It has taken some time, but I am pleased to announce 1.02d is ready for release!
Credits for 1.02d:
@Enigami - Project Lead & Programmer/Hacker
@Kosheh - Graphics
@Burningfist - Misc. (+ Wingnut mini portrait)
@jedpossum - Misc.
After a lot of tough work, I have successfully moved character palettes into expanded ROM space. Each playable character now has a total of 8 ‘normal’ colors, 2 ‘clone’ colors and 1 ‘Mirage Comics’ inspired colors, together adding up to 11 per character, or 132 alternate colors. The second ‘clone’ colors for the Turtles is actually a second palette located by Kosheh, the man who made all the palettes for me to import into the game once I reworked the palettes. It took a lot to get the palette code done, so without Kosheh to make the palettes I would not have had time to make many palettes before MAGWest, and certainly not 100 of them. Big thanks to Kosheh. Try out all the colors and find your favorite before MAGWest! (that is, assuming you’re going)
The ingame mini portraits have been updated, courtesy of Kosheh. Aska now uses her Mutant Warriors one, Leonardo and Raphael use new mini portraits created by Kosheh and Wingnut uses a new mini portrait created by Burningfist. Thanks!
Tournament Mode’s colors are all correct now, and you may even find something… different when you face yourself.
Also jedpossum and Kosheh made new colors for the title screen to make it clear that you’re using the patched version, thanks again guys.
Of course, there is a few that still need to be worked on, I had to rush this out to ensure it could be tested before MAGWest…
A feature that I didn’t have time for was having the in-game palettes for the ‘clone’ and ‘mirage’ colored turtles switching from their generic band colors (brown for the first clone color, green for the second clone color, red for the Mirage color) to their individual colors when both players are using the same palette so you can easily recognize which Turtle is which.
A few somewhat unimportant things like Profiles, Story Mode and Watch Mode are completely broke palette-wise, they use different palette loading code that I haven’t touched yet. If you want those to show up properly, just play vanilla TF for now.
Karai would be using her Mutant Warriors mini portrait, but a tile of her graphics has not been located yet.
Expect these issues to be addressed, as well as new features and fixes in the next version.
Speaking of which…
After some discussion with Burningfist, I’ve decided to change the project names. 1.02d is the last ‘direct’ patch of Tournament Fighters. From now on, all my non-gameplay changing patches will now under the name Teenage Mutant Ninja Turtles Tournament Fighters: Championship Edition (TMNT CE or TMNT TF CE for short) to make it more clear that it’s a modified, more tournament friendly version of Tournament Fighters. Think of the patches up to 1.02d as a beta to TMNT CE, which will be more properly tested and have all the major bugs squashed and rough edges smoothed. What of my plans of the ‘Championship Fighters’ project? Still planned (and a big step towards completion with my reworking of the palette system), just with new names. 3 names, to be exact. At present, there’s 4 major milestones for the game meta-wise that I can see defining key versions of the game. So, in true Street Fighter 2 copycat style, I will give each their own unique name to identify the specific version, and work towards completing my end vision for TMNT TF, while leaving behind the old revisions in whatever state they are in. These would still receive all the latest QoL upgrades though.
To reiterate:
Teenage Mutant Ninja Turtles Tournament Fighters: Championship Edition - Vanilla TMNT TF gameplay with lots of quality of life upgrades, 10 characters total. (Karai and Rat King OP and banned).
Teenage Mutant Ninja Turtles Super Tournament Fighters: Reshelled (or some other punny name) - TMNT TF with rebalancing, 12 characters total (Karai and Rat King rebalanced).
Teenage Mutant Ninja Turtles Hyper Tournament Fighters: Punny name pending - New balance changes while leaving STF as it was, new story, 21 characters total (MegaDrive/Genesis cast: Krang, Casey, April, Zorax/Triceraton, Ray Fillet, Sisyphus - NES Cast: Hothead, Mona Lisa using NES Turtles moveset, and a brand new character tied into the new story)
Teenage Mutant Ninja Turtles ??? Tournament Fighters: Yet another punny name involving newer challengers - New balance changes while leaving HTF as it was, 22+ characters total (however many I can make before I run out of space / ideas / manpower / C&D’d / whatever)
I hope you enjoy it!