The Ultimate Magnus Thread. The godlike stuff

Where I am, it’s anime country.

Which isn’t bad, honestly. Just very lacking in the one true anime game, Ultimate Marvel Versus Capcom Three.

Merry Christmas guys

Merry Christmas! Holiday travel… No Marvel for about 3 weeks for me haha :stuck_out_tongue:

One thing I wanted to ask y’all tho… EMC said he’d give me access to the code for the SRK wiki pages. I have a group working on the Frank one right now, but if I got the Magneto page would anyone be interested in updating it with a better writeup? I’ll do some work on it myself at some point, but anyone interested in contributing thoughts toss me a PM or post here.

Happy Holidays fellas :slight_smile:

Yeah, sure. I just took a look at his page and it might be lacking, but there are a bunch of videos and I can’t watch them right now so I can’t say for sure. I’ll try to help in whatever way I can.

That’d be awesome! I’ll take a more serious look at the wiki when holiday stuff cools down and think about it. Narrowing down the video selection is something that might help too. There are soooo many videos out for Magnus I found it a little hard sifting through them when I started. I’ll let ya know and we can set up a PM group with whoever’s interested when things get moving.

I wouldn’t mind helping out. I need to get some info put together for X23 sometime, too.

On mags related, has anyone else messed around with using input nullification unfly stuff to do iron man krispy kreme style combos/fly unfly walls?

I’m sure they’re nowhere near optimal, but they look pretty stylish and might set up some interesting mixups midscreen.

Eg: cr./s.LLH+ X23 DP xx fly (hold uf for a moment to get over dash threshold)…on block, dash j.M qcb S+M falling j.M (I’ve seen that hit front then back against certain crouching hit boxes. On hit, dash j.HxxQCB S+H falling j.H into MB loops or maybe fly loops (not sure on hsd at that point, but I think it’s fine.) Optionally, you can just do dash H a few times at jump height, too.

Send like it could be worth checking out fir funsies if nothing else.

I really hope I’m somehow wrong about this… But Mags doesn’t have input nullification unfortunately. I reallyyyy wish he did, but whatever :stuck_out_tongue:

Someone of you are already aware, but basically I’ve been working on re-formatting the character pages on the UMvC3 wiki, and my guinea pig page was Magneto. Didn’t really add much new information besides what was already there. Tell me what you think!

The stuff I wrote works. It lets mags unfly and immediately press a button without getting hypergrav.

Might be calling it the wrong thing, but I though the input nullification glitch where you do S+ a button x2 to unfly and immediately get a button after the fly.

I’m not sure I’m understanding you right, but you’re saying that if I hit qcb.S+HH with Magneto it doesn’t matter how fast you hit the second H? No Hypergrav comes out regardless? That’s very cool if so, I’ve never heard of that mechanic.

Input nullification is generally when you hit qcb.S+A and A comes out at the same time that you unfly. There’s only one normal here and it’s done at the same time as S. So like with Nova you can do jH fly jH xx qcb.S+H to cancel the second H’s recovery and instant heavy to finish the loop. Also works for Dante, Sentinel, IM, Doom, and probably almost everyone else who can fly.

As far as I know, it doesn’t work for Magneto and Phoenix.

Okay, I thought it was about unfly characters with air specials having a way to use buttons that would normally buffer into specials on unfly.

Either way, it works with magneto. I came from iron man so it never mattered since he doesn’t have an air qcb special. I didn’t realize that pushing the button twice wasn’t the mechanic. There’s definitely a weird property to S+button x 2, if the s and the button aren’t hit at the same time, you’ll get hypergrav, if they’re stacked the second button will come out without giving you the HG. it’s nice on blockstrings ending in fly since you can get a fast unfly falling j.L to keep pressure going where you’d normally have to unfly and block to keep it safe.

Yeah you’re totally right that it’s for characters like Nova who have air qcb’s, but it’s also good for characters like dante who need to instantly normal with unfly to even get a normal out at min height. Also it techs throws which is pretty cool. I’m gonna use ure method for Mags for sure, thanks for posting that!

Also, been messing around with Remy style 2698L addu MB falling MB zoning patterns. It’s really dumb how that works. If you do 28~698L the MB screws with you upward momentum and you’ll be too low to get all 3 MB reliably, but if you do 2698 it almost seems like you get a faster SJ, even.

Anyone know why that is? I like it, but it’s still dumb.

What are some of the best partners for Magneto outside of Doom dorm and Sent

dante

frank

So pretty much keep using my Mag Dante Frank team

Yeah…Mags players should really just focus on Mags/Dante variants imo.

Mag/Dante/Frank: Amazing neutral + easy kills + free levels into gdlk frank
Mag/X23/Dante: Great neutral + GLDK reversal + 300%
mag/Doom/Dante: GDLK neutral + ridiculous flexibility + easy kills + less risk than frank, but slightly less reward
Mag/Vergil/Dante: Great neutral + easy kills + Vergil Factor

Real talk, Mag/Vergil/Dante is the most fun sub team I’ve ever touched. I just dislike not having a real horizontal assist. Good people punish Rapid Slash. :confused: