Dunno how that happened, HD is invincible from frames 1-70, pretty much from start up until its recovery frames kick in.
if u mash L and forward recovery on UWT reset, 50% it’s not going to work out.
make that 100%
Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
that’s kinda…depressing haha I figured that if you time it properly you can catch them in the small window before the startup of anyone’s j.L which for most of the cast is like what, 4-6frames maybe? so you have like a 1-4 frame window in their recovery where if the UTW hits them there is absolutely nothing they can do.
not all is lost, you could do this example:
air S , cr L M H >Web swing L> MMS > air LLMHS> st MH> Spider sting L->H > Web throw L> UWT at corner, is most difficult escape for caracters non dashair/double jump, because the char stays between ground and normal jump(more near of the ground).
thats why you change your reset to :h: web throw when they get wise, then you have a 50/50
yeah I have been having ALL kinds of trouble connecting spiderstring ground bounce into web throw L it always just passes right through them…[S]and for this at what point are you getting them in the air after the Web throw L because that just puts them on the ground for me =/ [/S] derp I figured it out you otg after and they’re super low to the ground for the web throw nice…I’m going to use this haha
couldn’t they just mash it after the super flash and just always recovery forward? or do they already have to be pressing L before that…because if so then wooooh not all hope is lost!
also the combo I’m doing is basically a copy and paste of I think it was Airbornes…happy birthday combo
cr:l::h: Web Swing:l: > ( j.:l:for smaller characters) j.
:s: s.:h:Web Swing :h: j.
:s: s.
:h::Spider Sting :h: c.:h:+Missles :s: sjc.
:h::s: land s.:h: (during missles hitting) UTW
after landing i do crawler assault for the happy birthday or UTW if its single and then its a dead character if UTW lands.
OTG web zip +j.:h: and then rinse and repeat starting from the s.:h:Web Swing:h: part of the
combo.
it works from basically anywhere on the screen thanks to the HUGE amount of screen carry you get from double web swing + the sjc and it builds its own bar for the ender which is usually enough to kill(assuming UWT lands haha)
though I guess it’s better if I take this to the combo thread haha
Lemme put it this way:
The only consistently reliable way to react to and escape the UWT is by teching forward and using an air normal, command normal, special, or hyper that meet at least one of the following requirements:
- Is invincible for the duration of the time that the throw is active
- Has a hitbox that hits directly in front of the point character so that Spider-man will get knocked out of the hyper before the point character is caught
- Will allow the point character to escape the throw before it becomes active (also includes upward and downward air dashes)
Now, although it is likely that the opponent can use some method of escaping through neutral or back techs, some of them are not realistic enough to react with. Example: Dormammu can Mass Change before the UWT becomes active, allowing him to escape and then punish Spidey, but it is most likely considered unwise to react to an air tech with Mass Change, due to the fact that the massive startup frames on it make it susceptible to hits or air throws.
It’s not reliable to have to perform a combined stick and button input in response to an air tech unless your name is like Super Skrull, Sentinel, or (Dark) Phoenix.
Now that that’s been said, people reading this will realize that UWT is highly escapable with the entire cast just by teching forward. What they don’t know is that Spider-man has amazing resets to punish forward teching:
- :h: Web Throw will actually catch people teching forward before they cross you up. This forces them to hold forward to tech, and then immediately switch to holding back to block the web throw in time.
- In the same procedures to catch people with the :h: Web Throw reset mentioned above, it is possible to catch people with a :l: or even
Spider Sting reset, where Spidey will cross under the opponent and hit them on the other side. Unlike the :h: Web Throw reset, this forces the forward teching opponent to actually continue to hold forward in order to properly block the Spider Sting. Note: You can actually change which move you actually use to force the reset to change the timing on the Spider Sting in order to change the opponent’s position in relation to your Spider Sting. This allows you to determine which side the Spider Sting will actually hit upon reset!
Yeah, that’s all I have about that. I’ll be gone in Disney World for the next week, so I’m without Marvel until I get back. ;_;
thanks for all of this wow going to start using this for sure haha
Haha, no problem, sir. The sad part is that I think I’ve already posted all of that stuff on these boards before… no one noticed it the last time. -___-;
yeah I haven’t started browsing the spiderman forums until recently and I figured it would be a good idea to ask the experts if this stuff I’m practicing is escapable because the people I’m playing have no idea and I don’t want to get exposed and have no other tools at my disposal when it finally gets figured out :V
Yeah, UWT resets are extremely useful, sometimes even the deciding factor of some matches, at the right times, but just like almost everything in this game, it’s situational; it’s not something you can simply use every match, against every person, in every tournament you go to. Due to its “high-risk, high-reward” characteristics, you need to properly condition your opponent so that they will be so caught off guard by it that they become mind fucked into submission. Not only do I prefer to use UWT as a simple anti-air against all of my opponents over a reset because it’s harder to escape upon reaction, but also because it’s *far more difficult *to even predict!
Also, speaking of air throw supers, didn’t Combofiend wreck ChrisG’s Morrigan at ECT4 using a similar idea I proposed to y’all to deal with Morrigan as Spider-man?! THIS IS WHY WE TEST STRATEGIES OUT BEFORE WE SIMPLY TOSS THEM ASIDE AND AUTOMATICALLY ASSUME A M-U IS GAWD AWFULLLLLLLLLLLLLLLL
DDDD:
i really just want to say that she hulk’s aa super is much better than spidey’s even with the nerf, although uwt does have a range advantage it’s just scary to just throw out…
… OMG I just thought of something godlike to try against Morrigan teams… Might only work with Nova-Spidey and 2 bars though. O:
also, i tried coming up with setups for doom dhc to uwt… nothing really works because doom always throws a projectile before the dhc and that little bit of photon array or the sphere flame can screw it all up! only way to do it is to be under them and air photon array so it has 0 chance of hitting. sad for me!
Try TAC to Spidey then whiff zip to web ball xx UWT instead of web throw. Don’t know if it’s possible though, but sounds fun.
You are doing it wrong. Try this. Do a full Doom corner combo, or hell even a full Spidey combo into Doom tag, on the last rep of the corner loop after you knock them to the ground s:h: will reset them. Cancel the s:h: right as they begin to tech with standing Photon Array then immediately cancel into UWT. When done correctly UWT grabs them on the first frame after the flash due to frame freeze, causing the beam to miss granting you a full combo. Also even if they tech forward you will still be able to grab before they can react and in some cases, usually when done slower, Spidey will auto correct making him safe® while still grabbing the opponent and it also catches neutral tech
hoo, so dhc-ing photon array to UWT are works? I thought the array will hit the opponent first before the UWT comes out
and I think you can change the photon array into sphere flame, and it’s also work, I’ve tried it several times
i’ll look into it, if it’s working for you then my timing must be off
yeah I’m going to try this right now too, I’ve had multiple tries too when practicing doom combos haha if I can make it work consistently then --> "do one loop too many quick DHC OH ITS A RESET " yeaaahh spiderman~
hmm for me right now I’m DHCing out from doom after the 4th rep of his corner BnB “for babies” as they call it on the doom forum f+:h::s: and they flip out on the s.:h: OTG but they always get hit by a part of the sphere flame//photon array before the ultimate web can hit =/