The Ultimate Magnus Thread. The godlike stuff

1- On the second blast, instead of [normal jump j.:h: xx Magnetic Blast:l:] do [normal jump j.:h: xx DASH Magnetic Blast:l: ] It might seem harder, but it really isn’t, and it’s truly important because it gives you forward momentum for the next step…
2- Don’t do the cr.:h::s: between loops. I don’t trust it. It pumps up the scaling and the combo may drop at any moment if you added a different starter. Since you have a bit of forward momentum from the first correction, you are now closer top your opponent’s falling body, so it’s possible to do an :s: to pop them up in the air again and keep your scaling low.
3- The 3rd Blast is the trickiest one. You hit them just a bit after your super jump, but you need to reeeeeeally delay the second j.:h: so that the opponent’s body is at the same height as yours, which allows the blast to connect. You need to ALMOST drop the combo.

Once you got it though, you got it. It’s not hard to replicate once you get it in your head. I started practicing it in vanilla when Alioune dropped the vid, and before ultimate was out I had it down pat. Just didn’t use it because it wasn’t necessary :stuck_out_tongue:

got dat dazzle. anybody have any ideas let me know and i’ll try to record.

and yeah dr.strange anchor is nuts. what did i tell you people? guess i’ll record my shenanigans soon lol

If you guys haven’t seen the latest Big Two, RayRay has the most stylish Magneto right now.

That Blast loop into Drones into pseudo-ROM combo and his jS jH XF Hyper Grav loop combo are immensely swag.

Ray Ray has the flashiest magneto right now, not just flashy, but he has actual fundamentals backing him up. Also, his sentinel is amazing. SO sick.

Here’s another Magneto combo video for you guys

There’s some good stuff here, its by the same guy that made that midscreen Hyper Grav loop video during vanilla.

really good stuff. gonna practice SOME of the tech there, but most of the combos don’t hold up to the alioune BnB or regular fly-loop. either because of damage, or simple practicality and ease of execution.

Still super sick though.

I need to work on the alioune combo.

For now the combo I’ve been doing midscreen is:

(insert hit confirm here) c.:l: c.:m: c.:h: s.:s: sj j.:h: adf j.:h: xx Magnetic Blast :l: forward jump j.:h: xx Magnetic Blast :h: c.:h: s.:s: sj j.:h: adf j.:h: j.:s: followed with attraction into shockwave depending on my meter or if the position is worth doing.

I think I came up with a team that takes advantage of his new attacks pretty well. I’ve been running Magneto/Nova/Dante.

Basically try to get in a combo that leaves them knocked down in the corner (which isn’t a problem). I then put up a gravimetric pulse wall in front of them to keep them against the wall and use repulsion to make sure they stay against the wall and don’t tech roll past it. At this point I’m pretty much free to do high/low mixups while using dante’s jam session to make sure they stay against the wall.

Pretty effective against some income characters as well. Just put up a gravimetric pulse wall and use gravitation on incoming characters so they drop behind the wall and don’t jump over it. Of course I have to watch for characters like Hawkeye or Dr. Strange that can hyper me while coming in, but I can just block knowing they will most likely come in swinging. Same with teleporters but they aren’t exactly safe doing that either. Placing the gravimetric pulse under incoming characters can also lead to some tick throw setups and that jazz.

Using attraction anywhere on screen while having a gravimetric pulse wall or using jam session can also potentially lead to some shenanigans.

Still working out the kinks on spacing everything and whatnot but I thought its a pretty solid idea.

removed by user :frowning:

wtfuck man, I just saw it half an hour ago.

anyway, I stole some gravity loop technology from it, In order to make more reps you have to dash straight down after the super jump. Not diagonally.

whats the title… i could try searching it

Ok I got the alioune down, but is there a variant that ends in hyper grav when i reach the corner?

He re-upped it.
[media=youtube]C9LqiU2btL0[/media]

Enjoy :slight_smile:

You can go into Hyper Grav loop after any of the Magnetic Blasts I think.

cool stuff

[media=youtube]2G8YctT_daY[/media]

Yea, before you do the thrid s.:s: just do a hyper grav instead

Yo Fanatiq has the best control of magneto Ive seen.
[media=youtube]4MxAz7U155A[/media]

Fanatiq needs to get on that Magnetic Blast swag. His 430k fullscreen fly loop BnB isn’t that devastating.

That video is from before he got lab-time.

But even so, he’s still not doing what he could. He had a little moment of enlightenment the other day, as his facebook stated:

For general consensus, what do you guys think of the thread so far? What does it need? Yada yada yada

EDIT: I have some funny shit in mind when it comes to RR log trap assist with sent and mags. might put that up int the strats eventually

It needs info on how to deal with Hawkeye aside from Magnetic Blast spam. The amount of faggotry Capcom put into this character is ridiculous.

/ragesalt