The TMNT Tournament Fighters (SNES) Thread: TF Revelations

shouldnt this be in marvel subforum

why yall talkin about an old snes game

I canā€™t believe this game has a thread

it was a good game but so as every other game at the time

Itā€™s still a good game. And people want to play it.

LOL, I casually picked this game back up againā€¦

I remember playing as a kid, and spamming the shit out of Donā€™s stand HP. Oh, the scrubby days of mineā€¦ :woot:

I just figured out the many incarnations of Chrome Domeā€™s dirty Electric Piledriver set-ups, but why does it have to do such shitty damage? :shake:

Heā€™d probably be broke if it had average command grab damage. Considering that you can cancel a normal into the Electric Piledriver on block and it still grabs. I wish Iā€™d known how to do the Electric Piledriver when I was a kid. Up until 2005, I thought Chrome Spark was his only special.

Chrome Dome has an infinite.

Elaborate plz.

EDIT: Chromeā€™s jump back jab stuffs Power Drill.

Saw it with my own two eyes, has something to do with his neutral throw and a meaty dizzy combo.

Uh, where does Amingo fit into this?

He doesnā€™t. Itā€™s all part of the ā€œSK hates the TF communityā€ running joke. Oddly enough itā€™s getting more random views because of the name now. lol

You mean that multiple gut punch throw into j.HP, cr.LKx2-3->cr.HK? Canā€™t you just guard the jumping attack or do reversal?

Vs turtles, guarding/reversing is not an option. For some reason CDomes lp throw places the opponent in a neutral state on landing where they are not able to block or perform any specials. This even includes charge commands.

We need to play again, fool.

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the mutagen got to some more ppl. The game play is pretty solid but default speed is kinda bleh to look at after a while.

Iā€™ll probably comment in further detail a bit later.

yeah, I see that turbo 1 is apparently the ā€œstandardā€ā€¦ but truth be told we find it to be way too fast, it makes things a bit chaotic. Just personal preference but when given the choice between too fast and a little too slow, Iā€™ll take a little too slow. Weā€™ll try turbo 1 in our next session though.

Also I am hella fucking shitty with SNES pads haha. I did like 549889379827987 accidental backdashes with Leonardo. Whatevs, heā€™s garbage anyway.

Have a couple more videos Iā€™ll be uploading shortly. Like I said weā€™re not claiming to be the best at this or anything, it was just for fun and because we needed more TF videos out there :woot:

Honestly the only thing I really want to call attention to is the Armagon corner trap (throw, fireballā€¦ if they block throw again, if they donā€™t block sweep them). I imagine this trap is much more difficult to pull off at Turbo 1, but if you block the fireball it seems to be impossible to escape being thrown again. Youā€™re better off just taking the hit and the sweep.

Edit:

would you believe I have some videos of this silly-ass game forthcoming too? swear to god hahahaha. yeah itā€™s not a very good game and slow as fuck but we played it anyway. Marikoā€™s lockdown is the best! (although Kuno counters her)

Vids were entertaining, keep 'em coming.

RANMA IS AWESOME SHUT UP GUYS

:c

Hah ask Illiterate about that corner trap THATS MY SHIT with armagon, too good.

Actually, on turtles with Armagon, if you get one throw against them in the corner its pretty much a free win. They land on it meaty and it ends up as an unblockable or something (I forget).

Raph can chest buster out of it? Really? I didnā€™t know.

Raph ftw.