All of these are very much valid strategies against a wild tron. My two cents on the matter, which works universally with Mags against any air/grounded character, is that I superjump upback(this part i do is immediately after superjumping) magblast:l:/ air dash downforward magblast:l: and then cancel that into flight mode. After that you can do whatever which is what makes magneto so good because he’s so versatile.
God damn I love this game!!
EDIT: UPDATE: I have finally come across magneto’s frames and i’m going to upload them to the OP in a few minutes, so stay tuned for more!
I cant do the ROM… :((( Just learned the hyper grav loop and I CANT GET THE ROM TO WORKKKK it pisses me off so much
hmm, that sounds like an interesting strategy, so you have to jump high enough to get the Magblast to dissapear to have enough time to get the second one out?
Yes that’s exactly it because once you get the timing down for that, then you’ll become proficient at getting out 2-3 magblasts a game depending on who you have on your team. I get at least 2-3 magblasts a game when I’m using both Drones and Missiles so, I could either lame you out all day or just surprise you with ridiculous high-low mix ups. Pick your poision lol
You’ll see what I mean when you watch FChamp play his magneto/doom or magneto/dorm teams. Especially so with his Mag/Doom/Phoenix team man, he throws out so many magblasts its funny lol
Thank you sooo mucchh bloodabeast. I wanted to see those so bad!
Lol @ Gravity Squeeze.
Disruptor’s hitbox is worse than the animation(probably fairer for teleport mixups), Magnetic blast’s hitbox is pretty darn good. stA/B/C/S and jM/H are as godlike as I expected.
Good job and nice work!
It’s hard to see because they are hitting the opponents hurtbox, but are jM/jH sword normals like stH, meaning they have no hurtbox with the pink slap?
start up is determined by the button you press, other than that they’re all identical.
L is 3 frame, not sure of exact data of others but yeah M is slower and H is slowest.