Which is why you’re playing the player and not so much the character.
If not for parrying, the situation with 3S (and Chun/Yun, plus Mak and Ken) would have been worse. Parry helps compensate for when you’re character has inferior normals to play footsies with.
there’s no way in fucking hell that you can even compare sf4 being balanced to tekken 6 being balanced
besides character design, the game system allow them the room to be creative and improvise consistently.
Its not no where near an automatic lose for character like birdie and gen to fights against the top tiers, they would just have to formulate strategy on them, and that falls on the player abilities. As long as different strategy are viable than the game is nearly as balance as it can be. This argument is only counter if strategy variety is be completely shut down or overshadow by another. If example is needed I would personally say BBCS 2 has this, because pressure into long combo is the name of the game. if their are other strategy, they will still be gear to that linear approach of scoring hit confirm to combos because its the ONLY way to make consistent damage in a overall low damage game. BBCS2 also enforce this by making other strategy weak or out right ineffective due to lack of consistency.
Thanks for the explanation. I appreciate it, though it doesn’t make sense to me. When A2 came out no one ever won with Sakura. Sakura is good if you don’t know how to play against her, but overall she’s not a strong character. Just ok against other Shotos. She just has good ground speed, and some cross up tricks from her choke, but nothing amazing. The only reason I can think not to list Gief as bottom was because Valle was winning with him, but it was only Valle winning with him. People mostly won with Ken, Rose, Chun, Ryu, Sim, and Adon.
Gief being Rose’s worst fight I can understand, although I think that’s exaggerated. Gief gives Rose problems because his jumping knee can beat out her ground AAs, and his punch AC is the only thing that can cleanly beat her Soul Spiral other than another Rose. The problem is that Rose can jump up and strong when he uses the knees and crouch strong when he tries to use ground attacks. If his range isn’t just right on those knees, then Rose can hit him with crouching fierce. It’s a good match-up for Gief, but not an easy one. Other than a few matches like Rose, Guy, and Gen, Gief’s main strat is to try to CC through ground pokes. Otherwise he gets hammered on the ground. He’s not good against Bison, Birdie, Sagat, Sodom, Sakura, and Akuma, and gets outright slaughtered by Ken and Chun-Li. I don’t get how he’s top or even mid other than “Valle won with him”.
By improvise, you mean build up enough meter to CC through pokes they can’t out-prioritize? That’s the standard strategy in A2, but it’s just about the only thing weaker characters can do in hopes of beating the stronger ones. In the interim of building meter, they are losing life in an uneven exchange. A2 is probably my favorite SF game, but it being fun and being balanced aren’t the same thing. Sure I’ve beaten people with Birdie, because they didn’t know how to deal with him, but overall he sucks. Other than c.Fierce, his normals usually come out so slow, practically every character in the game can throw him. Birdie versus Chun is a game of how many low Roundhouses can he eat before he loses the match. Granted, Chun can’t beat him by spamming low Rh, but he’s still going to lose because of it.
yeah, because there is no zoning on BBCS2 /sarcasm
Because tier lists change over time based on how people play the game.
Compare the old 1996 tier lists to the modern in the SRK Wiki.
Um, people who are saying 3s probably never touched the game.
People who aren’t saying VS (proven wrong earlier in the thread. And what do you know, i upped my game and win more often against other people, at least for the 3 days I got to play it on my cousin’s laptop before he went back FAR away.) look only at matchup charts and assume that the balance is determined on that. All I have to say is anyone saying that has little to no experience with fighters outside of ( I hate to say it) SSF4.
All I know is when I play VS I never look at the pre-match vs. screen and say “Well…fuck.” to myself like I do a lot of other fighting games.
okay
This is a question that only be can answered by someone that played all the existing fighting games on earth and in depth.
Anyway, since I only know few I’ll go with SSF4, as it is now. AE is gonna be funnily unbalanced for a while but it will quickly irritate us.
Because even it’s own community said that the game is not a perfect picture of balance, and the only people who say so are the 3rd strike>every fighting game ever post sf4 party, who pretty much only say that becuase that was what’s popular to say.
When I say that I have never played 3rd strike, I mean i have never really played it enough to get into it, nor will I ever. However, there haven’t been much arguments for third strike’s balance outside of it’s 3rd strike. Say what you will, and for all i know I can be completely wrong. Just callin it as I see it. Parrying does give low tiers more options, so whatever.
I’m unsure of why 3S is getting some votes when it has many, many horribly skewed match ups.
I guess it really depends on what you believe as to what defines balance in fighting games. Some would argue that a game is balanced because you can counter-pick X character with Y character, while others will say that is the definition of an unbalanced game.
Because it has balanced system mechanics.
KOF XII - The clash system does a lot to balance the game.
Garou - I used to buy into the horrible balance but eve since I started studying it, I’ve changed my mind.
Guilty Gear XX Accent Core
Blazblue Continuum Shift 2 is pretty damn balanced imo.
Lol. Garou and VS get my vote for sure
Street Fighter 1
I can’t really buy this as a reason to call a game balanced.
they heard people calling it balanced on WNF.
And thy sheep is herded.