YES YES I KNOW; sorry for the triple post.
Im on a streak with this game and content.
Enjoy the 4th chapter of the video guides!
Please enjoy =)
EDIT:
This was written to complement the video tutorial.
Ok I have played 2 straight weeks with War. Like 400 matches vs various players with different skill levels and different characters. While I am not a great player, I think I can write confidently a mini guide for him, due to him having few tech/tools so is kind of simple. Anyone feel free to critizise/add stuff/debunk stuff.
War
Possibly last on the tier list but not without his even matchups IMO. So he can get away with some BS until the opponent catches up. War does stun and damage i spades, and plays like a basic SamSho character. This char is severely lacking any advanced combo other than basic jump in - follow up. More footsies and zoning and almost zero exploitable BS that other chars have. This is a char that can win mostly on the opponent not knowing how to handle the matchup and the few shenanigans War has, or being overconfident by his suppossed tier position.
Best combo examples:
Jumping Fierce/RH - Crouch RH or Standing Fierce
Jumping Fierce/RH - Standing close RH (most damaging combo for War and best combo for stunned foes)
He only has two cancelable move wich is close Light Kick and Jab close (wich sucks IMO, so use close LK instead) and is useless in the fact that both Dash Claw moves will not connect as a combo. You can opt for flashy stuff and cancel them with the Stomp special, while punishable, you can get sometimes with it.
Between the LK and the special move is a small gap in wich chars with invincible DP´s can shut you down BUT you can train them to do them and punish it. There is a unblockable setup on ASSka (intended joke) but all she has to do is block high by only doing 2 close LK
If the Aska player is not punishing the small gap, train them to fear the unblockable and go for War best overall tool: THROW.
His throw has the biggest range in the game aside from the bosses and Chrome SPD. It carries to the corner fast, does decent damage and can interrupt sometimes crouching weak attacks done slow because it has the weird property that it can be activated WHILE BLOCKING LOW (wtf tmnttf). Yes, holding Down-Back will sometimes allow you to grab your foe.
His best poking moves are very decent. Specially standing far Fierce. Try always to use just outside of jump distance. Is not that punishable on whiff, but whiffing it to a jumping foe will make you block and that is the worst aspect of War. He has no invincible reversal and has to block/suffer.
Standing RH knockdowns and is usable at a very long distance, but not as much as Fierce. It also hits LOW so it is pretty deceptiveHis sweep is BAD and has less reach that his crouchin jabs for example, so DONT us it for whiff punishes as he has a better option (Firce).
Crouch Jab and Crouch Fierce are both GOOD pokes up close and you can use them to create some distance. Sadly he can´t nor link them nor chain them rapid fire style. Standing or crouching Fierce are greath both to stop Aska/Mike/Don slike kicks if done in advance.
War is the highest jumper in the game, and while it could be seen as a weakness, you can exploit it in air to air situations. His best jump attacks are Jab or Fierce. Jab kind of creates a Kara throw setup from a jumping attack, while hiding his backward hurtbox.
Both his specials sucks against some characters and not that much vs others. Both Dash Claws do MASSIVE damage and stun (specially if you manage to AA with a Fierce Dash Claw, any fierc hit after that will stun Mike and Raph. 2 hits stun!). Bith can be used to catch running away foes that fear his throw. Weak Claw is not that - on block and you can even try and poke with close LK or crouch Jab. You can repeat close LK cancel into weak Claw for pressure against some characters or set up throw traps (LK cancel into weak Claw then Lk and dont cancel but throw instantly, or Lk and then close FK frametrap etc). Some chars CANT duck them but ironically Arm and others can duck block them (lol). This hurts War a lot (not intended joke).
Death from Above or simply Stomp is goot to punish proyectiles even on reaction. Sadly, some chars even when hit by this can punish him (Leo just stand fierce, Raph Chestbuster etc), others have just to watch War getting away with it. LK version makes you bounce from where you jumped and RH version makes you land behind the opponent.
I have managed to trick people with this, because they are used to press the button automatically as if I were going to land from where I jumped, so their attack comes out at the wrong time and I am able to punish their whiff, block or mess up their charge.
On the corners you can do some shenanigans with this. I sometimes take a risk if my opponent is cornered, I use the RH stomp version and they believe Im gonna land cornered, but to some stuff in this game I end close to them out of the corner, them cornered and usually whiffing what they were using to punish.
You can charge BOTH moves at the same time, like ST Balrog, So you can do a Dash claw using the downward diagonals then launch a Stomp suddenly to mix it up.
The stomp hits BEHIND someone crouching and sometimes you can set it up to hit as a crossup and land WITHOUT bouncing and continuing the combo! Mash that RH for 3 hits!
War best AA is his Lunging Headbutt (Jab + LK) and is decent at some distance but not against all chars. You can still charge back while doing this small hop and on block is not that bad. I sometimes use it to escape crossups on very close jumping opponents. Sometimes the move will not come out, IDK if it is a glitch so sometimes I opt for not using it. Depending on th distance, I can jump back on reaction with Fierce or Jab to AA a jumping foe.
Super: War Dynamic. Goofy bouncing ball of light. It doesnt has any recovery but if the opponent is smart, will crush you on landing. Can land like 3-4 hits on block, and a max of 2 hits on someone who dont block or try to jump. Stoopid War will ALWAYS land close to his opponent. You can get with a lucky mashed throw tho.
Possible Matchup Chart (to be silly)
War vs
vs Shredder 9-1 (can´t do/setup anything, horrible match)
vs Armaggon 8-2
vs Raphael 7-3
vs Chrome 6-4
vs Wingnut 6-4
vs Donnie 6-4
vs Leo 6-4
vs Mike 5-5
vs Aska 5-5