combo, second one you can do even if they’re not in the corner, but Roundhouse works bettter.
edit: actually I think they both end up being about the same.
You probably want to do sj.FP xx super vs larger (bigger than Cyclops) characters or sj fireball xx super vs everyone else. Air combo to the super does less damage and generally doesn’t DHC as well.
Second combo doesn’t work. For the first one, I think it’s worth noting tha you may want to over-correct and do a tiger knee motion for the super. You can’t sj cancel special moves, so you still get the grounded Shinkuu Hadouken, but if you have 3 or more levels, it will keep you from accidentally whiffing a Shin Shoryuken.
i hate the s.hpxxhadouxxs.hadou combo coz most of the time, the ssrk will come out instead of s.hadou, which is a waste of meter… (assuming u hav lvl.3+)
About the Shinkuu Hadouken combos-
You can just do s.FP xx super instead if you’re worried about it, though you can overcorrect in both directions and do a half-circle forward motion and end it with up-forward + PP.
Be warned - if the opponent mashes assist after you dash in and do a blocked c.lk c.mk c.hk xx Hadouken, you’ll probably get hit. I’m not sure if I should have included the Hadouken or not.