The ULTIMATE, Friendly-Neigborhood, Spider-man Team-building Thread

After messing around more, I found that quite frankly, it annoys me how soft firebrand hits, so I searched for another character. Im kinda liking Skrull. Orbital Grude is a somewhat decent GTFO me assist plus everytime it hits the opponent Air recovers, which means UTW reset. For example after a corner combo you can backdash call skrull and webzip. Itll knock them in the air and into the UWT reset. You can also just do a normal webthrow to continue the combo if you like (not sure in the corner though, but S will work) As far as Spidey helping Skrull after a corner in the combo involving the Air Down C, You call Web ball assist and itll catch them in the air and reset them there which is perfect for a grab from skrull. Ill probably have Doom, or maybe even Strange back them up. I like the sound of that team alot more than my previously mentioned team. Plus they DHC great. Ill try to get a vid of those two resets I mentioned. B!tches love resets!

[media=youtube]i15l3JNRaLU[/media]

If you’re running tenderizer you can snap shot, tenderizer, then take another pic and make it to level 5 of that one combo.

On my Spiderman team, I’m running Amaterasu as Assist 1. I chose Cold Star because I know how good of an assist it is. However, I’m having trouble figuring out how it can benefit Spiderman. Can anyone recommend how or when to use Cold Star with Spidey?

Combo extension, making safe block strings/keeping lockdown for high/low or left/right mixups, etc. It might actually give you a retardedly easy hit confirm off of an air-to-air hit, like how Clockw0rk gets 'em with Doom and Strider, despite how badly it will scale your combo. Actually, you could probably land a j.:s: or j.:h: on someone while Ammy is coming out and it will probably allow you to go straight into a web throw to save some of the damage scaling and give you a nice chunk of damage before everything reaches maximum scaling.

Apart from what was already mentioned, Ammy’s cold star assist benefits Spidey’s game quite nicely since his combos should usually have very good wall carry, allowing some heavy corner lockdown. You can also be creative with Ammy’s slow time hyper after MS, giving you some time to plug extra web throws in. Also, DHC Synergy into Okami Shuffle is also good after MS and quite safe as a tag out.

… Oh god, Raoh just gave me another idea…

Edit: Nevermind, that crap doesn’t last long enough… Probably does with Joe’s slow though. I’ll work with it over the weekend if I get the videos I have planned done.

Sight…I’ll play a small tourney here with Spidey/Ammy/Sent. Drones are self explanatory and so far I’ve been dealing with Dark Weskers everywhere by snapping him in and putting Ammy on point (really good mu, imo). Kinda been back and forth with Ammy’s assist…meter building is really good because meter is amazing for both Ammy and Sent, and Spidey is one of the best characters for laming it out, so you can easily get a lot of bar, but Cold Star is also a very good assist, though it kinda overlaps on purpose with drones and is a tad slow for extending combos.

I swear I’d be less ass at this game if I could settle for a team lol…or if I ran some fraudulent combination of Zero/Dante/Wesker/Dormammu/Disruptah/Doom.

Here’s some examples, when you do the Vale of Mist after the last hit of MS, time a Spidey tag in and make sure it hits. You can do a sting or kara sting to get 2 web throws in or just forget the tag and do HSD abuse Ammy combos.

ok sorry guys but long post up ahead.
TL DR i need a new anchor.

ok since release i have been running spidey ( web ball) deadpool ( katana rama) sent ( DERPones)
and at the begginning it was fine because spidey has UWT resets and one mil combos ( meterless?)
and flying solo with spidey in vanilla was still good because of the web throw loop that killed nearly everyone.
deadpool as well with his bolo loops and the ever amusing zoning game and XF3 infinite.
and sent was basically…sent. a big ass robot that just stomped on your face till kingdom come LOTS of damage and comeback potential and of course AMAZING assists for the team as a whole.
i could just kill top teir teams left and right if i played my cards right and hopefully hold my own against the best of them.

but now i hit a really big wall.
with the slight changes to spiderman im not nearly producing enough meter to deal damage with him.
and deadpool is still a great character BUT teleporters can fuck your shit up if you shoot all willy nilly because deadpool has so much recovery on guns.
and sent is a shell of his MVC2 and original MVC3 self…sent sucks so bad and has so many bad matchups its not even funny.

as i go up against better and better teams it gets harder and harder for me to open people up and most of the timei end up killing myself because i accidentally do something unsafe and get blown up ( wesker XF4).
now my thing is i need a good replacement for the big robot and maybe for deadpool as well.

i love spiderman to death as he fits my playstyle completley.
amazing rushdown decent damage and he just looks so cool webslingin around the screen.
im also not above using wesker simply because he is a REALLY,REALLY strong character.
im pretty sure i can use wesker with great effectiveness its just the whole learning a herp derp character thing bothers me a bit.

so any suggestions?

Well, you can still open people up the same way you did in vanilla. If anything it’s easier now with zip cancels, but if you were landing his 1m combos the same logic for scoring those hits still applies.

If you’re looking for easy damage output for spidey, I recommend sticking Doom missiles somewhere in the team. Doom is cheap and missiles is a good assist overall.
Wesker speaks for himself, plus the OTG gives you easy extra damage from ending with either crawler assault or extra web throw, Maximum Spider.
Spidey/Dorm/Magneto is a really good team. Easy 1m damage DHCing into Stalking Flare and following up with Mass change or power ups. Magneto is a solid anchor and Disruptah helps spidey to an extent but mainly makes Dormammu brain dead.

Imo, when you look at an anchor, you either put him there because you need the assist for the other 2 characters or you want to abuse x-factor derpiness. In the first group, I’d put Akuma, Magneto, Sentinel and maybe Doom. In the second group, I’d put Felicia, Wesker, Vergil and Phoenix.

I think this post came out a bit confusing, but what I mean is, first ask yourself if you feel like you need some sort of assist to help your Spidey play, or you want something to fall back on. Your anchor decision depends a lot on how you take this question.

I myself use Spider-man and Deadpool since vanilla. Come UMvC3, I decided to use Hawkeye in the third slot. However, I found it hard to open people up with Spidey when they start jumping around. Web ball and web zip don’t seem to cut it for me, even with Hawkeye’s Greyhound assist.

Then I got the idea of using Doom from watching Z’s (please, please call him that :D) videos. Now, I just wait for the Hidden Missiles to come down for some lockdown, then proceed with (hopefully) opening them up.

And with Spider-man on point, I can do around 1,018,000 damage using two bars, although I’m not sure how much the meter gain/loss is.

About Deadpool: you said it yourself: Guns has too much recovery, so just try to avoid shooting randomly. And remember that you can always cancel that to teleport if needed.

So my suggestion is: Stick with Spider-man and Deadpool (Katanarama), then go with Doom (Hidden Missiles). His assist is really good, especially if you like multiple web throw combos. And for the lockdown, of course.

Ninja Edit: corrected the damage

I disagree with the lockdown part. Hidden Missiles really doesn’t provide that much lockdown on higher-level players; it just promotes them to stay more mobile or occupy your breathing space. If that team were to be run while keeping Doom’s Hidden Missiles, I would think that Deadpool’s quick work would provide better support for Spidey. It provides some pretty decent space control, a great unblockable setup, and it shouldn’t be too hard to get a hit confirm off with enough experience using the assist.

Well, if you want to look towards completely rebuilding your team, you should ask yourself, “Do I want a team that completely revolves around Spider-man, or a team that will revolve around the synergy between him and another character?”

Basically, what I’m saying is would you prefer a 1 point, 2 assist team or a 2 point, 1 assist team? Running 1 point, 2 assist will greatly strengthen Spider-man on point, but losing him early in the match may greatly weaken your team’s foundation. Running 2 points and 1 assist will allow you to take advantage of strong synergy between Spider-man and another character of your choice, all the while allowing you to switch who your leading character will be depending on the match-up at hand. However, doing so will cause your Spider-man to possibly not have as high damage output, or make your Spidey seem less terrifying to your opponent (Well, he can terrifying in any part of the match, it’s just how your style and confidence with him reflects into those key parts of each match).

The best teammates for Spidey, imo, in no specific order, are as follows:
Doom
Dormammu
Hawkeye
Taskmaster
Wesker (he makes any team better! o_O)
Akuma
Iron Man* (if you run him, you still need a strong ass assist to back him up!)
Magneto*
Dante* (maybe)
Vergil (maybe)
Nova (maybe)

If there is an asterisk next to the character’s name, then it requires that you put A LOT of time and effort into learning the character altogether. If there is a maybe next to the character, then we really haven’t opened up the synergy between Spider-man and said character, or I’m biased as hell because Nova is my second favorite character in this game.

If you have any questions about the synergy between Spider-man and these characters, feel free to look through the pages on this thread for any possible information or just hit us up! If you would like to explore any other characters that you have interest in, go ahead and experiment with them and try to bring new ideas to the table. I’d love to hear some new tech to mess with!

Edit: I know I forgot Storm, and I’m sure there’s others, but I can’t think of them off the top of my head… >__<

Someone on this board was testing synergy between spidey and chun-li. Cant remember who it was though. Wonder how it turned out.

Add Sent. The character sinergy is poor, but drones is just ridiculously good for spidey.

Wasn’t that during vanilla? I think it was Tsukyome or some nick along those lines.

Nova’s fine as second since his hyper works very well with MS while also has a safe tagging in hyper. Sentinel* is also one of the stronger characters which can be included in that list. But yeah, what Otori said.

Most of those mentioned by Airborne are strong candidates for anchor position. Here are some characters that can work with Spidey as second. Usual prerequisites for second position require good synergy with MS and safe tag in, assists may not be as effective but that can be remedied by your anchor char and assist choices.

Here they are with some brief info.

Ammy - can lock your opponents down as well as extend combos with cold star and tag safely with veil of mist. MS > Shuffle
Firebrand - has okay assists, choose one depending on your play style. Luminous body as tag out. MS > Dark Fire
Frank West - has a very strong assist in shopping cart but has no safe tag DHC. He can also easily gain levels with Spidey’s combos to MS to Frank DHC whiff.
Hulk - has OTG and semi cart-like gamma wave assist. Safe tags with Gamma Tsunami and a bit on Quake. MS > to any hyper
Morrigan -has no reliably strong assists but has meter gain. Works with Spidey battery to save meters for Morrigan Astral Vision. Her hypers are all quite safe for DHC except her level 3 one. MS > Shadow Servant
Rocket Raccoon - Pendulum assist is strong and can catch opponents off guard, easy to web throw combo from. Safe DHC to Mad Hopper. MS > Mad Hopper
Ryu - Tatsu as combo extender and safe DHC with Shinkuu Hadouken. MS > Up Shinkuu Hadouken or Powered Tastu Hyper.
Strider -Vajra takes care of jumpers pretty well and hard knockdowns can be converted to combos. Legion as safe tag. MS > Legion
Thor -assists are quite nice and can tag out quite safely with Mighty Punish whiff. MS > Mighty Thunder
Trish -Traps work okay with Spidey and tag safe with Max Voltage and Round Harvest. MS > Round Harvest
Wolverine - Berserker Slash can extend combos and works quite well. Safe DHC with speed up. MS > Fatal Claw
Zero - Shippuga may be hist best assist with Spidey. Safe DHC tag with Sougenmu. MS > Rekkoha

May have missed some others and have wrong info. Just hit me up. These guys can make up some fun, sub teams with point Spidey.

I’ve been playing Ammy because I really like the character, but besides the piss poor damage, I can’t use her to extend my combo after a web zip otg =( It’s too slow…how are you doing it? My bnb, like I said elsewhere, is as simple as it gets: cr.LMH xx L Web Swing, j.HS, s.MH xx Spider Sting H, Bite, cr.HS, MMHS and I use an assist here for the otg. If I didn’t get my opening with Sent or Akuma, I can use then, but I haven’t figured how to use Ammy yet.

For the other folks you mentioned, I think some of them don’t have good DHC sinergy going to spider. I don’t know about everyone you listed, but I’m pretty sure none of Hulk’s hypers DHC into MS.

I don’t play Ammy but I’m pretty sure she can extend combos one way or another. I think it’s more of calling her while in the middle of your combo and not after a hard knockdown OTG zip. I’ll hit you up when I get a decent one. As for Hulk’s I’m talking about DHC synergy from MS to those mentioned. As for those characters to MS, there are ways to work on that one.

Got your point. And yes, the more I play online, the more I see that Hidden Missiles is not really that hard to maneuver around…

I did try Quickwork for Deadpool’s assist, but I can’t combo anything off the “unblockable” setup. So I decided to settle for Katanarama, especifically for combo extension.

My list was about strong synergy though! XD But yeah, drones are godlike for Spidey. I honestly do believe there is still strong synergy between the two lying low somewhere, but I don’t like Sentinel enough anymore to explore it. =P

Also, I believe it was Tsukiyome and Xero that were trying to open up the Spidey Chun-Li synergy back in Vanilla and for a little while in Ultimate. We all know Xero loves his Chun. :stuck_out_tongue_winking_eye:

Nova is actually strong, imo, because he works both ways with Spidey; to and from… well, that and he has one of the best assists in the game. period.

And yes, thank you for supplying those, Raoh. I was having a hard time concentrating earlier… XD

looks at guide sees 42 frames of startup… you’re joking, right?! That assist is *not *slow, bruh. The assists on my team come out in 50 frames and 52 frames, respectively, and using them for combo extensions is cakewalk. Anyways, the way I best see to extend combos using assists for Spidey is after a Spider Sting~:h: or a Web Throw. For a Spider Sting, as soon as you land, call Ammy and immediately swing zip afterwards. If you’re having a hard time landing it in the corner and are getting the ground bounce, you can connect a st.:h: xx :l: Spider Sting~:h: afterwards to push yourself away from the corner. After a web throw, I prefer to plink dash forward twice, call the assist, and then swing zip. It’s basically the perfect distance for you to get the OTG zip from maximum distance, as well as being the perfect distance for any mid-range assist to connect (i.e. Cold Star or Dark Hole… doesn’t work with Centurion Rush sadly =[ ).

Also, Hulk’s Gamma Crush and Gamma Quake DHC into Crawler Assault. ;O Not to mention if you have the grounded Gamma Charge assist for Hulk and Web Throw someone into the corner, you can probably THC in the corner to have Gamma Crush and Crawler Assault hit simultaneously for massive damage… or just run the anti-air one so that you can have Gamma Quake for the THC for an OTG + massive damage.

The best part about running Hulk after Spidey though is the fact that you can DHC into Gamma Crush for massive damage after a Web Throw->Maximum Spider, DHC into Gamma Tsunami or Gamma Quake from a Super jump height Maximum Spider, or DHC into ANY of the three for Crawler Assault… and oh, that all puts them mid-screen for ALL HITS OF TSUNAMI. DAMAGEEEEEEEE

Yeah, it does a lot for Spidey, but it can’t do everything for him. ;O
And as for the Quickwork issue, I honestly don’t know anything about how that move works, seeing as that I don’t give two shits about Deadpool, so I was just basing it off of what I’ve seen.

Try catching them with web throw, it’s easy to combo from there.