The Tototek PS2-> SNES and PS2->Genesis converter customer service test

I’ve been trying to contact Tomy of Tototek. I ordered a PS2-> SNES conerter with this setup> I’m starting with this setup:

^ R1 L1

X O R2 L2

Which people might recognize as the Street Fighter 15th anniversary joystick. (mine is righthanded to face the other way with North and Soutth Swapped, East and West Swapped, and in each column the top button and bottom button being transposed, so when rotate 180 degrees I get these buttons on the left hand side:

L1 R1 ^
L2 R2 O X

If you check the work this is what would default on a PS2 Capcom game:

3P HP MP QP
3K HK MK QK

First I never like the term “light Punch and Light quick” It sounds like you’re not even going to hurt them. In the original 2-it alanlog Street FIghter oner, was there any gameplay disavantages of going all heavy at the time, except tiring you out from rapid hard hits?, (you, the person behind the control, not Ryu or Ken, your character.) Did the strength of the attack had any computer ref enforced attack differences, (like long reload time, slow draw, anything like that?) At least the TG16 Fighting Street, mainly due to the technological lack of an anlaog button and no desire to specially make one just for this game, but it worked game-play balance-wise too, you had to premeditate hard attacks and plan them about a half second ahead of time. The consequence is On the Wii version of the TG16CD version, I couldn’t do ANY specials to save my life. Imagine you have a 10-30% chance of hitting the bullseye, if you just slid a gun along a track, and had to aim just horizontally, and then moving to a hand held, wih vertical accuracy just as tough. (and 10-30% is about right for the SF30 version of SF1) you’d have a1-10% chance of hitting the target. Dealing with finicky joysticks Plus finicky button timing means if you can pull of TG16 specials 10% of the time, if there is ever a tour for SF1 TG16 version, I’d sponsor that person have my websites plastered on his jersey, and take 10% of his winnings. I prefer the term “quick punch” or “quick kick”. “Light attack” sound kind of wimpy, impractical and pessimistic. “Quick attack” sounds more strategic, Martial Artsy, and optimistic.

Assuming the quick attack buttons need the quickest access, then it’s mapped in a way most people who play Street Fighter with a right handed stick would prefer it. “Mexican Players” use this arrangement.
In games where the concept of left and right is stronger than the concept of main and aux buttons, like Side Arms, Pac-Land, and Tutankham, you’ll have to do some settings / make a software-independent external button mapper, (or in the case of a 2-button game, just a swapper)

Of course there’s also the Ascii arrangement used in other brands of fight sticks.

Most SNES joysitck recommend this arrangement like the Japanese SNES Advantage, the Ascii SNES Stick and others:

L X R
Y B A

When reversed for right stick would be:

R X L
A B Y

Note you can play Mario, Ghouls and Ghosts, and Mega Man X well with this arrangement.

The default PS2-> SNES tototek adapter suggests a pad-> pad mapping of:

L2 R2
L1 R1

----^----
-------O
----X----

Maps to:

JOS1 JOS2
L R
------X------
Y----------B
------A------

Evidence Not the picturfe is mirroed with the Dual Shock 2 writing being backwards on the L1/L2/R1/R2

where JOS equals Joystick OS buttons like rapid fire prgramming buttons

The default mapping’s map on a SF15 (left handed):

Y X R L
B A

Which is not good for Street fighter, nor is it for Mario, Mega Man X, nor Super Ghouls N Ghosts…

It’s a good for nothing arrangement unless you’re mapping pad-to-pad.

Genesis is worse.

Ideal arrangement (left hand stick)

X Y Z
A B C

right handed stick would have most games work as such:

Z Y X
C B A

The Tototek adapter, again assumes you’re going pad-to-pad:

Z JOS2
Y JOS1

----X----
A-------C
----B-----

Which might make sense as a pad, modern republishings of Genesis games use an arrangement similar to that in Xbox 360, PS3, 3DS, Xbox One, and PS4.

MAping makes it such left handed:

A X - Y
B C - Z

Which equals on SF2

QK QP JOS1 MP
MK HK JOS2 HK

Evidence

You can see how messy this can get, especially wiht the Genesis one:

I wrote to Tomy@tototek.com many times, and he doesn’t seem to respond by emailing me. So I gave him the ultimate review. I gave him an order for the PS2-> SNES and PS2-> Genesis MApping I demanded. I paid in advance. He didn’t write me to confirm the new arrangement.

I also included that there should be an N64 adapter, a CDi adpapter, a Jaguar Adapter, a US NES adapter (not a famicom adapter, 2 different things), a 5200 adapter with both analog and digital modes with male and female end to plug a working joystick for using as a keypad, and a worldwide DB9 converter which would have one male and one female dB9 and be compatible with these US systems: 3DO, (1male and 1 female DB9 for daisy chaining 3DO adpaters) Genesis 6 button, Genesis 3 button (and yes, that implies Sega CD, 32X and 32XCD), Master System, 7800, Colecovision Super Action, Colecovision Standard, Intellivision 2, Astrocade, Atari 2600 Booster Grip, Vectrex, and (if none of these other modes work for this:) 2600/800/C64/VIC20 single button mode. and it could work for other ones around the world I didn’t mention. This is just the US list. Maybe a button with a 1 or 2 digit LED to show mode. PLus I never seen a Fairchild Channel F or a TI 99/A, so I don’t know what THEY use, but you get my point.

Again nothing fancy. The Coleco and INTV Keyboards can be supplied by a respective Joystick with keypad. That’s what the male and female DB9’s are for. Since Flashback INTVs are easier to come by and are cheaper than INTV 2 keypads, may I suggest AtariAge name: Nurmix makes dumb pin-swapping pin swaps that let you convert between Flashback, 2, and the “pseudo-internal/pseudo-hardwired” INTV 1/3. (psedo, meaning with proper insturctions, these pre-made ordered parts and a Philips head screwdriver, I was able to self-install adapters. And the limit of my successful maintenance before that is Atari and Astrocade paddle potentiometer isopropylhol cleaning. This should be kindergarten to most of you on SRK.) I don’t need the paddle on the Astrocade, becuase any game using the paddle, I’ll use the basic Astrocade Joystick/Paddle combo conrtroller. And I heard the trackwheel on Super Action games don’t work right when mapped to buttons, and I don’t want to add a physical roller, and games using the roller I’ll use genuine Super Action controllers, so Front Line, Rocky, Spy Hunter and Star Trek work fine without the roller.

Do you know their 3DO adapter has no daisy chaining? And their Genesis adapter doesn’t work for 3-button required games, and certain master system games require the 2 button exclusively. And if you still want a joystick adapter for your 3DO, then you probably want one for the at least one of the other 9-pin systems I mentioned. Even if oyu don’t. if it costs $50 retail to be compatible with all of them, that would be a sweet deal. Even if you own just a Genesis and 3DO and want daisy chaining, 3 button, and 2-button SMS, it’d pay for itself.

I never received a response form Tototek, but they did take my money. I made sure to specifically include the button mapping in the Notes section of the letter. We’ll find out if he reads it or not by whether the stuff is remapped correctly. If it is, one, thank you. Two, write me back about the other ones.

And for you guys, I’ll update you whether Tototek makes these in advance or not, and actually reads notes or not. Should be by US election Day I get my 2 Tototeks. I gave enough time to make sure his customer service is well enough when he thinks no one except me is watching.

By the way, I’ve shown that if you map index-to-index this should work with both a right handed version as well as a left handed version of a Street Fighter 15 joystick.

Maybe if you guys have an interest in Genesis and SNES Street Fighter, and have a SF15 stick or an Ascii PS2 stick, ask if they will remap. If you own any of the systems that are not carried that are older than the PS2, you should ask about those systems too, especially if people ask for a Daisy Chian 3DO or any of the other DB9s.

Apparently I got a refund back to my Paypal on October 21. He accepted the payment on the 15th. He refunded the payment on the 20th, and it came back to me on the 21th. And now I find out about it on the 25th.

Apparently he either sent them without reading my letter, in which case I got 2 adapters that work well with pads but not with Joysticks coming in the mail for free, or he cancelled the order without emailing me back.

Maybe I should try Raphnet, but they don’t have much in Playstation-> other equipment. They specialize mainly in converting between Nintendo systems, with a few stops on Sega and a couple others.

If I don’t get mail by Thanksgiving, I’ll assume Tototek headed it off at the pass, and saved themselves shipping 2 devices.

This despite the fact there are comments on their own forums about custom mappings.

Evidence

pparently, re-looked at my email, and found I reuqested a lot of things, but didn’t make clear what I was expecting tfor the $44 + S/h for an SNES and genesis adapter, and what was a wish list of stiff I’d like to eventually buy if thye made. So I retyped it, resent it, repaid, tried to pexplain better what I was expecting for the money, and what are fuutre product suggestions.

Hopefully I made it more clear what I was paying for and what was a “nice to have”. Now we’ll see whether Tototek does custom mappings on their devices. Some of their old forums suggest they do. We’ll find out if they still do. If I either get a refund or my adapters by USA Thanksgiving, I’lll let you kn ow. If they just take my money, or send worthless un-remapped adapters, i’ll let you know that too.

Anyone else had joystick mapped adapters from Tototek? Do they fight-stick map them if you request it such?