I figured I’d post my team progress:
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I spent a good amount of time in training mode, and landed my first full Morrigan double Soul Fist combo! (j.S, s.LMH, f.H, j.MMH, qcf.H, qcb.S addf, j.H, qcf.H, qcb.S, s.S, sj.MMH, dp.M/H, qcf.AA) I actually did it quite a few times in a row, which felt pretty good. I’ve had to do my own single Soul Fist variant for a while now.
XF3 Vergil with DT on does 400K chip damage with Dimension Slash. WTF.
I found out that Vergil can DHC glitch to Morrigan. I didn’t mess with it a lot, but she can definitely start doing a Soul Fist loop from that point. Throw, Devil Trigger, Astral Vision, Soul Fist loop. As with any other throw -> tag situation, the Soul Fists don’t seem to suffer from damage decay, since just landing 2 of them did 240K. I’ll mess with it more some other time, though.
Landed Helm Breaker, Dark Hole, High Rise (df.H’s name, right?), j.S once. Hard as hell, not sure if I’ll be able to do it for a long time. Since someone discovered that you can Spiral Swords, High Rise, Lunar Phase to OTG someone after Helm Breaker, but that’s way too hard for me, I might try and do Helm Breaker, Dark Hole, Spiral Swords, High Rise to see what happens. I don’t care about the damage scaling, I’d just like some way to benefit from happy birthdays without blowing X-Factor when I catch them on a Helm Breaker.
Did my first sword loop. The c.H after Judgment Cut L is hard as heck to get out. Not sure why. I might end my loops early for a while like some noobs do.
Tried to do the Dimension Slash -> Stalking Flare -> 3D0C combo, but my j.S wasn’t spiking. Not sure why.
Gah, the hitstun decay on f.H is just brutal for Dormammu. I can’t seem to get anything more than this combo going:
j.S, c.LHS, sj.MMHS, dash, call Rapid Slash, Flame Carpet, f.H, Dark Hole, Chaotic Flame.
In corners I get a full relaunch, so this is mostly an issue with mid-screen. I’d like to be able to get more, just so I can get the Dark Harmonizer call in.
If I call Rapid Slash at the same time I throw Dark Matter, they always combo. I can wait for Rapid Slash to hit before I teleport, and then air dash into j.S for a full combo.
Starting a round by throwing Round Trip and canceling into Devil Trigger provides ALMOST enough time to combo off the Round Trip after a hard tag. AAAAALMOST. Still a fantastic way to start rounds if I want Morrigan or Dormammu on point. People are too scared of Vergil to start near him.