Welcome (back), OmnixAisuno! Spidey/Ammy is still a powerful duo in the current version of the game. Since you have a strong lockdown assist, you’ll probably want someone with an assist that provides either strong space control or strong air control. It would also help if the character can greatly benefit from THC’ing with Ammy. Dante provides a very unique synergy to Spider-man that requires you to be able to raw tag after a ground bouncing spider sting->spider bite and build a total of 2 bars in the entire combo (1 from Spidey, 1 from Dante). I can’t quite recall how Richard Nguyen built an entire bar with the Dante side of the combo (which *really *sucks because that video is no longer on Youtube!!! T___T), but Raoh has a video or two up of some proof of concept combos on his Youtube channel (you can find his channel in his signature… I believe he generally posts in the combo thread frequently, but you may be able to find him in this thread as well). I’ve been learning Dante on and off lately, so I may finally get around to constructing a combo that builds one meter with him after raw tagging from Spidey. I have a lot on my plate right now in terms of projects (3 whole video series and learning Akuma to be exact), so it may be a little while before I get around to it. =\
As for your other teams, here’s what I have to say:
-Spidey/Strider/Ammy may not work as well because although Spidey can benefit greatly from siding with these two characters, Spidey is a bit too fragile to be babysitting a Strider in the second slot, and the DHC’s from Spidey to Strider aren’t that strong. If you decide on this team, I’d suggest Spidey/Ammy/Strider.
-Spidey/Ammy/Nova would have a lot more potential if you ran Ammy on the anchor slot, so that you can run a 2-point, 1-assist team. Spidey-Nova are very interchangeable when they’re collectively in the first two slots of a team, providing you two strong options to consider for certain match-ups. Their DHC’s to and from each other are powerful, each giving the other a nice boost in damage to tack on at the end of each of their respective combos. Nova’s Centurion Rush assist, being an overhead attack that provides an *indefinite *ground bounce on airborne characters, is not only a strong counter hitter, combo extender, space control, and minor air control, but it also provides Spidey with a nasty 50/50 setup off of ground resets where the opponent must make a dire choice between remaining grounded and taking an unblockable, or chicken guarding and eating an Ultimate Web Throw. I have a crapton more I can write about Spidey-Nova, but that’s for another time that I continually procrastinate upon.
-Spidey/Tron/Ammy… I really don’t know jack about Tron, so I don’t have anything to talk about here. =\ I could see it working though!
If you’re looking for some other potential characters to fit that second character slot, here’s some ideas:
-Dr. Doom (Plasma Beam or Missiles)
-Iron Man (Unibeam or Repulsor Blast)
-Magneto (EMP Disruptor)
-Sentinel (Sentinel Force)
-Vergil (Rapid Slash)
-Ryu (Tatsu)
-Spencer (Slant Grapple)
-Storm (Whirlwind)
-Hawkeye (Greyhound)
-Hulk (Gamma Wave or Anti-Air Gamma Charge)
-Thor (Mighty Spark or Mighty Smash)
-Rocket Raccoon (Pendulum)
These are off the top of my head, so there’s definitely a ton of other characters that can finish that team strongly for you.
If you have any more questions on other possible teams, you know where to find us!!!